Ivy Mike said:
roshan said:
Let me know if you like the sound of this build, and I will tell you what feats are good or important to take.
I was considering the fighter/FB approach, so I do like the sound of your recommendation. From my limited play time with NWN 2 as a straight barbarian I did find that the faster movement gave me some edge when it come to ranged based enemies (i e magic users and archers), as the RTwP system allows for a faster character to close in on a ranged based enemy relatively quickly. This might not be as important later on though.
I am kind of partial to the concept of playing a barbarian so I'm reluctant to throw out the whole class, which makes me think that picking one level of barbarian and go from there is a good idea, as Norfleet said. So please show me how a good blueprint for progressing would look like.
EDIT: Scratch that, being a barbarian just for the sake of it seems kind of unecessary. Show me the FB/WM/FTR approach. Or both I you have the time/inclination.
Well, to be honest, in the end, your last level will give you absolutely nothing, whether you level as fighter or WM. So it would be a good choice to take one Barbarian level at the beginning. Heres my plan:
Earth Genasi Barbarian
STR 20
DEX 14
INT 14
CON 14
Minimum WIS and CHA
1 - Barbarian: Luck of Heroes (optional, but a pretty good feat to miss)
2 - Fighter: Power Attack
3 - Fighter: Cleave, Great Cleave
4 - Fighter: Dodge
5 - Fighter: Weapon focus Falchion
6 - Fighter: Mobility
7 - FB
8 - FB
9 - FB: improved power attack (not sure if available at this point, switch with whirlwind or spring attack if not)
10 - FB
11 - FB
12 - Fighter - Whirlwind Attack, Spring attack
13 - Weaponmaster
14 - Weaponmaster
15 - Weaponmaster - Improved Critical Falchion
16 - Weaponmaster
17 - Weaponmaster
18 - Weaponmaster - Power Critical Falchion
19 - Weaponmaster
20 - Fighter
21 - Fighter - Weapon Specialization Falchion, Overwhelming Critical
22 - Fighter
23 - Fighter - Greater Weapon focus, Greater Weapon specialization
24 - Fighter
25 - Fighter - Epic Weapon focus, Epic weapon specialization
26 - FB
27 - FB - Armor Skin
28 - FB
29 - FB - Epic Prowess
30 - FB
Put all points into STR to maximize two handed weapon damage.
At the end, you will be doing 24 (power attack) + 6 (specialization) + 8 (enchantment bonus) + 5 (weapon base damage, on average) + 21 (STR bonus) = 64 damage on a regular hit. You will critical 40% of the time, doing 199 points of damage. This does not take into consideration elemental enchantments on your weapon.
An option is to replace falchions with scythes - your criticals will be much more powerful (x5 instead of x3), but will come more rarely (20% of the time, as opposed to 40%).