Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,239
That's why you have NNE and ENE for more precise directions.Guess saying northeast means exactly 45 degrees
Then NNE is 67.5 degrees, maybe Dyrwood's at 55 degrees from Old Vailia
That's why you have NNE and ENE for more precise directions.Guess saying northeast means exactly 45 degrees
He seems to imply that in addition to increasing cast times, they also reduced the spell's effectiveness.He's not wrong in the last paragraph, although I would argue that vanilla BG1's open world wilderness also fit well with resting.
"yeah you're right but to balance the per encounter shit out we just nerfed all the powerful spells lol!"
???
Nerfing isn't bad if it's not a reduction of the spell's power. People don't want weak spammy spells with no impact, a powerful spell that takes longer to cast is fine.
Well fret not. You still have Northeast by North and Northeast by East, which are both between NNE and ENE, to choose from, for even more precise directions!That's why you have NNE and ENE for more precise directions.Guess saying northeast means exactly 45 degrees
Then NNE is 67.5 degrees, maybe Dyrwood's at 55 degrees from Old Vailia
He seems to imply that in addition to increasing cast times, they also reduced the spell's effectiveness.
He's not wrong in the last paragraph, although I would argue that vanilla BG1's open world wilderness also fit well with resting.
Idk, I felt powerful enough punching xaurips in the face with my bare fists.Nothing felt powerful in PoE1 so I wouldn't have much hope.
We don't know about their effectiveness, but we do know there are less spells overall and less spells available during combat. From what I've understood of how Wizards will work in PoE 2, they will still be D&s's Sorcerers, but this time they will also have the limitations of one.He seems to imply that in addition to increasing cast times, they also reduced the spell's effectiveness.
Every spell in PoE is just garish, flamboyant colors jizzed in your face without any meaty (pun intended) impact. That's why nothing feels powerful, not the numbers behind them, even if they hit for 1 million damage. Their success is also unclear, it's very hard to tell whether your spell affected an enemy or not.
Tayn's Chaotic Orb, Concelhaut's Crushing Doom and Death Ring all feel fairly powerful I'd sayEvery spell in PoE is just garish, flamboyant colors jizzed in your face without any meaty (pun intended) impact. That's why nothing feels powerful, not the numbers behind them, even if they hit for 1 million damage. Their success is also unclear, it's very hard to tell whether your spell affected an enemy or not.
It would actually be nice to have Josh popping up saying TOASTY! for critical hits.