Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Moonspeak Random Non-Japanese Asian RPG News Thread

GuardHei

Novice
Joined
Sep 22, 2021
Messages
18
As someone who just stepped into the Chinese video game industry, the general atmosphere was pretty negative. There is a lot of money, but that doesn't generate good games. Everyone's talking about making AAA games but rarely talking about making fun games. So i guess the result is fair...

Essentially the good games will come from Indie or AA studio instead. Taiwan is frankly not in better condition where all the game dev studio are aiming for gacha mobile games (or multi platform these days).

That being said Tencent is heavily investing in AAA single player titles so hopefully some Wuxia stuff will come out from one of their studios
Lol, I can tell you straight that Tencent has no chance to make any great games. A lot of industry seniors & talents joined, but the company culture kills anyone who wants to make a shoot. That's why they were shifting focus to invest & buy studios that have potential, cuz they realize they fail to make good games from a systematic level.

That concludes every giant tech companies
 

GuardHei

Novice
Joined
Sep 22, 2021
Messages
18
Not sure if anyone recommended The Matchless Kungfu绝世好武功 before, but I'll say give it a shot if you're interested in Kenshi-like Wuxia game. It's a system driven game with a lot of options and each NPC behaves on its own (the world is procedurally generated). One time I was knocked off by a monkey, later discovered by a friendly villager who carried me all the way to the nearby doctor. You can even play as a hobo and beg for money in front of the houses.
From the steam page it says there's english translation, though I can't confirm the quality.

https://store.steampowered.com/app/1696440/_/

screenshot-20231213-154246.png
 
Last edited:

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Not sure if anyone recommended The Matchless Kungfu绝世好武功 before, but I'll say give it a shot if you're interested in Kenshi-like Wuxia game. It's a system driven game with a lot of options and each NPC behaves on its own (the world is procedurally generated). One time I was knocked off by a monkey, later discovered by a friendly villager who carried me all the way to the nearby doctor. You can even play as a hobo and beg for money in front of the houses.
From the steam page it says there's english translation, though I can't confirm the quality.
I tried the demo during the last Steam fest, was one of my favorite games of the event. It's basically Wuxia Kenshi.

The English translation is... serviceable. Definetly inferior to Tale of Immortal or Hero's Adventure, it's more kinda like Tale of Wuxia.
 

rickypeppers

Barely Literate
Joined
Nov 17, 2023
Messages
4
Felt like the appropriate place to post this:



Anyone here catch this at the Game Awards?
I ended up staying away to watch that pos and this was the only game trailer that caught my eye.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,468
Pathfinder: Wrath
Felt like the appropriate place to post this:



Anyone here catch this at the Game Awards?
I ended up staying away to watch that pos and this was the only game trailer that caught my eye.


Didnt watch TGA but this game has been known for a while

Basically the first AAA Chinese (? or Taiwan?) Souls-like. Probably the first AAA Single Player title from China overall that has wide marketting and global push
 

GuardHei

Novice
Joined
Sep 22, 2021
Messages
18
Felt like the appropriate place to post this:



Anyone here catch this at the Game Awards?
I ended up staying away to watch that pos and this was the only game trailer that caught my eye.

This is that ONE game Chinese players are waiting for, cuz like InD said this was the first standalone Chinese arpg of AAA scale. (There are some salty gacha players talking shit on the game though, trying to prove the Chinese gaming market has to be gacha only with no room for large standalone titles).

They had held a playtest event in China back in August, presenting a bunch of the bosses from the TGA trailer. Have to say the game looks solid even though souls-like combat isn't my take (i've had enough with stamina-based combat, butinterconnected map design is welcomed).

IGN recently published a critic article on the game, claiming GS's "gender-discriminative" talks in the past (and they brought up the topic again when the TGA trailer was released). They basically took dev's words from the Chinese internet community but ignoring the local internet culture & memes. Luckily not many ppl give a shit nowadays.

