Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Edit: no cypher.
Cipher then. Or Rogue. Their damage multipliers help with beating enemy DR and the extra accuracy helps.
Edit: no cypher.
Edit: no cypher.
Cipher then. Or Rogue. Their damage multipliers help with beating enemy DR and the extra accuracy helps.
Fixed the typo ... what about ranger, are they any good?
So I had the same problem and did some minor testing. Mainly because I wanted to find out which class would be best for a high damage blunderbuss build. The idea was that the 6 hits from the blunderbuss would trigger marked prey 6 times. Right?
Well turns out that the bonus damage seems completely random. I got bonus numbers reaching from 0.1 to 17.5. They also are in no relation to the main attack damage as I had grazes that did 1.2 base damage with an additional 9.0 bonus damage and regular hits with 8.5 damage and 2.1 bonus damage. The skills description also seems rather odd. 20 damage... of what? Does it take DR into acount? Is it raw damage? Does it 100% trigger on hit? It doesnt tell you.
So the only reasonable explanation I could come up with is: Marked Prey adds up to 20 bonus raw damage. This is the only thing that could explain the highly inconsistent non-related bonus damage. But I haven't tested it much further so dont quote me on that,
what about ranger, are they any good?
Not criticizing the idea, but what is the point?I'm thinking of trying a tankish Rogue build:
Anyone knows if this would work on higher difficulties or would it suck?
- heavy armor, shield and hatchet
- Riposte
- Adept Evasion
- Cautious Attack
- S&S style
- Superior Deflection
I'm thinking of trying a tankish Rogue build:
Anyone knows if this would work on higher difficulties or would it suck?
- heavy armor, shield and hatchet
- Riposte
- Adept Evasion
- Cautious Attack
- S&S style
- Superior Deflection
Ive seen check for 16 Resolve in Raedric hold, and most of the other ones are lower, atleast in the first part of the game.Thanks! 18 though is a little high, I guess that's the maximum check but how about just more than half of them? Or is there a lot that require that high by the end-game? I was thinking lowering might and/or dex a little on a rogue to get 14 int and per for interaction purposes but if that's not enough for >50% of checks I'd just concentrate on one.
Ive seen 17 and 18 resolve checks but items and rest bonus can help. I think I remember one with 19. Not sure.
I want to play dwarf with blunderbuss, which class would be best for that?
Edit: no cipher.