La vie sexuelle
Learned
I was talking about the female crowd who reads romance novels, they were a different breed and a big part of the old Bioware crowd. They weren't bothered by such things.They were aiming at the older, fantasy novel-reading crowd. They are way more accepting of such kind of designs as self inserting for women was easier in those situations. On the other hand, EA wanted DA2 and ME2 to be as normie friendly as possible, so it might as well be waifubaiting.You wonder whether it was a particular designer's ideal of a heavily sexualised woman too. Ashley, Miranda and Isabellla are all variations of a certain type - dark hair, angular features, full lips, busty and a full waist with a big ass that's close to getting a little unruly.If you go through old ME artbooks, they keep saying they had a priority to design female characters as sexy as they could --probably going for that Barbarella effect.
This was absent for future entries' artbooks and the problematic artbooks weren't included in the goodies giveaway they did a while back.
Can't say it wasn't a good look to go for either. IRL used to work with a girl like that years ago. Ran into her in the cycle park one morning in her full spandex getup and the memory of how she looked still brings a smile to my face.
So, Novel Chads likes pretty girls more than normie crowd? I don't buy that. "No pretty girls allowed" was a phase in Wester Civilization and it's going to end soon. Then Bioware remain with head in potty and that is a good thing.
I've seen this view before. I don't deny that there is something to it. But I wouldn't overestimate the importance of literature for video game plots. The scriptwriters are only slightly more well-read than the average gamer, who is functionally illiterate.