I know IGN was terrible, but I was not expecting them to do cyber highway robbery businesses/
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
To add to the Chinese RPG topic, the future doesn't look bright.
The sequel to the Faith of Danschant which was announced 2 years ago has remained silent since the start of this year. I can't be 100% sure, but from what I've heard in the industry, the project is canceled.
The same goes for the other essential title under 网元圣唐, Gujian 4 was announced but the core team had left the company (i think they launched their own studio but there's no public news). The mother company 网元圣唐 is more into mobile anime Gacha games recently, seeing the massive financial success of Mihoyo's Genshin Impact & others.

The longtime "opponent" of Gujian, and the starter of the Chinese "jRPG" genre, Sword & Fairy will no longer have any new standalone sequel according to Softstar. They have sold the IP to Chinese Mobile Gaming 中手游, whom're making a Genshin-like online open-world f2p RPG. It upset me when I realize S&F7 was made by a core team of 20ish ppl. (but it doesn't change the fact that the game plays like shit) And even then the game doesn't earn enough profit to justify the cost.

Pathea, the creator of great titles like Planet Explorers and My Time at Portia/Sandrock, had already turned into a shit hole years ago. They're hiring for a new arpg title, but i have no faith in them now.

There are dozens of indie studios making "souls-like" games using Unreal, basically re-skin of each other.

Giant tech companies like Netease, Mihoyo, and others who succeeded in f2p/mmo games are now investing in RPG areas. There's this on-developing game called Where Winds Meet from Netease that presented some interesting ideas. But it's Netease and they said "f2p", "mmo", "multi platforms", so fuck it. Arknight Endfield from Hypergraph is a game mixing Xenoblade & Factorio that looks fun, but again "f2p" "multi-platform". And then you have Mihoyo which I don't think I need to elaborate too much.

As someone who just stepped into the Chinese video game industry, the general atmosphere was pretty negative. There is a lot of money, but that doesn't generate good games. Everyone's talking about making AAA games but rarely talking about making fun games. So i guess the result is fair...

Is it any surprise that in a country well known for its piracy of anything digital, that "games as a service" have become the dominant form of commercial game development?

I thought that'd have been obvious.

China - and the rest of developing Asia's - propensity towards piracy has basically guaranteed that it becomes the center of "free to play, pay to win" gacha games. It's the only business model that could conceivably work there. That and the fact that most people don't even have PCs so mobile gaming dominance is basically inevitable.

We shouldn't expect any PC gaming renaissance to come out of China or any where in Asia.

We should expect them to seriously disrupt the mobile space, though. Actually, it's already happening; I can't even name a Western developer even trying to compete with the Chinese on "AAA mobile games" any more.
 

GuardHei

Novice
Joined
Sep 22, 2021
Messages
18
To add to the Chinese RPG topic, the future doesn't look bright.
The sequel to the Faith of Danschant which was announced 2 years ago has remained silent since the start of this year. I can't be 100% sure, but from what I've heard in the industry, the project is canceled.
The same goes for the other essential title under 网元圣唐, Gujian 4 was announced but the core team had left the company (i think they launched their own studio but there's no public news). The mother company 网元圣唐 is more into mobile anime Gacha games recently, seeing the massive financial success of Mihoyo's Genshin Impact & others.

The longtime "opponent" of Gujian, and the starter of the Chinese "jRPG" genre, Sword & Fairy will no longer have any new standalone sequel according to Softstar. They have sold the IP to Chinese Mobile Gaming 中手游, whom're making a Genshin-like online open-world f2p RPG. It upset me when I realize S&F7 was made by a core team of 20ish ppl. (but it doesn't change the fact that the game plays like shit) And even then the game doesn't earn enough profit to justify the cost.

Pathea, the creator of great titles like Planet Explorers and My Time at Portia/Sandrock, had already turned into a shit hole years ago. They're hiring for a new arpg title, but i have no faith in them now.

There are dozens of indie studios making "souls-like" games using Unreal, basically re-skin of each other.

Giant tech companies like Netease, Mihoyo, and others who succeeded in f2p/mmo games are now investing in RPG areas. There's this on-developing game called Where Winds Meet from Netease that presented some interesting ideas. But it's Netease and they said "f2p", "mmo", "multi platforms", so fuck it. Arknight Endfield from Hypergraph is a game mixing Xenoblade & Factorio that looks fun, but again "f2p" "multi-platform". And then you have Mihoyo which I don't think I need to elaborate too much.

