I'm also getting random bursts of violence every now and then. And "Urist has become enraged" messages. I can only assume that this can end in violence with a certain likelyhood. Once I've save-scummed to see if those sudden fights are kind of pre-determined, but nope. Pretty random.
Today I had a very classic DF moment. A dwarf died by sock. In this case, because a troll has beaten him to death with it.
The troll could reach the dwarf because he jumped down a cliff. And this is one of the lastest (well, by DF standards) changes I really like. Trolls can jump down a level, zombie elf archers can climb and a 1- level wall is not the perfect defense anymore. And yes, I know that almost everyone can climb now. But still.
Speaking of randon outbursts of violence. After one of my surviving weaponsmiths got beaten by the outpost liason, he drowned his sorrows in the tavern and drank himself to dead. As did my other weaponsmith. And a farmer. Damn, this tavern killed more dwarves than the zombies of the local necromancer(s).
What I like about my current fort is that the aerial view of the blood and vomit spots, trails and wider areas kind of tell what is going on.
The big rectangle is the outer area of the fort. The dark, roundish area in the center of it is vomit from my cave-adapted military. Usually I let them gather there before I let them venturing forth.
The dark area in the right corner of the fort is the vomit around the trade depot. And of course the wide path of vomit leading to it.
The spider-web like structure is vomit from my cave-adapted haulers. They usually end in pools of dried blood (the spider web, not the haulers) caused by some dead camel which was killed by other re-animated camels. Bloody necromancers.
This is so far my favourite map.
- no trees => no death by fps due to growing like weed multi-tile trees
- kobolds (fucking finally. Thought they were gone for good)
- elves and humans
- necromancers (re-animate the outside world and not the garbage in the fort like evil biomes)
And I especially like the sieges of the undead. Those are proper sieges. They can take months or years if you don't do anything.