I should know better than to reply to this blatant troll, but what the heck. . . .Excrément said:let me explain :
Seboss said:
MSFD! Please come back to Codex and protect our humble threads from unlawful closures. <snigger>MSFD just posted here. A post from a dev is a seal of approval and makes the thread immune from closure
I saw a brief ray of sunshine light up my miserable existence. I was about to bask in it's radiance(tm), but then I realized the awful truth; OBLIVION IS DELAYED! And then the light winked out. So I'm killing myself. . . .stalin_brando said:Why be a depressed and reclusive Fallout-loving social reject? The power to change is in your hands.
Nog Robbin said:Of course, as is so often pointed out at TESF by many fan boys, "too much reality ruins a game". Does it? Or does it just make it harder and make you have to think more? Or is it just that many gamers are used to the "rewards" of stat increases and extra HP as a guideline of how well they are performing in a game?
dongle said:I should know better than to reply to this blatant troll, but what the heck. . . .
dongle said:OK, I said above that it didn't really make a difference to my argument whether or not I can ignore the dumb features. Yet you snip that out and point out I can just ignore the compass. Brilliant argument there pal. Bethesda can put a troop of dancing naked transvestite clowns in one city, and I can just not go there. Doesn't change the fact that I think it's a stupid idea.
So?Excrément said:There are "active" and "non-active" quest, either you "active" the quest and you get the highlights either you don't "active" the quest and you only get the north/west/east/south indications, that's it.....
dongle said:So?Excrément said:There are "active" and "non-active" quest, either you "active" the quest and you get the highlights either you don't "active" the quest and you only get the north/west/east/south indications, that's it.....
Does this mean they didn't design the game to be easy for idiots to play?
That was my point; three features specifically added for idiots, to refute your statement that no dumbing-down exists in Oblivion. If you have an argument to the contrary, present it.
Instead you ceaselessly repeat your little trick for ignoring some of the compass icons. So what? I can put some tape over my monitor and ignore it completely. Doesn't change the fact that they went to great lengths to add idiotic hand-holding features.
If you like the dumbed-down features, or don't mind them, or feel they don't affect the way you play, or can ignore them, fine. Good for you. However, don't present that as argument that no dumbing-down occurred.
VenomByte said:If you still have a map (like in Morrowind) which pinpoints your location, then it's pretty fucking difficult to get lost, compass or no compass.
in the same way, to find an amulet in this dark dungeon could be tricky
Excrément said:VenomByte said:If you still have a map (like in Morrowind) which pinpoints your location, then it's pretty fucking difficult to get lost, compass or no compass.
maybe because of speedstree, it could be very hard to find your way.
I won't be surprised if you not find a small dungeon entrance when I see these screenshots :
http://www.elderscrolls.com/images/art/ ... liv18B.jpg
http://www.elderscrolls.com/images/art/ ... obx02B.jpg
in the same way, to find an amulet in this dark dungeon could be tricky :
http://www.elderscrolls.com/images/art/ ... liv23B.jpg
Drakron said:Solik said:Spoken like a true TES fanboy ... "the modders will fix it" without a) a cluse if that is even possible and b) once again depening on other people to correct Bethsoft mistakes and oversights.
Excrément said:VenomByte said:If you still have a map (like in Morrowind) which pinpoints your location, then it's pretty fucking difficult to get lost, compass or no compass.
maybe because of speedstree, it could be very hard to find your way.
I won't be surprised if you not find a small dungeon entrance when I see these screenshots :
http://www.elderscrolls.com/images/art/ ... liv18B.jpg
http://www.elderscrolls.com/images/art/ ... obx02B.jpg
in the same way, to find an amulet in this dark dungeon could be tricky :
http://www.elderscrolls.com/images/art/ ... liv23B.jpg
Excrément said:maybe because of speedstree, it could be very hard to find your way.
I won't be surprised if you not find a small dungeon entrance when I see these screenshots :
GhanBuriGhan said:Actually the necessary skill points for the perk is most likely a game setting variable and thus accessible through the CS.
Thrawn05 said:Excrément said:maybe because of speedstree, it could be very hard to find your way.
I won't be surprised if you not find a small dungeon entrance when I see these screenshots :
Anyone who can get lost in the woods deserves to be lost. It's not that hard to find your way out.
Data4 said:Excrément said:VenomByte said:If you still have a map (like in Morrowind) which pinpoints your location, then it's pretty fucking difficult to get lost, compass or no compass.
maybe because of speedstree, it could be very hard to find your way.
I won't be surprised if you not find a small dungeon entrance when I see these screenshots :
http://www.elderscrolls.com/images/art/ ... liv18B.jpg
http://www.elderscrolls.com/images/art/ ... obx02B.jpg
in the same way, to find an amulet in this dark dungeon could be tricky :
http://www.elderscrolls.com/images/art/ ... liv23B.jpg
...while those of us with basic cognitive skills, and the ability to reason inquisitively would like to be able to think "Hmm... that looks like a good place for a cave. I think I'll check it out". Thanks to the compass, it's been reduced to "Hmm.. cave. Whatever."
-D4