Warden
Arbiter
Trithne said:You can infer he comes from Crete
He's not from Crete. He's from Germany.
Trithne said:You can infer he comes from Crete
Trithne said:But you're calling him a cretin. Which is an insult devolved from the Greeks considering people from Crete to be inferior to them.
With that out of the way, back to the important things: level scaling or fixed encounters - which is better and why?
Warden said:b) If I wanted to imply he's from Crete I'd use a capital letter.
Clockwork Knight said:trolls trolling trolls trolling trolls
The higher your Cunning, the better your armor penetration. Combine this with weapons that get bonuses to AP and the fact that rogues almost ignore it entirely while backstabbing/attacking incapacitated enemies, and balance is restored.Warden said:No, he phrased it incorrectly. Armor offers damage reduction and I can see the complete fiasco with light weapons already. Combat balance and bioware are not the best of friends.
ravenshrike said:The higher your Cunning, the better your armor penetration.
rogues almost ignore it entirely while backstabbing/attacking incapacitated enemies, and balance is restored.
http://www.gamefaqs.com/boards/genmessage.php?board=952152&topic=51847519hustlin_pimpste
I can never take RPG Codex seriously anymore. ... most of the posters over there come across as flaming little teens nowadays ... they rip apart the PC Gamer review, fair enough, but they do it in such a childish and elitist manner it just makes them look bad.
Volourn said:Easy. The Codex is proof of how it's done.
Elitist = thinking you are better than everyone else or thinking your tastes are superior to all others
Childish = acting like a child
These both define the Codex to a core.
Of course, Codex is far from the only message baord inflicted with this disease.
Livonya said:I hope Desslock's view of the game will fit mine. What he describes sounds promising.
I haven't been following this game too much, but from reading Desslock's posts it appears that the NPC scripting can only be used if you spend level up resources on "tactics".
Not sure if I read that right.
Does anyone know more about that?
aries202 said:I'm not sure about whether or not you only can use NPC scriptingm if you put points into
'tactics.' However, from reading dev. posts on the Bioware forum, this is my impression as well. We'll see when it releases on Nov 3rd....
Livonya said:Volourn said:Easy. The Codex is proof of how it's done.
Elitist = thinking you are better than everyone else or thinking your tastes are superior to all others
Childish = acting like a child
These both define the Codex to a core.
Of course, Codex is far from the only message baord inflicted with this disease.
At the risk of becoming a Volourn groupie, I have to say this may be the only post I have ever seen on the Codex that I agree with 100%.
Concise and accurate.
aries202 said:Over at Quarter to Three, in the forums about aguy called Woolen Horde has played the game, and have this to say about what he likes in DA: Origins.
"I don't to get into spoilers, but there are some brilliant quests and level design. I especially loved the mage tower. You'll find out why. And a lot of the side quests you can fail, and that's all right. In fact, getting the quests complete will often seriously piss off a party NPC because they view it as a totally unnecessary detour.... and they're right! You can feel like a dick either way by letting some plot character down or hacking off half of your team. That's something I've never seen before." Source: http://www.quartertothree.com/game-talk ... 74&page=74
He also likes the origin stories while Desslock points that "the war dog will also start whining almost immediately if stop to have an extended conversation with an NPC." Source:
http://www.quartertothree.com/game-talk ... 74&page=75
Desslock goes on to say this:
"Yes, many sidequests arise through the main plot - you have a specific objective in that area, and in the course of exploring, you pick up a few ancillary goals -- i.e., you go to visit the Mages to enlist some help, and realize that you need to help them with a few problems of their own first." Source:
http://www.quartertothree.com/game-talk ... 74&page=75
Vibalist said:Seconded. But I still think The Codex generally has a point when it says that games are awfully dumbed down these days.
GarfunkeL said:If you believe anything that Desslock says you are complete idiots. Or have you totally forgotten his Fallout3 "review"? The one which didn't drip Bethesda-cum, it poured out of the rotten text. He's not above outright lying or at least misleading.
GarfunkeL said:Scripting is wasted as well because you need the tactics skill to "unlock" option, which they compare to gambits in FF12. That is a completely inane system - "ooh, I can't drink a potion on my own, I need a GREAT TACTICIAN to teach me when to drink potions!" AFAIK, there is no other use for tactics. And since you can just pause and control your party, the whole feature is tailored for the consolekiddies. Actually, makes sense - bioware doesn't overwhelm them with lots of options in the beginning and getting them can be yet another achievement.
GarfunkeL said:Well then, why is that? Oh because they changed armor into ladies hygienepads, ie soaking damage (like in WoW) instead of the 'traditional' way, where armor stopped the attack completely.