SkepticsClaw
Potential Fire Hazard
- Joined
- Dec 15, 2010
- Messages
- 169
I don't think Mirages are in Dwarf Fortress, I made that one up to see what you understand scripting to be. The real Dwarf Fortress events are much more interesting, bizarre and comical. It's a good example of how enough system interactivity creates its own narrative. Read some of the AARs for DF, they can be pretty hilarious. http://lparchive.org/Dwarf-Fortress-Boatmurdered/ for example.
(the way they designed that game was, one guy writes a story; the programmer breaks it down and implements it into the subsystems in the game world so that story has a chance of occurring).
Of course, events generated like this are not really traditional stories. The story becomes the narrative that is implicit in certain chains of actions that occur in the game world. The more dynamic the reaction, the more rich that narrative is.
However, I concede you're never going to get interesting dialogue and high drama in the film/book sense out of such a thing. If that's all you're after then nobody is going to convince you, but I personally find a lot of fun in the freedom a simulationist/sandbox approach gives, and would like to see it extended in novel ways in new RPGs.
(the way they designed that game was, one guy writes a story; the programmer breaks it down and implements it into the subsystems in the game world so that story has a chance of occurring).
Of course, events generated like this are not really traditional stories. The story becomes the narrative that is implicit in certain chains of actions that occur in the game world. The more dynamic the reaction, the more rich that narrative is.
However, I concede you're never going to get interesting dialogue and high drama in the film/book sense out of such a thing. If that's all you're after then nobody is going to convince you, but I personally find a lot of fun in the freedom a simulationist/sandbox approach gives, and would like to see it extended in novel ways in new RPGs.