Yeah. I'm sure what Beastro was saying that Fallout should have gone this route:The problem isnt the chip itself but what its for. It unlocks rockets inside a robot army. Rockets and robots, WTF. Thats like something out of Hellboy. I thought Fallout is supposed to be at least somewhat realistic.
It's always been whacky tech/ideas laid over a stark real and bleak setting so that the contrast between the two is all the more striking.
Every other RPG route: The Vault Dweller should head out and find a spell which makes the robots mightier. That's the part that is missing. That's what breaks immersion! Mighty spells that can do anything, so the programmers/writers don't have to think things through!
Come on, give them a break. They could have easily just updated the fire rate of weapons, or made the lasers more damaging - but visually you'd have no idea what the effect of your actions had other than the new face. Then people would be bitching about lazy programmers. The rockets look cool and do splash damage, and are a clear visual sign that your efforts had consequences. Rocket launchers appearing out of nowhere is a problem, but every other game where you can cast create a meteor out of noting and throw it at someone, 80 times a day is just fie.