Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 14,960
No, you're given specific choices. You can choose whether or not to upgrade the defenses and weapons. Choose whether to wait to rescue your crew. Choose whom to send to what job. It's your choice how to resolve their backstories, if at all.I'm not talking from a casuals point of view so I don't care if there is some "choice" from that perspective. You've used a lot of words to say "Complete a checklist of everything you're able to do in the game".
Those are choices with reactivity. It's also a lot more than ME1 gives you, and that's the bar we're judging by, not any other game.
Explain that to The Witcher 3 devs, who give the same choice with Ciri.Don't help someone with their daddy issues? Dead, but completely unrelated to not being loyal.
Maybe they weren't concentrating. I forget how the Illusive Man puts it, but you're supposed to make sure everyone is resolved before the end.
I'm not saying it's perfect, but it's better than nothing, and better than ME1, which gives you nothing.
I meant that the quest wasn't small. You have to fight through the planet to get to Tali, and she explains it. Why she's there and what she's researching is kind of a big question."Whole planet's worth"
You need to stop exaggerating. It was a couple of lines in a short recruitment mission and then one more mention of it after that when you're on the flotilla.
If they'd completely axed the idea or it meant nothing, they could have just changed those few lines of dialog you mentioned, as well as the notes you find on the planet.
What was abandoned was the subplot being the end of ME3. But when exactly it was abandoned isn't clear. The reapers were still grinding people up to put into reaper bodies. Why? Who knows. But this was the first shot at an interesting explanation and what replaced it was a lot more boring. Star child lmao.
It's in the developer quote I posted.If they were, like you're saying
Of course they're special. Shepard is human and defeated a reaper, thwarting their 50,000 year plan to conquer the galaxy again.And unlike ME1, they don't explore the "how", and the "why" is ridiculous (turning humans into grey goo to create a human bio-synthetic reaper. Oh, btw, Humans are special all of a sudden.
They go into the how of the Collectors quite a bit though, so I'm not sure what you're talking about there.
The why isn't actually explained though. Turning humans into paste is a means to the end they don't fully explore. The setup for this is in ME1, when Sovereign says that each reaper is a civilization of its own. Maybe this was something they came up with based on that, or maybe it was planned even then. I don't know. They don't explicitly spell it out though.
I played ME1 when it came out, my dude. I probably would have played ME2 even without the bells and whistles. It was a pretty dry season for RPGs even then.Those changes were made to sell more, that's it. Consequently, I have people talking to me about ME2 when they hear I play RPGs. Fuck this game.
Zzzzzzzzzzz. Boring.ME1 did not have 80%+ of the game focusing purely on characters, so the issue is not as impactful.
Like I said, downgrade or sidegrade in almost every aspect.
You have Ashley & Pressley talking about new crewmates, elevator banter, etc. Such a small % of the game was focused on them, less characters, and has the same (if not more believability) that the characters actually interact with each other off and on screen. ME2 has 2 extremely short scenes solved by a paragon/renegade check. So yes, ME1 did better (not that it's a high bar to beat).
And 80% of the "gameplay" of ME1 was unvoiced fetch/kill quests on square procedural "planets".
Like I said before, the games are interactive cutscenes. I don't like it, but it is what it is. At least ME2's cutscenes are interesting.
Except ME2 goes deeper into things like the genophage, Cerberus and every other interesting element introduced in ME1. Everything is expanded upon in an interesting way.ME1 is the start of an adventure with a pretty good set up,. It also has great worldbuilding and your "bland universe" comment doesn't do anything to back up your point because it's the same universe as ME2.
E.g., the concept of biotics research with Jack: In ME1, Kaiden gets headaches. In ME2, you board a prison transport and oh shit some freak biotic escapes! (Pretty lame btw how they intodruce her as a monstrously strong biotic, but she plays fairly normally - Bioware fail.) You're not just told about it either, but you get to go to the facility where she was brought up.
Is ME2 brilliant or original? Nope. This is classic sci fi or anime stuff. But it's more interesting than "ow, my head hurtz. I used to be an experimental biotic and I--" zzzzzzzzzzzzz.
Trying = bad. Delivering a bland, boring game with shiny graphics, a generic story and weak gameplay = good. That's your point."tried"
Makes my point for me.
If ME2 came out and were an exact clone of ME1, would you really have been satisfied with it?
I wouldn't have. ME1 didn't even reach Dragon Age: Origins levels of complexity. Not even close.