FrancoTAU
Cipher
I like that I got lost in BaK whenever I would go offroading from the main narrative.
Hey Neal, how are you going to handle combat? It sounds like Turn based is the way you're going, but would we do the combat in the 3rd person view as a blobber or would you shift to an isometric grid like BaK? Or something else completely?
I think the hardcore cRPGer all have their preferences, but the camera angle choice isn't going to be the thing that makes or breaks it for most of us. I'm fine with the third person view. If you like for specific design reasons, than go with it and if you can afford to let us change it in game than go for that. The tablet thing is probably the only thing you mentioned that would have half of us instantly tune out the rest of your pitch. The other thing to not do is what Thorvalla or Shaker did with their half ass pitch. Otherwise, between your history and the non tablet stuff you mentioned, I think it sounds good. Just flesh out the story, combat, setting, character progression, visual direction before you launch a KS.
It seems a bit whorish, but you should stick with some kind of "Betrayal at ...." title. If you genuinely intend on making a spiritual sequel than you shouldn't feel bad about some cheap marketing trick.
Hey Neal, how are you going to handle combat? It sounds like Turn based is the way you're going, but would we do the combat in the 3rd person view as a blobber or would you shift to an isometric grid like BaK? Or something else completely?
I think the hardcore cRPGer all have their preferences, but the camera angle choice isn't going to be the thing that makes or breaks it for most of us. I'm fine with the third person view. If you like for specific design reasons, than go with it and if you can afford to let us change it in game than go for that. The tablet thing is probably the only thing you mentioned that would have half of us instantly tune out the rest of your pitch. The other thing to not do is what Thorvalla or Shaker did with their half ass pitch. Otherwise, between your history and the non tablet stuff you mentioned, I think it sounds good. Just flesh out the story, combat, setting, character progression, visual direction before you launch a KS.
It seems a bit whorish, but you should stick with some kind of "Betrayal at ...." title. If you genuinely intend on making a spiritual sequel than you shouldn't feel bad about some cheap marketing trick.