Bonerbill? More like cuckbill....The only RPG that I've seen do kinda well on twitch for the streamer (as in 90% of the viewers don't leave the poor channel) was D:OS 2 on release
Full voice acting and multiplayer helped. As much as the CRPG purists on here and 4chan like to complain about both of those features, they actually help with popularity, especially for let's plays and streams.
Larian did pretty well marketing their games to Twitch though. I'm pretty sure they wouldn't sell even half as many copies if DOS2 wasn't one of the top Twitch games for a few weeks after release. And most of views that made DOS2 visible against the competition came from just a couple of prominent streamers. Another thing about success of DOS2 is that Larian managed to create perception of a game that is cool, hip, game for those who get it. And this is what Obsidian is apparently trying to emulate - to put PoE2 in hands of people who are prominent streamers and also hip and cool (at least in the eyes of their audience).Marketing this to Twitch viewers is such a gross misunderstanding and misidentification of their audience I don't have words.
Baldur's Gate: Oh you woke up in the castle where you grew up? Here let random priests tell you random trivia everywhere as if you never talked to them before while you do crappy fetch quests for people that could easily do them alone. Oh hey bad guys! You must leave! OH NOES EVIL PEOPLE KILL YOUR MENTOR/DAD BUT SOMEHOW FORGET TO KILL YOU! THEY ALSO CONVENIENTLY LEAVE HIS STUFF BEHIND! RUN!You don't actually have the rumbling rot. The illness you feel is the first stirrings of the inquisitor's soul Awakening within you. When you witness Thaos and the inquisitor fully awakens, the game specifically notes that you no longer feel ill. They further confirmed that the illness you have is not the rumbling rot in the 3.0 patch which added a "mysterious illness" debuff to your character in the intro. They have since admitted that their faith in the audience to be able to read between the lines was perhaps misplaced.The game also forgets that it just told you through a wizened old caravan leader that you'll die if you don't get the medicine because it needed to soul wind or whatever.PoE story begins with the caravan stopping because you are too ill and then you being sent to fight wolves to get your own medicine.
So yeah, my hopes are not very high.
I guess even Codexers lack the skill to read between lines. Since when is it okay for a caravan master to send you to fetch your own medicine when you are "sweating and shivering" and someone had to ask the caravan to stop on your behalf. It is clearly a plot hook and a stupid one at that.
He's your boss not your mother. What are you gonna do, file a complaint with the caravan guard union? And of course it's a plot hook, the game needed to introduce you to the basic mechanics and establish that you don't feel well because you're Special. It's entirely serviceable.
Baldur's Gate: Welcome to the Sword coast. Here's a bunch of easy encounters and some quests inside candlekeep to teach the mechanics. You're leaving? Oh no! Your mentor has died!
PoE: OH, YOU GOT THE SHITS EH? GO GET SOME BERRIES FROM THOSE WOLVES OVER THERE. OH FUCK THERE'S BAD GUYS EVERYWHERE. OH FUCK A BIAWAC. OH FUCK YOU MADE IT THROUGH AND SOME CULT IS UP TO SOME SHIT.
Imo , you can say what you want about PoE but the initial area is one of the best in cRPGs. Set the tone perfectly and didn't feel boring at all as a "tutorial" area.TBF "Quest received: Cure your explosive diarrhoea" is a pretty original way to open an epic adventure.
"You are very ill, so ill that entire caravan has to stop in the middle of nowhere. Go and fight these ferocious wolves to get better."
Five wagons grope blindly for the path on a starless night, their master glancing ever upward to the skies for assurance that he is on the right course, a dim lantern his only protection against the encroaching darkness.
But the skies bring no comfort, shining no light, betraying no hint of what they know.
The caravan carries travelers bound for the frontier hamlet of Gilded Vale, you among them, where a local lord has offered land and wealth to settlers from abroad looking for a fresh start
You have taken suddenly ill, sweating and shivering, and one of the other travelers signals for the caravan master to stop on your behalf.
He pulls up just in time to avoid plowing into the trunk of a fallen tree that bars the way ahead.
You will go no further tonight.
Wait if this Critical Role voice pack is a free DLC and it's coming out at the same time as the game, why is a DLC and not just... part of the game? I guess it's the Witcher 3 thing of "free DLC sounds good"
"You are very ill, so ill that entire caravan has to stop in the middle of nowhere. Go and fight these ferocious wolves to get better."
