DraQ
Arcane
Is it not possible to put turncoat on weapon like all the other status effects?
Well, it has "Saint" in name, and making it Lord only would be part of the changes.When did Saint Bastard became a Karsomyr? My thief uses that, and he is't exactly "holy" person. Demonslaying sword from Monastery is more "holy", as only Fighters, Valks and Lords and some others can use it. If anything, Lord-specific sword should be Lord-only then.
Just add new sword?
Is it not possible to put turncoat on weapon like all the other status effects?
Bah.Is it not possible to put turncoat on weapon like all the other status effects?
Apparently not. I downloaded the cosmic forge editor and turncoat was not in the column of applicable status effects. Although strangely enough swallowed was.
Not there yet. As for Bloodlust, it seems to hit much less often for me. I don't like that sword.Why doesn't your thief use Bloodlust or Fang anyway?
Should stay true to source and only use classes/races for that, imo.How does the idea of making the Saint Bastard more powerful but including attribute requirements sound?
Should stay true to source and only use classes/races for that, imo.
So, let's make a list of what to change and what it will be, so we can get into agreement with it.
Berserk does that.Not there yet. As for Bloodlust, it seems to hit much less often for me. I don't like that sword.
Actually there are some items with stat requirements in vanilla Wiz8.Should stay true to source and only use classes/races for that, imo.
I wonder how will such effect work in game when used by PC against NPC. I'm betting on CTD - immediate or delayed, when container holding swallowed entities overflows.Sounds like the making of an entirely new weapon. The Swallowing Sword.
Wouldn't just making it Lord's equivalent of Muramasa suffice?How does the idea of making the Saint Bastard more powerful but including attribute requirements sound? Something like piety 70?
For Strength, I believe.Actually there are some items with stat requirements in vanilla Wiz8.
Apart from weeaboo weapons.Fighter makes up for it with the ability to wield fucking anything and everything.
Cleaver?And the Valk can wield just about anything as well.
Is there a weapon the Valk can wield that the Lord can't?
Good idea. Should make lord a bit more casty - all the other hybrids have Int requirement, which allows them to boost their realm skills faster, and it would be a nice counter to priest being very melee oriented for a caster as well as helping poor lord get some more unique flavour.+10 Divinity
Axe of many runes should keep its ini and hit mali as they are what make it unique. Maybe boost damage to offset this (I would raise it 2.5-3x personally, to compensate - yeah, that's a big boost, but it hits both the initiative and to-hit pretty hard, especially for a high-end weapon) and/or get some statuses. Maybe a lot of low chance status effects (hence *many* runes)?The top tier axes which are The Ripper, Blades of Aesir and Axe of Many Runes are all two handed weapons that probably need some tweaking in order to bring them up to the level of high end swords. I suggest keeping the Axe of Many Runes cursed and offsetting that with some other advantage so that the player will have to weigh the pros/cons.
Is there any way in Wiz8 to do:And of course all three of these weapons need to be set chest items or drops.
I'd look around low-level axes - there seem to be quite a few fairly redundant ones - maybe they would be nice tweaking material?This leaves a void with mid and high end one handed primary only axes so we will have to create those from scratch. I'm thinking enchanted versions of already existing axes and two or three completely new ones. Any ideas?