Technically, the best way to resolve all this and keep Sawyer's system would be to do what they sort of did with strength/might and just change the name. In fact change all the names. Might becomes "soul power" and INT becomes "soul control"
Then call them fucking "Power" and "Control" respectively instead of sowing wrong preconceptions in the minds of the players?
But they won't do that because it interferes with Sawyer's vision of 'a stupid mage with big muscles', which as we all know is essential to the RPG experience. :/
Someone should cast Fist on him.
:musclewizard:
What adds insult to injury here is that i don't see how this system is better than what we had in DnD in the first place. Big muscled wizards? Who the fuck ever asked for that shit?
Muscled wizard can benefit from being able to swing a better weapon in melee, using better armor, withstanding more damage or carrying more of whatever wizard may be carrying around to do stuff.
It should be a desirable but secondary benefit compared to what high mental stats confer, and it could be made actually useful by ensuring that player has some surplus points after satisfying character's primary needs.
Lack of dump stats doesn't imply lack of primary stats or class attribute requirements.
"Having big muscles makes muh fireballs stronger". This makes sense because "soul power".
"Because souls" is essentially a one word "explanation". As such it conveys no depth nor information and is as disgraceful as midichlorians.
But even there you could perhaps have a school of spells which take a physical toll on the body and require a minimum amount of strength to start with.
Neat idea.
These are just a couple of random ideas of the top of my head, not saying they're perfect. I just really can't understand how this current system is favoured by someone like Sawyer. I guess his system is clean and balanced in a mathematical / structural sense, with everything affecting the same number of stats, every possible character equally awesome. Perhaps that was the priority.
It reeks of Bethpizda and their stat cutting and rearrangements to have the same amount of skills for each specialization or controlling stat.
Both options are certainly shit, but this is where I think a different conclusion can be drawn; the answer lies outside the box. PoE's 'Blast' example mentioned above is a decent example of tactical variety.
It doesn't always have to be direct damage, either. For example, 'stacking' debuffs applied through wands (or free cantrips) which reset after a certain mount of time and culminate in an additional minor effect after X stacks, can be interesting if well-tweaked (and simple to compute in a real-time setting). A Wizard's contribution outside of spellcasting doesn't have to be binary or particularly strong, it just has to be useful and balanced; possibly short-ranged so the Wizard is put in harm's way, but rewarding and properly paced to minimize tedium and keep it meaningful once you toss your fighters a little helping hand.
Varying power of wizard's actions is certainly an answer (and wizards applying non-mundane status effects via melee attacks is a nice idea overall, as I have acknowledged), but there is always the problem of thematic consistency, and having Wizard do something visibly arcane every turn just turns arcane into mundane negating the whole point of having wizards and magic.
I was using complete hyperbole, moron.
I was going to address your points, but now I think I'll propose that you suck a dick instead.
What's with you and taking replies out of context?
Reading and replying to over 12 pages of discussion in rapid succession does that to you.
The funny thing about calling it ass backwards design is that the regular forwards design has resulted in 0 satisfying gameplay from RPGs.
Care to cite those regular ford design examples? Because most of cRPGs are just sad cases of PnP cargo cult with dumbing down applied to it.
As a matter of fact Sawyer doesn't focus as much on gameplay as he simply engages in D&D/IE cargo cult, with predictable results.
Hell, maybe PoE will actually be a good game afterall, but certainly no thanks to his mentally impaired musclewizards.
For the record, I do agree with dump stats being bad design, but you can avoid non-viable or suboptimal builds being even possible without making every stat equal for everybody.