InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,455
Well months after the English release, I finally got 1 victory in Traveler of Wuxia, a roguelike deckbuilder by Heluo, of Tale of Wuxia and HoToLoShu fame. Time for a mini-review I guess:
So what is it? If you are unfamiliar with the dozens of games in the genre released in the past 3 - 4 years, RL Deckbuilder is a genre where your character's action in combat is determined by what cards they draw: imagine playing mana-based CCG like Hearthstones (or MTG if HS is too zoomer for you) but where it's PvE, your health persist between combats, and you get your card semi-randomly between battles (usually you got choice of several cards, with option to remove cards/upgrade them/buy specific ones in shops). The genre exploded in popularity in 2019 when Slay the Spire (StS) was released and is especially popular in China: you will A LOT of Chinese indie dev making games in the genre. Traveler of Wuxia was released Jan 2023 and got EN translation in July 2023.
How is it different? Between all the StS clones released over the years, they usually try to have a twist in the formula. In the case of Traveler of Wuxia (ToW from here point on, I know it's the same with Tale of Wuxia but damn writing the damn name fully everytime is too much), the main differences are:
i. Combo system: inspired by the wuxia theme, moves/cards in ToW are capable of being chained together which will result in a free (0 Mana/AP) card of varying effects. E.g. chaining 2 spear attack cards will result in you getting free action dealing light damage to all enemies (by swinging your spear around from the illustration of the card). Mind you synergy has always been the point of CCG, StS clone included, but this system means cards have both soft synergies (e.g. unrelated cards that complement each other) and hard synergies (due to said combo system).
ii. 2 Characters: besides controlling the protagonist, the game will let you choose 1 between 3 potential waifus as a partner: each of the 3 waifus has unique decks (and thus unique multiple builds) and unique mechanics of their own. During combat they have their own health pool, AP pool, discard pool and so on, basically a full, 2nd character you control. This combined with 3 Classes (and each of those classes has multiple builds too, mind you) resulted in a rather fun and robust experience as certain MC builds might work better/worse with each waifus build.
iii. Story mode: it's light but it's there. The game is structured in a way where you have 3 Chapters of Story (each consisting of 3 stages as per genre convention) where in each one your MC will be paired to one of the waifus. Finishing them opens the "true roguelike" mode where you are free to choose which waifus you want and where you can fight any enemies from the previous 3 chapters (even some new ones) which ends with a final unique final boss. The game is basically a stealth sequel of HTLS: the kid of our HTLS protagonist finds dad's isekai/transmigration book and is now starting his own adventure.
Is it good? In the end of the day roguelike deckbuild is a hit or miss for people. Some people really like it (I know I do) but others really hate it. Within the genre itself, I consider ToW to actually be good! A lot of pitfalls StS clone often has is that in the process of making it more approachable, they usually make cards generic/reduce the importance of synergy which results in bland and boring game. ToW on the other hand embraced it fully and tried to fix StS' "have a built deck by stage mid stage 2 or die" by means of other tools, namely reducing the card RNG factor. The hard synergy i mentioned above also makes for a nice guiding direction for players on what to get/not to get. On the other hand the true roguelike mode has it so that if you don't have a working deck by mid Stage 3, you will be fucked still (basically smoother difficulty and RNG curve vs StS).
Deck builds of all 6 classes (3MC, 3 waifus) are distinct from each other and play differently enough to have runs feeling fresh (within context of the game of course, in actual much like CCG in general it borrows from one another with twist here and there). The current problem I have with the decks themselves is in the final boss. The final boss requires taking 100 damage in a turn otherwise, he will fully heal any damage taken that turn. Maybe I am not good enough in the genre but this actively punishes you from using some builds for the characters. And then the fact that the final boss also "cheat", in a game of combo, synergy, and free action, the boss will instantly override your turn per 10 cards played. Once again punishing certain builds of certain classes from what I see (or I might not be good enough I guess). Other bosses are fun in general, once again having different mechanics and way to defeat.
Music reused some tracks of HTLS while having a few unique tracks that I actually like and I am disappointed not being able to find them on YouTube. Story is pretty light but it's there. You will also find cameos from HTLS characters.
Overall I recommend the game if you like the genre (StS clone). Traveler of Wuxia is a fun, well-made StS clone with high degree of replayability due to having 2 characters that can be built differently within one run. Card arts, music, the small things are pretty supportive with big minus of reusing HTLS assets.
