Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Would it work to entirely skip quantitative descriptions of items, letting the player judge their approximate power by the description text? The stats would still exist, of course, but they would be hidden.
Thus, the player would no longer simply choose the item with the highest stats. He would have to make judgements, perhaps experiment with different items to see which one works best. A fancy new sword will not go directly to the vendor, but rather see at least a bit of battle until the player decides whether to use it or not.
In conjunction, a skill system that isn't based on weapon type would work best. Skills such as Fast attack, Power attack, Parry, Critical strike, so that each weapon the player finds is potentially useful, rather than only those that fit his particular weapon specialization.
Thus, the player would no longer simply choose the item with the highest stats. He would have to make judgements, perhaps experiment with different items to see which one works best. A fancy new sword will not go directly to the vendor, but rather see at least a bit of battle until the player decides whether to use it or not.
In conjunction, a skill system that isn't based on weapon type would work best. Skills such as Fast attack, Power attack, Parry, Critical strike, so that each weapon the player finds is potentially useful, rather than only those that fit his particular weapon specialization.