Didn't WW2 started because a jew didn't buy Hitlers painting and resulting giving up on art?TBF "Quest received: Cure your explosive diarrhoea" is a pretty original way to open an epic adventure.
where the hell is obsidian finding these people to showcase their games
nothing says PoE 2: Deadfire like cyberpunk trojan helmet man!
Oh, yeah, absolutely. It was amazing in the original BG1 just how "lost" you were after your foster-father just bit it, and the feeling of being lost tied in great with the feeling of loss (which the player likely did not really experience). The very real sense of "What now?" bridged that a lot in more than one sense.[...]
One missed opportunity is the great atmosphere they've got going after you awaken. It's kinda similar to after Gorion dies in Baldur's Gate, which I guess was intentional, how you're sorta left alone out in the wilderness. But that lovely, hostile feeling never really takes off. Despite the fact that Gilded Vale is all grimdark it never feels dangerous. In BG there was a great feeling of dread, especially with the little "boss fight" just outside Friendly Arm Inn.
Hitler never gave up on art, and were an artist throughout the entirety of his life. The canvas may have changed at times.Didn't WW2 started because a jew didn't buy Hitlers painting and resulting giving up on art?TBF "Quest received: Cure your explosive diarrhoea" is a pretty original way to open an epic adventure.
Alright I'll give it a try.(You see, you can apply bullshitry easily anywhere you want)
where the hell is obsidian finding these people to showcase their games
nothing says PoE 2: Deadfire like cyberpunk trojan helmet man!
For some reason, names of some DLCs are exposed on SteamDB:
- 38 minutes ago 812280 Added name – Pillars of Eternity II: Scavenger Hunt - Cutthroat Cosmo
- 38 minutes ago 812270 Added name – Pillars of Eternity II: Scavenger Hunt - Sails of Berath
- 38 minutes ago 812260 Added name – Pillars of Eternity II: Scavenger Hunt - Captain's Banquet
- 39 minutes ago 812250 Added name – Pillars of Eternity II: Scavenger Hunt - Cannons
- 39 minutes ago 812240 Added name – Pillars of Eternity II: Scavenger Hunt - Cloak of Berath
- 40 minutes ago 812230 Added name – Pillars of Eternity II: Scavenger Hunt - Golden Ring
- 40 minutes ago 812220 Added name – Pillars of Eternity II: Scavenger Hunt - Cinder Bombs
- 41 minutes ago 808890 Added name – Pillars of Eternity II: Scavenger Hunt - Scavenger's Lantern
- 42 minutes ago 812210 Added name – Pillars of Eternity II: Scavenger Hunt - Stinky Pete
- 43 minutes ago 812200 Added name – Pillars of Eternity II: Scavenger Hunt - Grog
I think this means they are somehow available to get (via codes or gifts for example).
Scavenger Hunt? I wonder those secret codes were actually redeem codes for these DLCs?
So, I dropped a post about an interesting find a couple weeks ago.
All the pieces aren't quite there, but in the latest beta there are references to a thing called "Scavenger Bundles". They're similar promotions to the cosmic pet codes, but tracked and managed separately. Somehow you enter the code (console? NPC?), and it grants a stack of items, and then marks the party save as having received it. It's nice to see some independent confirmation that it's a thing.
It's a great engineered moment of uncertainty. Gorion is dead, you can't go back, there's nothing to go on but a vague direction, and just when you think things can't possibly get any worse: 'Heya! It's me, Imoen!'Oh, yeah, absolutely. It was amazing in the original BG1 just how "lost" you were after your foster-father just bit it, and the feeling of being lost tied in great with the feeling of loss (which the player likely did not really experience). The very real sense of "What now?" bridged that a lot in more than one sense.[...]
One missed opportunity is the great atmosphere they've got going after you awaken. It's kinda similar to after Gorion dies in Baldur's Gate, which I guess was intentional, how you're sorta left alone out in the wilderness. But that lovely, hostile feeling never really takes off. Despite the fact that Gilded Vale is all grimdark it never feels dangerous. In BG there was a great feeling of dread, especially with the little "boss fight" just outside Friendly Arm Inn.