Sol Invictus
Erudite
Looks like all the bitching paid off because someone's obviously listening. Sawyer probably took notice and so NWN2 features a branching good/evil storyline that isn't in the last 5 minutes of the game.
Also sieges.
http://pc.gamespy.com/pc/neverwinter-ni ... 531p1.html
Now before anyone bitches about how the game forces you into the role of a hero, you can't really expect the game to force you into the role of a schmo. You can play an MMORPG if you want that sort of storyline.
Throughout the 40-60 hours of gameplay in Neverwinter Nights 2, players will be faced with decisions that will let them reveal their true colors. The developers have made sure that players' decisions on whether to be good or evil will result in significant branching in the storyline. This storyline tasks players with scouring the land of Neverwinter to uncover the secrets of a strange relic and will eventually lead to a chain of events that will force you into the role of a hero.
Also sieges.
Players will need all the skills they can get if they want to make it through the challenges that await them in their quest. The storyline will eventually put them into battles far larger than anything they've had to deal with in the first game, and eventually they'll even take control of their own castle which they'll have to fortify and defend. To do this they'll have to rally people to their cause during their adventures.
Farmers, miners, and other people will come to their aid if they play their cards right. Think of it as Sim Castle Lite. Doing this won't be as involved as a session of Sim City, but it won't be something gamers can just gloss over either.
http://pc.gamespy.com/pc/neverwinter-ni ... 531p1.html
Now before anyone bitches about how the game forces you into the role of a hero, you can't really expect the game to force you into the role of a schmo. You can play an MMORPG if you want that sort of storyline.