Ran into some problems with the old build not mentioned in the update:
- During the streetwise/persuasion route in the Daratan compound, the game crashes if I agree to the fight suggested by Flavius.
- Game would crash while going up/down the ladder in the Aurelian outpost. When it happened, I had used Coltan's poison (which was a very nice addition, cheers for that).
- Slaves in the Teron marketplace do not always carry boxes and jars correctly, instead they sometimes walk and have the goods hovering in front of them.
- Forced inventory re-arrangement still happens in some fights, so far I have noticed the fight against the thugs in the Mercenary vignette (switches weapon for net) and the confrontation with Flavius when you CS-killed his guards.
Also, some minor issues:
- The Imperial Guard rank is never updated on the character screen. It simply stays at Legionary, even if you get promotions to Decurion and Centurion.
- The IG Quartermaster in Maadoran won't trade with you despite being a member, and the gateguards at the fort ought to at least salute or something depending on rank.
- The enemies during the first IG quest do not attack even when you get very close, not sure if this is intended. Quite nice though, I could circle around and start out by taking out the merchant.
- Similarly, the young spy during the first Assassin's Guild quest does not initiate combat immediately, though he attacks when you come close. This should probably be changed, because it allows for cheesy use of healing salve.
- The second IG quest is a bit easier now, but still suffers from the same issue with all your allies running down the ladder (if you use the intelligent route), leaving you to soak up those accursed arrows of doom.
- The bandit camp description still says that the bandits ready their crossbows as you arrive, even though their ranged fighters only use bows.
Some more general impressions:
- The new descriptions are great and contribute nicely to the atmosphere. It would of course be neat if some of them had more practical applications, such as giving you an edge in quests and whatnot (of course, could be that some do and I just have to discover them).
- I really enjoy the new AP-based inventory system, definitely a major improvement. Also, nice touch to prevent armour-switching mid combat. It makes some fights a bit more tricky, but it does seem more realistic.
- Maadoran looks great and has some lovely descriptions and encounters, but all in all it is far too empty. It could use moar filler characters and additional merchants that don't sell crap like the one outside the Commercium temple. Also, perhaps the map could include a teleportaishun link to the healer, I ran around with 5 hps looking for it the first time around and ended up in the blasted riot. Suffice it to say that it did not end well.
Anyway, will give the new version a try now, after some dabbling with a spear-wielding IG and a rather painful experience as a diplomat-fighter hybrid, I was having quite some success with a strictly combat-oriented shamshir-toting dodger, so I will recreate him from scratch and soldier on.