Also, the feedback from the beta is gold. Not necessarily the bug reports - those are helpful, but our QA team has identified many of those issues - but we really get a lot out of seeing how people are playing the game.
In which case Sensuki's contributions are adding up...Also, the feedback from the beta is gold.
I think that "every thread is viewed" is an outright PR lie as well.
You will, however, not get to see some of the very good solutions Obsidian had. Because some miser on the internet, with too much spare time on their hands, didn't like it. And expanded on that in thousand posts on 5 different forums. While waxing poetically about Boo and romances being the foundation of a good IE game. Or that the map design should be in a specific way. And incidentally the character creation should be pointless and disjointed from the narration, just like in the IE games.
And always using details like this to sustain a point that sells a Q&A guy whose responsibility is very narrow. Like I said, it's not unique to Obsidian. Lots of developers have run right into this before. And thanks to people being much too fascinated by noise on the internet, and willing to "interpret" seemingly disjointed feedback into coherent, actionable fixes -- they'll probably do it again as well.
badler said:Hey, everyone. We are still working on the next patch. There is a weird problem with the build right now where load times have gotten much worse. The programmers are on it and we are hoping to release the patch sometime this week.
nipsen continues his endless butthurt
http://forums.obsidian.net/topic/68769-show-of-support-for-pillars-of-eternity/#entry1526527
You will, however, not get to see some of the very good solutions Obsidian had. Because some miser on the internet, with too much spare time on their hands, didn't like it. And expanded on that in thousand posts on 5 different forums. While waxing poetically about Boo and romances being the foundation of a good IE game. Or that the map design should be in a specific way. And incidentally the character creation should be pointless and disjointed from the narration, just like in the IE games.
And always using details like this to sustain a point that sells a Q&A guy whose responsibility is very narrow. Like I said, it's not unique to Obsidian. Lots of developers have run right into this before. And thanks to people being much too fascinated by noise on the internet, and willing to "interpret" seemingly disjointed feedback into coherent, actionable fixes -- they'll probably do it again as well.
Learn to read.Sensuki Don't listen to the haters! you shitting on Obsidian is the ebst thing to occur out of this RTwP scam.
if this is the only guy who's thinking your videos are AWESOME!!!!!!11one!!!, then you know you've screwed up.
but of course, you already know my thots sensuki. lemme know if i can be of any help.
You can no longer spend points to upgrade skills during level up. All skill advancement is now done through Talents, and thematically grouped Talents will award additional skill points if chosen during level up. Your background choice during character creation will also reward additional skill points.