Edward The Mediocre
Arcane
- Joined
- Sep 22, 2015
- Messages
- 1,020
That's an accurate assessment of RE0. I will add a couple more things:
- The partner solo/team mechanic is great for getting out of danger. Just split up at the door (or before it if you want to play it safe) send in billy to get the item, open the item menu swap partners and change the status to team then open the door. Billy is now with you safe and sound.
- Billy is overall better with handling weapons especially the knife. It's not as good damage wise as RE:CV but you can reliably make the zombie fall down in two leg hits plus his ready stance with the knife makes him take a step back, perfect for stabbing zombies. Only thing he sucks at is throwing molotovs, takes way too long to throw them because he throws them like a fucking baseball, rebecca throws them a lot faster.
- The easiest way of dealing with the item management in this game is to treat rooms with typewriters as a item box itself. This is hinted by the safe room music that plays in them. Yes this totally defeats the purpose of leaving a item anywhere you want but it doesn't make it a total cluster fuck when you need to get a single item. (that being said they totally expected players to not bring the hookshot with them to the lab. The fact that eliminators spawn in the outdoor walkway to the to conference room once you unlock the lab is proof of this.)
- If you didn't put the scope on billy's pistol you're a fucking idiot.
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