sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
So the setup of Neverwinter Nights is that there is a horrible plague in the city which is killing of tons of people. Chaos reigns and only you can collect the ingredients for a plague cure!
Except uh. Well.
This is D&D, so what happened to Cure Disease spells and potions? Pretty sure those still exist in D&D canon, yet of course I haven't actually found a single one exploring the game world, so is there a shortage or something? They never ever touch on this at all.
But more to the point, this is D&D, and when you die, you can just get resurrected at the nearest temple to whatever random god. So wouldn't like, the first thing to do when a plague hits is to round up everyone, put them in plague camps and then just have the priests there cast Cure Disease and Resurrect whenever someone bites the dust? Sure, some people would slip through the cracks, but if you were proactive enough you could keep the plague at bay long enough to avoid too much death while a real cure is found.
Actually, come to think of it, plague camps are unnecessary. Whenever your follower dies, he/she gets automatically teleported to the Temple of Tyr, and is restored with full health and no ill effects. This happens no matter how far away from the Temple of Tyr you are (even deep underground), and even if you aren't a mage or cleric with the Resurrect spell.
There's the possibility that this is the result of the Stone of Recall here. But even if that is the case, it doesn't explain why they don't just give those to everyone else in the world (or at least people of import). Or why the villains themselves don't use them. But even if the camps are needed, that still doesn't explain why they don't set them up to begin with and just quarantine people away in the No-Man's Land and Beggar's Nest.
So do they ever offer an explanation? Or did I put more thought into the story for Neverwinter Nights than the developers ever did?
Except uh. Well.
This is D&D, so what happened to Cure Disease spells and potions? Pretty sure those still exist in D&D canon, yet of course I haven't actually found a single one exploring the game world, so is there a shortage or something? They never ever touch on this at all.
But more to the point, this is D&D, and when you die, you can just get resurrected at the nearest temple to whatever random god. So wouldn't like, the first thing to do when a plague hits is to round up everyone, put them in plague camps and then just have the priests there cast Cure Disease and Resurrect whenever someone bites the dust? Sure, some people would slip through the cracks, but if you were proactive enough you could keep the plague at bay long enough to avoid too much death while a real cure is found.
Actually, come to think of it, plague camps are unnecessary. Whenever your follower dies, he/she gets automatically teleported to the Temple of Tyr, and is restored with full health and no ill effects. This happens no matter how far away from the Temple of Tyr you are (even deep underground), and even if you aren't a mage or cleric with the Resurrect spell.
There's the possibility that this is the result of the Stone of Recall here. But even if that is the case, it doesn't explain why they don't just give those to everyone else in the world (or at least people of import). Or why the villains themselves don't use them. But even if the camps are needed, that still doesn't explain why they don't set them up to begin with and just quarantine people away in the No-Man's Land and Beggar's Nest.
So do they ever offer an explanation? Or did I put more thought into the story for Neverwinter Nights than the developers ever did?