So theres no pulse grenades in the game. How convenient.
[*]Can be bought from Cliff Briscoe during the later stages of the game.
[*]Can be bought from Knight Torres.
[*]Several can be stolen from Nellis Air Force Base in the mess hall and munitions storage.
[*]5 can be found in an ammunition box in the Securitron vault.
[*]6 can be found in a metal box in the lobby at HELIOS One.
[*]One can be found in the Followers safehouse.
[*]6 can be found in a metal box in the Sloan worker barracks.
[*]Can be bought from Chet in Goodsprings general store in the later stages of the game.
[*]At least 5 can be bought from the arms merchant at the 188 trading post.
[*]Legionary assassins may carry these at higher levels, and will use them against opponents wearing power armor.
FNV spolers!
You have to admit NV has a pretty unbelievable plot - a chip that unlocks HIDDEN ROCKETS inside Securitron robots. And whoever has the chip, controls the army of rocket firing robots and thus - the world. Of course! Its so cartooney that i cant hate it. It makes me think of that Wile E Coyote episode with rocket powered roller skates.
Yeah its stupid but at least its funny unlike the whole Legion idea which is just stupid. In the end it kinda redeems the game.
Just like countless games, it's just something to drive the story. Again, the game set this up wonderfully where you are driven to go to Vegas, and can see it off in the distance even from the beginning, but getting there is the story.The chips a shining example of a MacGuffin. It's main purpose is to set the game in motion the way the writers intended and to force the characters into the situations they wanted to explore the themes they wanted to deal with.
Surviving a bullet to the head fired from point blank is pretty stupid. I was ready for Kill Bill levels of realism from that moment onwards.
Just like countless games, it's just something to drive the story. Again, the game set this up wonderfully where you are driven to go to Vegas, and can see it off in the distance even from the beginning, but getting there is the story.The chips a shining example of a MacGuffin. It's main purpose is to set the game in motion the way the writers intended and to force the characters into the situations they wanted to explore the themes they wanted to deal with.
Surviving a bullet to the head fired from point blank is pretty stupid. I was ready for Kill Bill levels of realism from that moment onwards.
Well you're implied to be a veteran courier used to travelling the hostile wasteland for years, yet you start the game at level 1 with negligible skills; the bullets and week-long coma were probably meant to account for that.Surviving a bullet to the head fired from point blank is pretty stupid. I was ready for Kill Bill levels of realism from that moment onwards.
Looking back it was a missed opportunity to add some artificial handicaps to the PC explained organically.
Maybe they could a had come debuffs in until you made it to the implant clinic and took up an offer from the doc there to get some Johnny Mnemonic shit put in to fill in empty space the bullet blew out.
One of Benny's possible responses when you catch up to him is "Damn I knew I shouldn't have used a 9mm"Maria is a shit gun, no wonder the Courier survived a headshot.
Just like countless games, it's just something to drive the story. Again, the game set this up wonderfully where you are driven to go to Vegas, and can see it off in the distance even from the beginning, but getting there is the story.The chips a shining example of a MacGuffin. It's main purpose is to set the game in motion the way the writers intended and to force the characters into the situations they wanted to explore the themes they wanted to deal with.
That's not a criticism. A lot of awesome movies revolve around very simple, very movie-ish things like that, just like games.
This.the rocket launchers are already inside the robots, all the chip does is update the software to unlock access to the rocket launchers.
Also, it's 50s Science man.
Thats just a special encounter, but in FNV thats the mainplot.
Fallout 3 and 4 are the best Elder Scrolls game
The main plot is a gunk man who turns humans into monsters and commits suicide when he realises there won't be any baby monstersThats just a special encounter, but in FNV thats the mainplot.
The robots having advanced equipment that the current version of their software doesn't allow them to use seems plausible, and fits thematically with all of Mr House's plans ending up a dollar short and a day late.
The problem isnt the chip itself but what its for. It unlocks rockets inside a robot army. Rockets and robots, WTF. Thats like something out of Hellboy. I thought Fallout is supposed to be at least somewhat realistic.