DoppelG said:I thought Icewind Dale was fucking hard.
1eyedking said:Icewind Dale II was harder.
I get that, but then why make the games so complicated?oldmanpaco said:Rome Total War: Europa Barbarorum - Not really relevant to this group but the point I was making is that no computer AI is going to be a challenge to human intellect unless it’s in a very controlled environment like chess.
hiJrK said:http://blog.bioware.com/2008/11/20/respect-the-character-p2/
A nugget of gold: "A beginning Druid might only have a “+6 to their Survival skill” but by virtue of the fact that they choose the Druid character to play, their Survival skills should simply have more meaning than the Rogue’s +6 Survival skill."
Is he really telling us a lvl 9 rogue who has spent more than a level of skillpoints in a crossclass skill shouldn't be worth much in the survival department compared to a lvl 3 druid?
I don't have a problem with using tricks/cheats to help the AI, that's not what I was trying to say. At all. And it doesn't really make a difference to me whether an enemy caster gets an extra 5'ish levels or a contingency cheat.Melcar said:But in the end, I think that approach was better, since enemies did not "cheat" in battles like in BG2. Made the game less frustrating and believable.
doctor_kaz said:The mage battles in BG2 were a bunch of crap. They just cheaply gave every single high level mage a massive chain continengcy where they would autocast a bunch of buffs on themselves so your magic-user would just do "breach, pierce magic" every battle. It was kind of challenging the first time but it got pretty lame after that.
Melcar said:The IWD games did not have that much of an AI to speak of. BG2 was better in that regard. What made the games freakishly hard were that you were pitted against hordes of relatively high level enemies from the get go and the lack of "powerful" magical items in the early stages of the games.
But in the end, I think that approach was better, since enemies did not "cheat" in battles like in BG2. Made the game less frustrating and believable.
Thrasher said:Yep definitely memorable. IWD came after BG2 (I think)...
I can remember a tough Lich battle in BG2 and another battle in ToB near then end, but names/locations escape me.
Maybe it's time to play Torment again.
poocolator said:NWN2 was hardly easy. I was raped too many times to count by those goddamned foes. I even dicked around with the difficulty settings but meh. I don't play those games for the combat (which was tiring, fast) anyways, I do it for the SECRET SECKS SCENES ABOUT WHICH ONLY I KNOW.
Disconnected said:I get that, but then why make the games so complicated?oldmanpaco said:Rome Total War: Europa Barbarorum - Not really relevant to this group but the point I was making is that no computer AI is going to be a challenge to human intellect unless it’s in a very controlled environment like chess.
I'm sure there's a viable compromise between AI, slight of hand and complex mechanics, but BG (IWD 2 as well for that matter) didn't come close. Hell, using IWD2 as as an example: the supercharged enemy trick often hamstrung the enemies because they wasted round after precious round on useless, and ultimately suicidal actions.
I may be atypical, but I have a really hard time believing players would rather have half a million combat variables than competent opposition.
I'm also a bit sceptical of the lots-o-junk vs. AI trade-off. The AI in IWD2 was at least as proficient as the one in BG1, yet combat in the latter is far simpler than combat in the former.
Whatever.. Maybe I just need to play more Chess & less cRPGs
Maybe they could hire some Republican PR types, and create some "Innovation=Communism=Bad" and "Shit that actually works=American Flag=Good" mindshare, or something? Maybe pack their games with a cheap ricepaper Bible (I like those, they're great for rolling paper in a pinch)?oldmanpaco said:Half a million half-assed combat variables are what allow companies to use the word 'innovative' in press releases.
I've been wondering whether I should ever since I saw it on GOG actually. Is it worth a try?Meet chess half way: Battle Chess.
Volourn said:"True which Is why it puzzles me that Malavon's had better AI than any mage in BG 2."
Not true AI. More like following a set script. And, besdies you are a known pussy. While he was a decent encounter, he was not hard.
1eyedking said:Icewind Dale II was harder.