Good point. I didn't notice the middle ground of secondary stats between primary stats and dump stats.
For example you could have every class have primary attributes that would be set to certain minimal value required for that class to function well during chargen and disallow player reducing them below that.
Then you'd have choice how to allocate the rest of your points, for example with wizard it might mean choosing between straight wizardly build and something along the line of battlemage, not as good at straight casting but capable of using better weapons and armour, capable of hitting better (for status effects) and capable of going closer to the action for touch and other short range magic.
Or you might set up your system so that player will have some surplus points even after optimizing their build in regards to primary stat of given class, and then be able to distribute remaining points between remaining stats, guilt free, and choose whether their mage is going to be more of a charismatic sage, sneaky nightblade type (if you excuse TES nomenclature) or battlemage with both arcane power and trusty zweihander.
Dump stats are bad and sympthomatic of a failure of a system, but lack of dump stats merely means that no class finds any of the attributes useless, relatively useless or useless above certain threshold. It doesn't mean that classes can't have their primary attributes or minimal required stat values.
Mangoose There were never two different stats for determining physical damage and magic damage in Pillars of Eternity. The stat was changed from Intellect to Might at one point, though.
Whut, so before Intellect affected Physical Damage? lol.
It's far less retarded than might affecting magical one.
I mean, you can make a case for intelligent fighter to be able to launch more devastating attacks by exploiting enemy weakness, forcing them to expose themselves and striking weak spots, but what case can you make for muscle wizard doing more damage with his fireball?
Does he cast more fist or something?
What's wrong with your face?
Sure, it would be better to not have one-size-fits-all solution for things as different as swordfighting and wizardry, but at least intellect can be argued to make sense when regulating effectiveness of attacks in general (AKA damage).
Strength just fucking doesn't.
I don't think you understand what cargo cult means.
Sure I do.
Copying something or some aspect of it without actually understanding the why of it.