Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,870
God, I loved how that was done. It is pretty amusing that one of RPG historiy's best merchants (Silver Rush) and worst murchants (Gun Runners) existed side by side.
God, I loved how that was done. It is pretty amusing that one of RPG historiy's best merchants (Silver Rush) and worst murchants (Gun Runners) existed side by side.
The Gun Runners' Vendortron kiosk is a great example of Josh protecting players from themselves. It'll always be there for you.
Josh isn't going to allow a game to reach an unwinnable state through the elimination of all merchants.The Gun Runners' Vendortron kiosk is a great example of Josh protecting players from themselves. It'll always be there for you.
Boring. New Vegas was about said reactivity. Silver Rush was a beautiful little piece of design, marred by the existance of the Gun Runners.
the more choices you have in a RPG the better
No. Fuck off. Here's why.
Reactivity demands resources, and lots of them. You people started this discussion with a demand for killable merchants that dropped their inventory. Then when countered with the completely game-breaking effect, your rebuttal was that the killing demands consequences. And thus the fan-dreaming of endless budgets crept on.
Not because of the swords tho.It was called Arcanum and it wasn't received as well.
How the fuck was that game unwinnable? i mean jesus, enemies literally gave away everything you ever needed. money was mostly to spend on hookers and booze.Josh isn't going to allow a game to reach an unwinnable state through the elimination of all merchants.
AP ammo and weapon mods were only found on merchants. The most reliable way to find top tier weapons was through merchants. Stores are especially important for EW specialists considering most human enemies use regular guns.How the fuck was that game unwinnable? i mean jesus, enemies literally gave away everything you ever needed. money was mostly to spend on hookers and booze.Josh isn't going to allow a game to reach an unwinnable state through the elimination of all merchants.
I believe the current plan is to have the good stuff mixed between dungeons and merchants, so you might not need merchants to win the game.AP ammo and weapon mods were only found on merchants. The most reliable way to find top tier weapons was through merchants. Stores are especially important for EW specialists considering most human enemies use regular guns.How the fuck was that game unwinnable? i mean jesus, enemies literally gave away everything you ever needed. money was mostly to spend on hookers and booze.Josh isn't going to allow a game to reach an unwinnable state through the elimination of all merchants.
There was literally a bunker full of that stuff. Plus a couple weapons that replenished their own ammo, plus i believe one that didnt even need ammo, plus another one you could find ammo for pretty much anywhere. Sounds about as unwinnable as DA2 on easy.AP ammo and weapon mods were only found on merchants. The most reliable way to find top tier weapons was through merchants. Stores are especially important for EW specialists considering most human enemies use regular guns.
Josh isn't going to allow a game to reach an unwinnable state through the elimination of all merchants.The Gun Runners' Vendortron kiosk is a great example of Josh protecting players from themselves. It'll always be there for you.
Boring. New Vegas was about said reactivity. Silver Rush was a beautiful little piece of design, marred by the existance of the Gun Runners.
Reactivity demands a lot of resources and not every game can have as much as we'd like to, so?
Neither of you are approaching it from the perspective of Bad Players.
why would youNeither of you are approaching it from the perspective of Bad Players.
You and your friends aren't the only people in the world.You know I don't think you ever responded to the fact that me and my mates beat the IE-games at age 12 without being able to understand English. Most of those mates went on to not play RPGs in their adult lives, so its not like we were the prodigal sons of RPG kings either.
Because JES was making a sequel to Fallout 3 intended for Fallout 3 fans.why would you
So why the fuck do you not recognize that this is true for PoE as well? You're the one asking them to add all this, I'm the one telling you they should focus on other things. Now you're saying "yeah, I agree... so?"
Huh?
You and your friends aren't the only people in the world.You know I don't think you ever responded to the fact that me and my mates beat the IE-games at age 12 without being able to understand English. Most of those mates went on to not play RPGs in their adult lives, so its not like we were the prodigal sons of RPG kings either.
Josh disagrees.You are not defending bad players, you are defending impatient ones. No one is bad enough that they can't beat New Vegas or Baldur's Gate. Both of these games are pretty fucking easily beaten just trodding along with no clue. However, if you hit ALT-F4 at the first sign of real trouble, any game is fucked up.
New Vegas outsold Fallout 3 so it did pretty well when it came to legitimate players.And that's what you and Josh want to eliminate. It's a fool's errand, and one that'll cost legitimate players.
Josh disagrees.You are not defending bad players, you are defending impatient ones. No one is bad enough that they can't beat New Vegas or Baldur's Gate. Both of these games are pretty fucking easily beaten just trodding along with no clue. However, if you hit ALT-F4 at the first sign of real trouble, any game is fucked up.
New Vegas outsold Fallout 3 so it did pretty well when it came to legitimate players.And that's what you and Josh want to eliminate. It's a fool's errand, and one that'll cost legitimate players.
How is it a problem?Gun Runner's was basically game-breaking in its power. By the end of the game, though, pretty much any character was a murdering machine.
End game balance is a problem that plagues every RPG, and is probably the most consistent problem across all titles and from all developers. Some studios do better than others when it comes to making the end game actually difficult, but most of the time end games are cakewalks.
How is it a problem?Gun Runner's was basically game-breaking in its power. By the end of the game, though, pretty much any character was a murdering machine.
End game balance is a problem that plagues every RPG, and is probably the most consistent problem across all titles and from all developers. Some studios do better than others when it comes to making the end game actually difficult, but most of the time end games are cakewalks.
BROS LOLLOLLOL I AM NOT REALLY FOLLOWING THER WEHIOL ARGUME T AND I AM MOSTLY DRUNK ANYWAYS
ABOUT DETAILS BROS I THINK THE DETAILS ARE WHAT MADE SOME OF THE OLD GAMES GREAT
BROS IN MY IDEAL GAME YOU DONT MURDER THE SHOPKEEPER TO STEAL HIS SHIT BECAUSE YOU DONT WANT TO BE AN OUTLAW AND FIGHT THE HOLE TOWN ANDAS PISS OFF THE FUCKING PEROPLE WHO WILL GIVE YOU QUESTS OR THE INFOT TO SOLVE QUESTS
ANYWAYS WHATEVER
I AM PLAYING AVERNUM 2 NOW AND I NEVER WANTED TO SLAUGHTER THE TOWN CAUSE I CAN SELL MY SHIT BACK TO THEM AND I WANT TO BUY SPELLS AND I NEED MONEY AND HELP AND I DONT WANT TO SLAWTER ONE TOWN IF THE REST WILL HATE ME BROS
NOW IN FALLOUT 2 BROS EVERYTIME I FUCKING GENOCIDE NEW RENO CAUSE NO ONE CARES AND I GET PAID MOTHERFUCKERS LOLLOLOL AND IT IS FUN