Admiral jimbob said:
The Warlock class sounds... interesting. Not being up-to-date with the new D&D classes, how exactly does it work?
Basically, its an alternate caster concept. d6 hit dice, medium attack progression, low skills, will is the only good save.
The core of the class is the eldritch blast and the warlock invocations, all of which can be done at will, as a standard action.
eldritch blast is a magical ranged touch attack that scales with level (d6 damage at 1st, +d6 for each odd level... I just made 5th, so mine does 3d6 damage).
You also get invocations- spell like abilities that you can use at will. You only get 12 over 20 levels, so you have even fewer options than a sorcerer. There themed like, well, a traditional warlock. (The class idea is that you or an ancestor made a pact with a demon/devil for power, so you're powers come from an infernal/abyssal source). They cut out some of them for computer game balance/implementation reasons.
Some of the invocations modify your eldritch blast either changing its nature (from generic magical damage to fire/cold/acid, or adding other effects onto the damage slow, fear, blind, etc). Others change the way the blast is fired (from the extended range I currently have, to making it a cone, a chain attack, or even a blast). The blast is also subject to spell resistence (though one of the higher level invocations allows it to bypass SR, though it always inflicts acid damage in that case)
The other invocations are fairly general. Low level ones include- a save boost, a boost to speech skills (a whopping +6 to bluff, diplomacy and intimidate) see invisible, and others. The invocations are broken into 4 levels that you gain access to at higher levels.
the second tier include things like invisiblity and animating the dead, the third things like insect plague or wall of fire, and the fourth, Dark foresight gives you DR, Word of change (which is altered) transforms you into a devil/demon.
I like the class, and the implementation isn't bad. Some things have changed (and I understand why). One invocation was essentially a short range, at will dimension door, that also left an illusion of your where you were. That was changed. They could also use UMD to fake spells (any spell) for magic item crafting. Thats gone, which is sad, but probably balancing.