Castanova said:Alex said:If you have interacted with all these people and didn't have fun with any of them, I would say this game really isn't for you.
Probably not, because these NPCs were text-dispensers not role-playing opportunities. I didn't find their little back stories quite so engaging considering they're context-less, irrelevant to any plot that I've yet to see, they don't affect my character in any way, and half of them asked me to run a FedEx quest for them. Honestly, why couldn't they have just made Sigil a bunch of menus with illustrations so I don't have to actually watch my characters walk back and forth all the time?
Anyway, I just met Pharod and got.... a FedEx quest! I have to go fetch an Orb for him before I get to experience more of this masterful and highly-acclaimed storytelling. I stepped into the Catacombs and immediately got attacked by about 4,000 of these bat-looking monsters. I clicked on one of them, made a cup of coffee, and came back and the combat was only just finishing up. The whole time I was making that coffee I was wondering why modern cRPGs don't learn more from PST.
Lord Andre said:If what I just wrote ain't a great fucking story then I don't know what is...and the shit is just beginning.
DraQ said:All in all, hoping for significant amounts of anything but textual foreshadowing via conversation in such game is plain retarded - if anything, you should be grateful for the brief moments when the devs could break the interactive storytelling paradigm by showing stuff like mortuary shadows scene.
Yeah, because it's revealed only at the very end.Castanova said:Lord Andre said:If what I just wrote ain't a great fucking story then I don't know what is...and the shit is just beginning.
That sounds pretty cool but none of that occurred when I spoke to Pharod. He just said "hey, i know stuff. get me the golden orb and i might tell you." and I said "Goddamn it, fuck you! Tell me now!" and he said "nope." Then I began my quest to kill 4,000 bat-like creatures.
Castanova said:DraQ said:All in all, hoping for significant amounts of anything but textual foreshadowing via conversation in such game is plain retarded - if anything, you should be grateful for the brief moments when the devs could break the interactive storytelling paradigm by showing stuff like mortuary shadows scene.
It sounds to me, then, that the Hive should have been condensed from four areas into maybe one. The NPCs with dialog that strongly support the themes and provide necessary foreshadowing should have been made mandatory by being involved in a quest chain that leads you to Pharod. (As it is, it's way too easy to find Pharod considering how no one in the Hive has any idea where he is beyond Ragpicker's Square.) The NPCs with non-essential themes and foreshadowing should have either been moved to after Pharod, denoted in some clear fashion that you don't need to talk to them, or cut entirely.
DraQ said:WTF am I reading???
Why talk to people you don't want to talk to? It's up to you if you want to meet with Pharod soon, or later. There's a good amount of "extra" content so it's totally up to the player to decide what stuff to tackle, what appears relevant to the story or interesting to you as a player.Castanova said:DraQ said:WTF am I reading???
Pharod is the hook of the story apparently. Why put like five hours worth of what APPEARS to be filler content in between the beginning of the game and getting to him? It's common sense, really. That's why professional novelists work with editors -- to point out this kind of thing.
Johannes said:Why talk to people you don't want to talk to?
Seems like you're just bad at this game.Castanova said:Johannes said:Why talk to people you don't want to talk to?
But you can't tell if you want to talk to someone until after you've already talked to them!
lord andre
The hivemind admits the possibility of mistake - after all it's not unlikely that you're just a genuine idiot.xemous said:hahahahah brilliant opening post.
the fucking stupid codex hivemind thought i was a troll
Castanova said:It sounds to me, then, that the Hive should have been condensed from four areas into maybe one. The NPCs with dialog that strongly support the themes and provide necessary foreshadowing should have been made mandatory by being involved in a quest chain that leads you to Pharod. (As it is, it's way too easy to find Pharod considering how no one in the Hive has any idea where he is beyond Ragpicker's Square.) The NPCs with non-essential themes and foreshadowing should have either been moved to after Pharod, denoted in some clear fashion that you don't need to talk to them, or cut entirely.
I have another 'brilliant' idea - it would be glorious if not only did the quest NPCs had exclamation marks over their head, but also if those exclamation marks turned into a tooltip windows if you hovered your cursor/crosshair over them, and they would list the rewards you can expect at the end of a quest(line), so that player would know in advance if a quest is worth it.CappenVarra said:Castanova said:It sounds to me, then, that the Hive should have been condensed from four areas into maybe one. The NPCs with dialog that strongly support the themes and provide necessary foreshadowing should have been made mandatory by being involved in a quest chain that leads you to Pharod. (As it is, it's way too easy to find Pharod considering how no one in the Hive has any idea where he is beyond Ragpicker's Square.) The NPCs with non-essential themes and foreshadowing should have either been moved to after Pharod, denoted in some clear fashion that you don't need to talk to them, or cut entirely.
Great idea! They should totally remove all non-essential NPCs and dialogues and content, who needs that boring shit? Everything necessary to understand the setting and the story should be made part of a mandatory quest, preferably with a giant yellow exclamation mark above the "interesting" NPC heads - so you can know who is worth talking to, and you don't waste any precious time doing things that don't provide a +1 sword at least! Also, all this blind running around and looking at non-essential Sigil scenery is a total waste of time, they could totally have streamlined that with a simple quest compass! Dude!
G. T. F. O.
Unless you were actually trolling with your OP (in which case congrats ) he does not, sadly.ITT CappenVarra misses the point entirely, posts an animated GIF of Michael Jackson.
ITT CappenVarra misses the point entirely, posts an animated GIF of Michael Jackson.
DraQ said:Unless you were actually trolling with your OP (in which case congrats )