Prime Junta
Guest
I hope you guys are reporting these script bugs etc. that you're finding, the address is support@obsidian.net
I would love to hear more of the sea shanties. The music is dismal, although I did find Neketaka's theme soothing.
a = b is assignment.Just so that you know what you don't even know, == means "If equal, then". It does not mean equal. Stop being an ignorant asshole.Triple equals. Now even more equal than double equals.Classic === Easy. Until The Balancing anyway.
They should either keep the old health/endurance system or just ditch the possibility of permadeath altogether, make every battle tough, and injuries on being downed affect your stats and stack infinitely. This uncomfortable compromise of "three injuries and you're out" doesn't do anything for meUltimately the biggest problem with the combat is the health/wound system which basically amounts to Dragon Age style. The old health/endurance was superior in every way. At least you had to manage *some* resources, use your spells conservatively. If you didn't backtrack like a retard after every fight (they know who they are), it was inevitable that you would you occasionally land into a no-win situation.
I've had some 2-3 fights where I barely managed to avoid a full party wipe, but it just amounts to nothing because for the next one I automatically have full HP and all of the resources I could possibly want.
I hope they really polish the different bypass and interconnection between factions. I really like what they did there.
Yeah free resting would have to go too.
stack infinitely
Resting and its frequency is up to the player's feeling of what's fun.Yeah free resting would have to go too.
Josh is too scared of that, rightfully IMO because that is pretty stressful for casual play
On another note, I've been thinking this game is really stingy on gold this whole time. I finally sold out my stash and got a fat 10,000 deadfire bucks so I finally had some spending money. Nope, 5 minutes later all my money is wiped out. smdh.
Also every time I level up, the third weapon slot gets reset to unarmed.
Besides this, I'm not finding it a very buggy game.
FreeKaner said he'll probably enjoy the ship combat. Let's ask him. Also, is anyone else having trouble with posting in Firefox? I can't click on the posting window at all, but it works fine in IE.
I try to escape everytime. There's a few too many of these random encounters for my tastes, including ship combat and the CYOA dilemmas. Getting flashbacks to deathspiraling in the jungle in Expeditions Cobquistadors.
nothing unique to the vendor, just stuff you wouldn't normally get that earlyCan someone tell me what items does the Blessing of Berath vendor has? I'm starting to itch for unique weapons here and having that mysterious vendor locked behind some stupid points irks me the wrong way.
There's no way there'll be anything like the 3.0 patch again. Pillars 1 sold better than expected, so they could justify setting some expansion budget aside to address a major criticism of the base game. Deadfire is underperforming, and sales certainly won't be bumped by adding in another fully-voiced questam i the only one who actually likes naval combat? it's barebones but if they fix it the same way they improved stronghold in poe1 over time, mostly hoping for a quest line specifically about naval combat, it could be great
i.e. we have gone from a system that encourages attrition-based gameplay (with some costin convenience/annoyance), to a system that seems to encourage restwhore gungho. That's a big decline in my book.
I like it in theory, but in practice when I'm trying to travel go somewhere and do something it's an annoyance. If the stakes were higher and you had to prep more for long voyages, then I would go out planning for these things and probably would enjoy them more.I try to escape everytime. There's a few too many of these random encounters for my tastes, including ship combat and the CYOA dilemmas. Getting flashbacks to deathspiraling in the jungle in Expeditions Cobquistadors.
Deathspiralling in expeditions: conquistador is one of the strengths of that game. Also there could be more random encounters in this game, so far every random encounter and CYOA sequence in the game has made the game better for me. It expands the gameworld and engagement in the world in a very cost effective way, like a good DM in a PNP session which colours your connection to the campaign.
i.e. we have gone from a system that encourages attrition-based gameplay (with some costin convenience/annoyance), to a system that seems to encourage restwhore gungho. That's a big decline in my book.
I agree with you in theory. In practice the impact on how I play it and my enjoyment of it is much smaller than I expected.
The depressing thing is that all everything about the combat is a massive improvement over the first game, except for the actual combat.
Itemization is fucking amazing. Consumables are well done. Encounter design has improved significantly. Multi-classing adds a lot of depth. But all of that amount to nothing because braindead difficulty simply doesn't push you to explore any of these improvements.