As someone who just stepped into the Chinese video game industry, the general atmosphere was pretty negative. There is a lot of money, but that doesn't generate good games. Everyone's talking about making AAA games but rarely talking about making fun games. So i guess the result is fair...

Is it any surprise that in a country well known for its piracy of anything digital, that "games as a service" have become the dominant form of commercial game development?

I thought that'd have been obvious.

China - and the rest of developing Asia's - propensity towards piracy has basically guaranteed that it becomes the center of "free to play, pay to win" gacha games. It's the only business model that could conceivably work there. That and the fact that most people don't even have PCs so mobile gaming dominance is basically inevitable.

We shouldn't expect any PC gaming renaissance to come out of China or any where in Asia.

We should expect them to seriously disrupt the mobile space, though. Actually, it's already happening; I can't even name a Western developer even trying to compete with the Chinese on "AAA mobile games" any more.
What you said is mostly correct but I guess you didn't really get my previous point. The point is not the sudden turn to GAAS -- it already happened 15years ago during the MMO era. More so, it's those well-know standablone developers in the industry are now giving up and completely give ways to GAAS.

Also personally i wouldn't blame to much on piracy. Piracy is merely the result; economy, institution and social recognition were the root causes. I don't wanna go deeper for cyber security reasons. But if you check out recent news about the new Policy Draft on the Chinese video game industry, then you probably get what I'm talking about.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,105
Didn't realize the Tale of Wuxia's peoples next game is set to drop in 10 days:

Is Tencent really involved? I am kind of unwilling to touch any of their stuff with a ten foot pole.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,468
Pathfinder: Wrath
No English as usual anyway, so who gives a shit.
I'd expect MTL fan-translation soon

Assuming Heluo is using latest Unity version it won't be that easy.

The LCCP Unity is not playing bice with usual translation tool (Xunity translation using Bepinx) and probably require an actual programmer

And unlike PoW, right now not everbody is hime stuck with free time like during Covid

That being said I have access to GPT API which is much better so if a team is formed I will try to contribute a bit and use my paltry Chinese for editting
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,101
Are they still using Google Translate for these? The LLMs are much better at translation, specially of longer paragraphs or connected text.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,468
Pathfinder: Wrath
Are they still using Google Translate for these? The LLMs are much better at translation, specially of longer paragraphs or connected text.

In case of image like this, Google Lens (Or a similar name kinda forgot), is still the best for OCR purposes (e.g. extracting the text from the image). The free alternative is Tesseract but it requires manual training by user (well theoretically you can upload the trained model online later for other people to use).

For the actual translation, for Chinese to English, Google Translate is not really good. DeepL and Baidu are best in my experience so far, stil fiddling around with GPT. That being said CN - EN in general are still miles behind more established language. For moonrunes Japan - EN is probably the best these days due to massive ammount of translated Japanese media that is used for training.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,854
Location
Fiernes
New Heluo game out for some hours, mixed reviews :hero:

Gonna be a gud game in three-four years like Ho tu lo shu
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,468
Pathfinder: Wrath
New Heluo game out for some hours, mixed reviews :hero:

Gonna be a gud game in three-four years like Ho tu lo shu

A lot off asshurt of the game basically almost having 0 sound effects. And seems to be buggy with performance issue
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,854
Location
Fiernes
The Reipatcher that worked with Ho tu lo shu works for me.

The game has the investigation/Ace Attorney stuff from Fate Seeker 2 which I don't mind. Performance wise it runs on Win7 10+ year old pc.

There's huge butthurt that main character has crush on the "senior sister" who's murdered in the prologue, then spends rest of the game moping while the male party members get all the wifus. Chink players want their harem and fukk it too.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,854
Location
Fiernes
I put down some $hekels and tested various ChatGPT models once I got it working with autotranslator

IqdE8hM.jpeg


myUbzuW.jpeg


still needs some work but playable enough
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,994
That's not bad at all. Like, much better than Tale of Wuxia's "official" translation, and miles better than Lash's Ho Tu Lo Shu patch.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom