Actually it's gameplayfag. In CRPGs combat is, usually, the biggest, most important element of gameplay. But not always. Exploration is sometimes more important. Add puzzles to exploration. Think of some dungeon crawlers, older mostly but there some newer ones as well, where navigating the dungeon and solving puzzles is the main dish and combat is simplistic and of lesser importance. Dungeon crawlers aren't the only type of games where combat is not the most important part - and yet story is not it either. They are gameplayfag games. So, in short, actual games. Games that you PLAY, not mostly read (or listen to).