So what is it? If you are unfamiliar with the dozens of games in the genre released in the past 3 - 4 years, RL Deckbuilder is a genre where your character's action in combat is determined by what cards they draw: imagine playing mana-based CCG like Hearthstones (or MTG if HS is too zoomer for you) but where it's PvE, your health persist between combats, and you get your card semi-randomly between battles (usually you got choice of several cards, with option to remove cards/upgrade them/buy specific ones in shops). The genre exploded in popularity in 2019 when Slay the Spire (StS) was released and is especially popular in China: you will A LOT of Chinese indie dev making games in the genre. Traveler of Wuxia was released Jan 2023 and got EN translation in July 2023.
How is it different? Between all the StS clones released over the years, they usually try to have a twist in the formula. In the case of Traveler of Wuxia (ToW from here point on, I know it's the same with Tale of Wuxia but damn writing the damn name fully everytime is too much), the main differences are:
i. Combo system: inspired by the wuxia theme, moves/cards in ToW are capable of being chained together which will result in a free (0 Mana/AP) card of varying effects. E.g. chaining 2 spear attack cards will result in you getting free action dealing light damage to all enemies (by swinging your spear around from the illustration of the card). Mind you synergy has always been the point of CCG, StS clone included, but this system means cards have both soft synergies (e.g. unrelated cards that complement each other) and hard synergies (due to said combo system).
ii. 2 Characters: besides controlling the protagonist, the game will let you choose 1 between 3 potential waifus as a partner: each of the 3 waifus has unique decks (and thus unique multiple builds) and unique mechanics of their own. During combat they have their own health pool, AP pool, discard pool and so on, basically a full, 2nd character you control. This combined with 3 Classes (and each of those classes has multiple builds too, mind you) resulted in a rather fun and robust experience as certain MC builds might work better/worse with each waifus build.
iii. Story mode: it's light but it's there. The game is structured in a way where you have 3 Chapters of Story (each consisting of 3 stages as per genre convention) where in each one your MC will be paired to one of the waifus. Finishing them opens the "true roguelike" mode where you are free to choose which waifus you want and where you can fight any enemies from the previous 3 chapters (even some new ones) which ends with a final unique final boss. The game is basically a stealth sequel of HTLS: the kid of our HTLS protagonist finds dad's isekai/transmigration book and is now starting his own adventure.
Is it good? In the end of the day roguelike deckbuild is a hit or miss for people. Some people really like it (I know I do) but others really hate it. Within the genre itself, I consider ToW to actually be good! A lot of pitfalls StS clone often has is that in the process of making it more approachable, they usually make cards generic/reduce the importance of synergy which results in bland and boring game. ToW on the other hand embraced it fully and tried to fix StS' "have a built deck by stage mid stage 2 or die" by means of other tools, namely reducing the card RNG factor. The hard synergy i mentioned above also makes for a nice guiding direction for players on what to get/not to get. On the other hand the true roguelike mode has it so that if you don't have a working deck by mid Stage 3, you will be fucked still (basically smoother difficulty and RNG curve vs StS).
Deck builds of all 6 classes (3MC, 3 waifus) are distinct from each other and play differently enough to have runs feeling fresh (within context of the game of course, in actual much like CCG in general it borrows from one another with twist here and there). The current problem I have with the decks themselves is in the final boss. The final boss requires taking 100 damage in a turn otherwise, he will fully heal any damage taken that turn. Maybe I am not good enough in the genre but this actively punishes you from using some builds for the characters. And then the fact that the final boss also "cheat", in a game of combo, synergy, and free action, the boss will instantly override your turn per 10 cards played. Once again punishing certain builds of certain classes from what I see (or I might not be good enough I guess). Other bosses are fun in general, once again having different mechanics and way to defeat.
Music reused some tracks of HTLS while having a few unique tracks that I actually like and I am disappointed not being able to find them on YouTube. Story is pretty light but it's there. You will also find cameos from HTLS characters.
Overall I recommend the game if you like the genre (StS clone). Traveler of Wuxia is a fun, well-made StS clone with high degree of replayability due to having 2 characters that can be built differently within one run. Card arts, music, the small things are pretty supportive with big minus of reusing HTLS assets.