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PC Gamer reviews Dragon Age

Lonewolf

Novice
Joined
May 17, 2009
Messages
71
'Verdict
A truly astonishing game. Vast, vivid and microscopically detailed. Dragon Age is the RPG of the decade

94%'


FLAME ON!
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
Lonewolf said:
'Verdict
Dragon Age is the RPG of the decade
Fallout 3, Mass Errect 2 or Dragon Age- which one is better and why?
DISCUSS!!
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
27,245
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Better yet, someone post scans or quote texts of their reviews of Fallout 3, Mass Effect and Oblivion for comparison.
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
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Your mom
Nael said:
The only negative they gave was that it was "too difficult".

I hope all these gaming press fags don't disencourage Bioware from making a challenging game again
 

Multi-headed Cow

Guest
Reviewed by Dess "Hellgate London 89%" lock.

Can't really say as I trust his opinion on RPGs. Or at least his ability to rate them, I did enjoy reading his articles on RPGs in PC Gamer back when I still got PC Gamer. And back when they still had editorials.
 

Squeek

Scholar
Joined
Apr 1, 2007
Messages
231
Stereotypical Villain said:

They don't review games, they give them blowjobs.
I wish I hadn't been drinking coffee when I read this.

No doubt they apply their lips respectfully, but where exactly?
 

Multi-headed Cow

Guest
Correction! Apparently this was PC Gamer UK's review, which I would assume isn't from Desslock.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Nael said:
The only negative they gave was that it was "too difficult".
I'm not sure that's even a negative. If it's too difficult for mouthbreathing game "journalists", it sounds like it will be just right for real gamers.
 
Joined
Jan 26, 2007
Messages
526
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Germoney
It's funny how some people get the lulz out of a review on a game they haven't read. It's even more funny how this is a game nobody has played as of yet. Most obscure of all is how people get the lulz out of some random numbers - it was obscure even if they knew the scoring policy of said publication said review appeared in. Scoring policy, you know, the thing that metacritic just ignores and pisses all over, making the policy of every single publication seem like perfectly even, all for the sake of making up an average score down to the last percent.

Bound to be the best thread ever, 100%.
 

treave

Arcane
Patron
Joined
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Messages
11,370
Codex 2012
onemananadhisdroid said:
It's funny how people get the lulz out of a review on a game they haven't read. It's even more funny how this is a game nobody has played as of yet. Most obscure of all is how people get the lulz out of some random numbers - it was obscure even if they knew the scoring policy of said publication said review appeared in. Scoring policy, you know, the thing that metacritic just ignores and pisses all over, making the policy of every single publication seem like perfectly even, all for the sake of making up an average score down to the last percent.

Best thread ever, 100%.

lulz
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,183
Location
General Gaming
Some of their positives could be considered negatives, like the regeneration of health. If it is too hard, they cannot go through the game easily enough to submit their reviews by the deadline and that is another element that colors their objectivity, the final tally belying their personal threshold for frustration and attention period.

The HP regen is a lazy game mechanic borrowed from console FPS conventions (probably Halo) for roughshod balance purposes. While it is worthwhile that the combat difficulty could have been raised above that only newcomers to the genre would find challenging, it just does not make sense to include it in the higher difficulty levels.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
onemananadhisdroid said:
It's funny how some people get the lulz out of a review on a game they haven't read. It's even more funny how this is a game nobody has played as of yet. Most obscure of all is how people get the lulz out of some random numbers - it was obscure even if they knew the scoring policy of said publication said review appeared in. Scoring policy, you know, the thing that metacritic just ignores and pisses all over, making the policy of every single publication seem like perfectly even, all for the sake of making up an average score down to the last percent.

Bound to be the best thread ever, 100%.
Codex predictions have worked well many times before, like with fallout 3, so the jokes on you buddy.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
Norfleet said:
Nael said:
The only negative they gave was that it was "too difficult".
I'm not sure that's even a negative. If it's too difficult for mouthbreathing game "journalists", it sounds like it will be just right for real gamers.

Oh I agree. Hence why I said "too difficult" with the quotation marks.

Guessing from the Gamingtrend.com preview it looks like some of the "too difficult" encounters just require you to examine your surroundings and come up with novel approaches to the situation. Mass Effect this game is not.
 

Armacalypse

Scholar
Joined
Jun 11, 2008
Messages
541
Pegultagol said:
Some of their positives could be considered negatives, like the regeneration of health. If it is too hard, they cannot go through the game easily enough to submit their reviews by the deadline and that is another element that colors their objectivity, the final tally belying their personal threshold for frustration and attention period.

The HP regen is a lazy game mechanic borrowed from console FPS conventions (probably Halo) for roughshod balance purposes. While it is worthwhile that the combat difficulty could have been raised above that only newcomers to the genre would find challenging, it just does not make sense to include it in the higher difficulty levels.
No. In next-gen shooters health regenerates in combat, making it very exploitable. This is not the same thing.

Each fight being handled separately without HP being treated as a pointless resource does seem like a plus for an RPG like this. Any "hardcore" bullshit argument about strategy doesn't apply unless you have completed the game already or have a walkthrough handy, so that you know how many and what the future encounters are.

The same goes for the stupid claim that regenerating health is less realistic. In real life, your success in the next battle is not determined by how many times you were hit in the previous. Actually that's not entirely true, if you are dead or crippled the next battle will obviously not go well. However, most of the time it would be decided by other things like how exhausted you are, and guess what, catching your breath doesn't take that long. Actually being hit, and injuries, seems to be represented by the system in place for characters who are "knocked out".
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
That is fucking retarded. You are saying that without walkthrough or prior play-through, the Player CAN NOT plan ahead?

It's not about knowing exactly how the dungeon is gonna go, it's about being prepared.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Well, if it is difficult, I might be able to get some enjoyment out of it.

As for the regenerating health thing, I rested after practically every battle in Baldur's Gate. It would take weeks of game time for me to finish dungeons. I'm perfectly fine with being able to avoid that nonsense because of regenerating health mechanics.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
NICE REVIEW THE SHEEPLE AND THE PAID WHOPRES IN THE MEDIA ARE DOING THERE JOB SLURP DOWN BIOFAGS LATEST EVERYONE!!?>!!?
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
onemananadhisdroid said:
It's funny how some people get the lulz out of a review on a game they haven't read. It's even more funny how this is a game nobody has played as of yet. Most obscure of all is how people get the lulz out of some random numbers - it was obscure even if they knew the scoring policy of said publication said review appeared in. Scoring policy, you know, the thing that metacritic just ignores and pisses all over, making the policy of every single publication seem like perfectly even, all for the sake of making up an average score down to the last percent.

Bound to be the best thread ever, 100%.

TAKE YOUR STUPID CRAP BACK TO GAMEFAGS WITH THE REST OF THE CONSOLETARDS
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"As for the regenerating health thing, I rested after practically every battle in Baldur's Gate."

Youa re a fuckin' piece of shit loser who sucks at gaming. Resting after every battle? What a fuckin' wussified wuss.

You lose.
 

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