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Paradox Interactive

Luzur

Good Sir
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Feb 12, 2009
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Swedish Empire
in my games its Sweden-Norway that invades Germany/Russia and just kick them around.

but anyhow, Paradox is totally rad. :highfive:
 

GarfunkeL

Racism Expert
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Insert clever insult here
Fapping constantly for Hoi3 to arrive. Though it's almost certain that the first patch is released simultaneously with the game :roll:

For Vicky-players, you need to get Revolutions-expansion. Improves a lot of issues in Vicky and got me playing it again.

JarlFrank, the Germany Unification gives you plenty of BB (belligerence or bad boy as retards call it) points which causes other nations to dow. Minimize BB by having long periods between annexing provinces.

The computer is really too stupid to be any real threat in it IMHO

Well, yes and no. Britain can be dangerous but whether it's AI smarts or just their overwhelming navy and army... I also once got nearly spanked by Russia when the vultures dow'ed me while I (as Prussia) was busy fighting colonial wars in SE Asia and teaching humility to Austria. Of course, I saved my ass by getting France to dow Russia...

Also, try playing as USA and both industrialize the continent AND be an imperialist&expansionist jerkface. Guaranteed to get you to trouble with UK and Mexico and who else. Lot's of fun. Also, don't be a gamey asshole and remove all units from possible CSA provinces when it's time for civil war.

Did you see how many provinces USSR got? How am I going to level it to the ground now? It was pretty much impossible previously.

Yes, it's nearing TOAW and is heavenly. fap:fap:fap:fap
I'm already seeing my armoured spearheads penetrating deep into the Rodina, creating huge encirclements! fap:fap:fap:fap
 

Erzherzog

Magister
Joined
Jul 16, 2007
Messages
2,887
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Mid-Atlantic
Playing as Prussia then unifying Germany gives you a shitload of prestige, too.

Prestige is overrated. Even with all that prestige, it doesn't help Germany with its industry woes. A strong industry/military combination and you can simply Declare war and then use the humiliate option against nations. And I've figured out why Britain does so well in its industry score and the answer is simply trains. I had 10 men factories than them, fully staffed...

Like I said I'm still learning.

We should start setting up some multiplayer matches off of these games.
 

Mefi

Prophet
Patron
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waiting for a train at Perdido Street Station
HoI3 should be fun until I get bored of having an ahistorically overpowered Germany and a logistics system which doesn't particularly hinder you until you get somewhere close to Beijing with your fully motorised army. Might wait a bit before buying as Admiral's Edition for War in the Pacific is due to be released towards the end of this month and that might be enough to see me through til the end of the year (will be expensive too heh).

Personally, I prefer CK and Victoria, and dream of a CK2 and Vicky2 although both are equally unlikely to ever be made.
 

Mefi

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Destroid said:
Has anyone converted their victoria game into hearts of iron? If so how did it work out?

It goes wonky. Just like converting CK to EU and EU to Vicky. If you don't mind then going in and editing stuff to remove a lot of the silliness (primarily caused by the ease of global conquest as the player in whichever game you're transferring from) then it can make for a vapidly interesting alternate history.
 

Fafnir

Liturgist
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Grab the Codex by the pussy
I had a quite a laugh when I converted my Victoria(Rev) to HoI 2. My Scandinavian Empire had claims on parts of India and Northern Spain and for some odd reason Finland wasn't core/national province.
 

Erzherzog

Magister
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Fafnir said:
I had a quite a laugh when I converted my Victoria(Rev) to HoI 2. My Scandinavian Empire had claims on parts of India and Northern Spain and for some odd reason Finland wasn't core/national province.

Sweden loses its cores on Finland when/if it forms Scandinavia.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
Mefi said:
Destroid said:
Has anyone converted their victoria game into hearts of iron? If so how did it work out?

It goes wonky. Just like converting CK to EU and EU to Vicky. If you don't mind then going in and editing stuff to remove a lot of the silliness (primarily caused by the ease of global conquest as the player in whichever game you're transferring from) then it can make for a vapidly interesting alternate history.

EU2 to vicky converter is great. That is the best one of them.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
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About 8 meters beneath sea level.
The Paradox games only really shine when they've been patched to perfection. Shame they label these patches expansions and charge money for them, but there you have it. Still, the games are amazingly deep and fun. Trying to create a Dutch kingdom in Crusader Kings (with the DLV expansion) was a harrowing thing to do. After the Vae Victus expansion it suddenly has become awesome to try and recreate the Roman empire in EU: Rome while trying to keep those treacherous dogs who are your generals and governors in line. EU 3 itself is a damn masterpiece and is everything the latest Total War game isn't.
 
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Trash said:
The Paradox games only really shine when they've been patched to perfection. Shame they label these patches expansions and charge money for them, but there you have it. Still, the games are amazingly deep and fun. Trying to create a Dutch kingdom in Crusader Kings (with the DLV expansion) was a harrowing thing to do. After the Vae Victus expansion it suddenly has become awesome to try and recreate the Roman empire in EU: Rome while trying to keep those treacherous dogs who are your generals and governors in line. EU 3 itself is a damn masterpiece and is everything the latest Total War game isn't.

I have stayed away from EU:Rome due to the bad reports on it. I have heard it is boring, the AI is terrible, there is nothing much to do, etc. Anyone care to comment on the validity of this?

I agree with you that EU3, once the two "expansions" are included (I bought the full pack for less than a 10er) is a brilliant game. When I bought the original EU3, I was that disgusted with it that I sold it off quickly on ebay.
 

