Sensuki
Arcane
(though my personal trust in the abilities of Tim Cain are fast approaching 0).
All those years working on MMOs didn't do him any favors.
(though my personal trust in the abilities of Tim Cain are fast approaching 0).
If you had read the books you would see the sex scenes are HBO stuff as it is their custom to inject bobbies in all their series, the sex scenes in the book sre fucking rare and nowhere soft porn stuff. Yes, it is totally soap opera when most the good guys are killed in horrible ways and everyone that left is a scheming douchebag wanting power. The series touch the problem of fighting slavery when it is an accepted cultural practice, what happens with the civilian population in case of war and how the Lords don't give two shits to the death and destruction they cause (even the villains are assassinated and poisoned all over the place) or the danger that is to give military power to a religion.Game of Thrones. THAT would give them a couple of millions.
I hope not because I fucking hate fucking retarded Game of Thrones.
Fuck you. Too edgy to enjoy quality?
Also wow I hope Obsidian doesn't push through with that.
Why not make a non fantasy rpg?
Wild west, mafia, spy, illuminati, gundams, etc
Or some space like Star Trek or ME
Ahahahahahahah, quality? Game of Thrones is fucking retarded soap opera porn with fucking retarded characters. Game of Thrones is basically excuse for to watch or read soft porn with shitty story.
Can I ask what has possibly changed recently to change your opinion of him?(though my personal trust in the abilities of Tim Cain are fast approaching 0).
Have to wonder why Activision doesn't just sell IP that doesn't fit their annual multiplatform franchise vision. I know corporation love hoarding IP but honestly what could they ever do with Arcanum?
Did you read the A Song of Ice and Fire books? soft porn? The amount of sex scenes in the books is not even close to HBO's adaptation.
Why Obsidian gets so much a pass from the Codex is beyond me. They have yet to release something that could be called a "good game". Even their best (Kotor2, I guess?) was packed with more excuses than content.
You mean just like every other RPG ever?the only "good" games are incredibly flawed at their core with some saving graces that make them playable
You mean just like every other RPG ever?the only "good" games are incredibly flawed at their core with some saving graces that make them playable
Can I ask what has possibly changed recently to change your opinion of him?(though my personal trust in the abilities of Tim Cain are fast approaching 0).
You hate the concept of cyphers or stronghold mechanics?
That's what confuses me. If you should never have had faith in Cain, really.His designs during the start of the crafting discussion and much of the follow-up that came from that, combined with historical highlights that some of the stuff he liked in Fallout/Arcanum is far from the things I find made them work.
Tim Cain came up with the concept for cyphers. It was in one of the updates.I am pretty sure that all class mechanics and all the Stronghold stuff are all designed by Josh. Tim implements them. They do have him down as doing some System Design, but I think it's more on the implementation side - "ok I programmed it into the game, but perhaps this would be better?"
Actually I recall asking Josh about that, I'm pretty sure he said he designed all of it.
That's what confuses me. If you should never have had faith in Cain, really.His designs during the start of the crafting discussion and much of the follow-up that came from that, combined with historical highlights that some of the stuff he liked in Fallout/Arcanum is far from the things I find made them work.
(I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag, and I especially hate how the debate he started made me realize that half the fucking Codex doesn't give two shits about gameplay as long as their simulationist wishes are fulfilled or their fucking setting that mixes space aliens and fantasy is implemented or whatever)
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(I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag, and I especially hate how the debate he started made me realize that half the fucking Codex doesn't give two shits about gameplay as long as their simulationist wishes are fulfilled or their fucking setting that mixes space aliens and fantasy is implemented or whatever)
[/rant]
Part of that is because Codex knows it overvalues parts of gameplay, instead of focusing on how those parts work together. That is, we can produce pointless rants on how e.g. TB is oh my gosh superior tactical, deep, mature and all the fluff, while in reality we just want to play fun games. And "fun" by the lowest common denominator just so happens to be a simulationist setting mixing space aliens with fantasy.
I feel like most of that perceived douchebaggery is really just product of Roguey's trolling campaign. When we say Sawyer, we think Roguey.I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag
I feel like most of that perceived douchebaggery is really just product of Roguey's trolling campaign. When we say Sawyer, we think Roguey.I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag
Sawyer strikes me as a person with strong convictions, but not an arrogant douchebag.
Let me start over.I didn't realize these things until PoE design started. You people are the ones who filled my head with all this technical info on what each designer had done, ffs. Before I was blissfully ignorant and satisfied with dividing games and gameplay into "stuff I like" and "stuff I don't like", instead of assigning the parts I liked/disliked to individual designers.
(I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag, and I especially hate how the debate he started made me realize that half the fucking Codex doesn't give two shits about gameplay as long as their simulationist wishes are fulfilled or their fucking setting that mixes space aliens and fantasy is implemented or whatever)
[/rant]
Let me start over.I didn't realize these things until PoE design started. You people are the ones who filled my head with all this technical info on what each designer had done, ffs. Before I was blissfully ignorant and satisfied with dividing games and gameplay into "stuff I like" and "stuff I don't like", instead of assigning the parts I liked/disliked to individual designers.
(I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag, and I especially hate how the debate he started made me realize that half the fucking Codex doesn't give two shits about gameplay as long as their simulationist wishes are fulfilled or their fucking setting that mixes space aliens and fantasy is implemented or whatever)
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In every Tim Cain game there are both good and bad things. If you feel the bad outweighs the good, you should have known this already.
I take a different view. If a designer was able to do anything I consider "good", I'm happy. I have a really specific and high bar for what I consider good. I would say no part of Dragon Age Origins was good for example, while I still enjoyed the game, and would say parts of it were above average.
Tim Cain's games have done many things that I consider good, so I like his design ideas..
Ooh, something else I want to talk about.(I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag, and I especially hate how the debate he started made me realize that half the fucking Codex doesn't give two shits about gameplay as long as their simulationist wishes are fulfilled or their fucking setting that mixes space aliens and fantasy is implemented or whatever)
[/rant]
Part of that is because Codex knows it overvalues parts of gameplay, instead of focusing on how those parts work together. That is, we can produce pointless rants on how e.g. TB is oh my gosh superior tactical, deep, mature and all the fluff, while in reality we just want to play fun games. And "fun" by the lowest common denominator just so happens to be a simulationist setting mixing space aliens with fantasy.
I think I agree with this, mostly.
To fair, RPG players seemingly don't care about gameplay that much as well. I would argue the majority don't put gameplay as their most important aspect of an RPG. So game devs behave accordingly. And you can't realy blame them for it. After all, their job is to provide what their audience wants.What I do know I've come to increasingly care about is that so many RPG designers seemingly don't care about gameplay that much.
These guys are fucking game designers.
To fair, RPG players seemingly don't care about gameplay that much as well. I would argue the majority don't put gameplay as their most important aspect of an RPG. So game devs behave accordingly. And you can't realy blame them for it. After all, their job is to provide what their audience wants.What I do know I've come to increasingly care about is that so many RPG designers seemingly don't care about gameplay that much.
These guys are fucking game designers.