- Joined
- Jan 28, 2011
- Messages
- 97,505
Given the choice I think people who play on harder difficulties will build around combat, and sacrifice skills.
Well, they're still getting skills, right? Just maybe not the skills they would have preferred. And aren't all Talents supposed to be useful for combat?
It seems like before, you could fight however you wanted, and ALSO have whatever skills you wanted. Now those two frameworks are attached, intertwined - if you want to have a particular choice of skills, you might have to have fight in a certain way. And if you want to fight in a certain way, you might have to limit yourself to a certain selection of skills.
People who like min-maxing and archetypes can derive some satisfaction from this change.