Trash

Pointing and laughing.
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About 8 meters beneath sea level.
Blackadder said:
I agree with you that EU3, once the two "expansions" are included (I bought the full pack for less than a 10er) is a brilliant game. When I bought the original EU3, I was that disgusted with it that I sold it off quickly on ebay.

Pretty much the same with EU:Rome. For whatever it is worth, I'm having a lot of fun with it. It still could use some polish and features though. What I like mostly is how they gave provincial governors a lot more power (basically by giving them entire regions instead of a single province) and how quickly a popular general can turn on you. It really makes for some Machiavellin gameplay to keep those bastards in check.
 

kris

Arcane
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Lulea, Sweden
Mefi said:
kris said:
EU2 to vicky converter is great. That is the best one of them.

I still had to edit provinces and cores though. By the time you get from CK to Vicky, it's an odd, odd world which just keeps getting less and less worth playing for any kind of challenge (unless you switch nations).

i never felt the need for that. It converts population well and give a good start with factories for some.

converter to HOI works bad because HOI is such a specific scenario and because resources are not flexible.
 
Joined
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I really wish they'd make Victoria 2. Wouldn't need much else than a better AI and it'd be perfect. Reconquering old colonies with a Carlist Spain was nice, though I ran out of time to conquer USA.

Nobody attacked me when I united Germany with the Conservative Empire event, I think it has something to do with your military power.

And EU3 with Magna Mundi isn't that great, it slows down the game a lot for some reason, and nations don't grow, save for the player. I find it much more fun to play some short scenario with the vanilla IN (with Hand-Drawn Map Mod of course), like re-creating the Byzantine Empire. After achieving whatever your goal was, it gets boring though.
 

Serious_Business

Best Poster on the Codex
Joined
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3,911
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Frown Town
After achieving whatever your goal was, it gets boring though.

Yeah. You can see some people doing whole world conquers on the paradox forums, it's pretty inane. At some point it's pretty much like coloring a map with paint. The real point though, is that you shouldn't be able to do that. Shows that the game is broken and way too easy.

They need to make a game with straight up historical value. I mean, if the player doesn't give any input, things should go on historically. Player input should be the only thing that makes history deviate. It's not very satisfying to know that random calculations and shitty AI have made history different, at least to me. Some people like the randomness, must be because they don't know shit about history more than anything else.[/quote]
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
It's not easy to strike a balance between game and simulation at the best of times, let alone when you are dealing with a game of grand strategy. This is the problem with the current build of Dwarf Fortress, it lacks game aspects as there is no goal for you to work towards and you are not seriously challenged.
 
Joined
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Bureaukratistan
The randomness is okay when things happen that were close to happening anyway, or maybe not even so close but plausible anyway. Not so much when in every game France conquers Europe unless the player bothers to intervene - which happens because alliances don't work and are made in a completely random fashion, because warfare has the singular reason of conquest, rebels are a joke and between two AI nations fighting, only manpower matters. I like ahistorical outcomes but not the crude way they're done now.
 

Mefi

Prophet
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kris said:
Mefi said:
i never felt the need for that. It converts population well and give a good start with factories for some.

converter to HOI works bad because HOI is such a specific scenario and because resources are not flexible.

I think much depends on how your EU game ended I guess. Wouldn't discourage people from trying it from one game to the next, but I would say that trying to run CK through to HoI2 is a waste of time unless you're willing to change nations every 'game' to help even things up a bit. Absolutely agree with you about the problems of conversion to HoI from the standpoint of it relying on very specific historic circumstances at game start.
 

poocolator

Erudite
Joined
Jun 25, 2008
Messages
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The Order of Discalced Codexian Convulsionists
Playing a continuous game (EU3->Victoria->HOI2) is apt to get you seriously wonky results. For example, I played as Aceh (Indonesian island-kingdom) and am now one of the superpowers, in Victoria. The UK is a shithole, and France is considered an 'uncivilized nation'. Turks are bickering with what could be considered the Polish (very expansive) Empire, and Persia is my good bosom buddy (also a superpower). I plan on molding relations in preparation for a great war for HOI2, but won't hesitate to edit the savegame file to do so if I can't in-game. It's true the game can get very random results, which is why I wanted to take it to the extreme.

One thing I hate is that the Americas aren't rebelling from their (mostly) Spanish overlords... so I'm not seeing all of the nations we have in existence today, popping up. It is funny that my Venezuela is an English-speaking country full of limey descendants :) This just shows how limited the game really is...
 
Joined
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An EU3 to Victoria converter exists? It seems I have to finish my game as Finland, then (Finland rebelled, I decided to switch to it since Netherlands had grown so powerful and then Finland inherited Hungary). Maybe I should turn it in to a revolutionary empire? That process is a total chore, though.
 

poocolator

Erudite
Joined
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You can get the converter here...
It converts any version (with/without expansion packs) of EU3 to Victoria: Revolutions. It's a tad buggy, and you have to follow the instructions at the linked page word-for-word.

I was trying to keep my nation as autocratic as possible in Victoria, but the damned socialists kept rioting; but "Discovering" Nationalism quelled any dissident thought and lowered riot risk nationwide :D So you don't necessarily have to be a revolutionary empire if you can stomach the bitching on behalf of your people. Another thing you could do is ensure that you don't research anything increasing the consciousness of your people. Keep them happy, God-fearing peasants (at the expense of your prestige :( ).
 

Vaarna_Aarne

Notorious Internet Vandal
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
By the way, how do you change the flag/nation name in the editor in HoI2? I'm rather ticked off that my Prussia would become Germany without asking me first.
 

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