BTW,
Infinitron, I think
Pope Amole II's points about codexers buying it being some kind of travesty are ludicrous. Firstly, for most adult, working people (so not me until I finish this master's
), DA:I's pricetag is a random grab for spare change in the pocket.
Secondly, Pope infers that codexers buying DA:I are choosing not to buy something else. Well, certainly not because of money reasons. I doubt most poor-as-shit codexers are spending their wad on this game, and if you're lower middle class and above living in a Western country (i.e. part of the main source of sales for this game), you'll have no issues forking out 10 bucks for any indie game what might interest you.
In essence, I find no basis for a claim as preposterous and unfounded as "codexers buying DA:I are actively hurting the creation of indie RPGs."
In fact, if we investigated, there might even be truth in the reverse statement. Many gamers spend loads of money on games they never play because they promise one or two of the same trappins promised by [AAA game they like]. Just look at all the fags who gave money to our favourite Kickstarters like Wasteland 2 or Pillars of Eternity because they expected romance or Fallout 3-like mechanics or whatever the fuck retarded thing they were hoping for. That's mainstream cash going into our interests.
In all other areas of economics, mainstream products are necessary for the existance for a sub-market to exist at all. The same can easily, and is probably, true here.
I'm not saying it is, we really have no clue, it's just that I have a fucking hard time spotting how on earth Codexers throwing their dollars at DA:I could ever hurt the production of the games we like. The reason DA:I sells a fuck-trillion and [insert Pope's favourite RPG] doesn't is because DA:I has mainsteam appeal, while whatever Pope and the rest of us really like doesn't.
And let's be honest: no matter how we slice it and how much the Codex has grown, representative of mainstream tastes it is not.