Smashing Axe i guess that Bari will be leaving pretty soon and we cant follow him if we want to loot the place though.
Fangshi said he'd wait around for us to clear up if we indicate we want to travel with him or something along those lines.Smashing Axe i guess that Bari will be leaving pretty soon and we cant follow him if we want to loot the place though.
asxetos said:The partnership is more like giving them a bigger cut of the loot and lieutenant positions in the company. Fangshi will they accept something like that?
freeform (Keep them and also propose partnership to Gareth)
Smashing Axe said:The thing is though, we're more likely to receive titles and accolades from the dwarf king while the tale of our success is still fresh.
Yeah. If there's a banking system, we could probably deposit all the gold/jewels, take the light magical artifacts with us and keep the rest in a respectable warehouse or something.
Kz3r0 said:Sincerely I still don't understand Miosguinn as a chracter, he seemed good natured while all the bad came from his religion, I still think that he was too kind to us for no good reason.
Jester said:3) The Tower
C) Our glorious leader big D will try to catalogue what is in tower.
Going to dwarf king with pathfinder, Nine, Amena and Thais, after making sure that rest of our party is fine. (Prepare HQ for our forces, ask Gareth to train Ithap, Biliku and Uttu.) i feel that telling him about his son is must, after all he saved life of our friends.
Part 5: The back up plan:
Try to learn Berserker special the best vodka in world, sell it to masses named as "Tyrvard's still", hell maybe even speak about it with dwarfs. Speak with Dwarf King about smithies relics i recall there were some of them in orders treasures
Reds and Silvers know what they have in treasury so what we can expect from there?
How long will it take to get to Dwarf king and back?
How much supplies we still have?
Is it possible to try forge documents that tower is ours? I know that there are monsters, area is offlimit and etc but mby its possible to claim land after Imperial forces will take care of their buisness.
Emm is there possibility to establish some kind of permanent transportation spell between city and Tower or make marker letting us easier make teleport to it?
Oh and state of economy of place we are now, wish to see if investing there would make difference.
History of magic and biographies of Grand Mages
Ok A it is.Sure, this is essentially A though. The tower could be dangerous still so Derryth will want to do a lot of it herself anyway. Thaïs will want to help (and good luck stopping her) but you should be able to control who gets to look at what without much difficulty.
Those barbarians will know gentlemanly pleasure of high quality alcohol and Tea... Tea still need some work. Will wait till Asia escapade. Spreading the imperial Britain culture would be interesting.Part 5: The back up plan:
Try to learn Berserker special the best vodka in world, sell it to masses named as "Tyrvard's still", hell maybe even speak about it with dwarfs. Speak with Dwarf King about smithies relics i recall there were some of them in orders treasures
I will see what I can do.
Forgot to ask is anyone in circle opposed to her joining?Christine however has a bit better idea of what her Order had. There are gemstones and a decent if small magical library with a focus on attack and web based spells. If you offer her a position she will have no problem showing you everything, where as if you let her leave she Serpent can probably convince her to at least show you the way.
Some things like Dwarven hospitality never changes, sound like something from sticker i would buy. Dwarfs tend to be awesome.A few weeks to a month to get down there if conditions are good. As for how long till your back well that would be based on how long you stay. Dwarves are know for their hospitality so you could be down there the better part of a year if you want. I would say at least three to four months (you do not want to offend them by leaving a week after you get there for example).
Party used "escape dungeon". Imperial patrols avoided.Emm is there possibility to establish some kind of permanent transportation spell between city and Tower or make marker letting us easier make teleport to it?
If your Circle works together you can open a gate to Thaïs' house on the surface but you do not have the sort of power source necessary to keep it open indefinitely. It is something that is possible but you will have to spend the time to acquire it. If you go see Madb she may be able to point you in the right direction.
Yeah thought about it, still she could be helpful with interaction with Dwarven nobility too and i expect that before we train kids a bit and Serpent journey end we wont be able to do much here.I like jester's proposal of splitting the party temporarily to visit the Dwarven King but i strongly suggest leaving Thais behind to set up the Company since she is going to be the public face / PR woman.
Jester said:Forgot to ask is anyone in circle opposed to her joining?
Party used "escape dungeon". Imperial patrols avoided.
She still is alive? Check. All limbs? Check. No brainwashing? Check.Jester said:Forgot to ask is anyone in circle opposed to her joining?
Not really. She is a bit standoffish and the other girls have about the same opinion of her that you do which is decidedly mixed for now but everyone likes Serpent and you are all willing to make the effort (including Christine) to make him happy.
The poor guy just really wants you all to get along...
We will see if it happens or not.
But we can cross to other side and start casting there? If yes there is no problem, if no we would have to send stuff, civilians and guards to other side and proceed on foot.Party used "escape dungeon". Imperial patrols avoided.
Sort of. Enough mages have to stay in the casting circle to keep the gate open (for a short range gate like this lets say you need at least three mages casting constantly to keep it open). So three of your mages would have to stay behind or you would have to juggle things to keep the gate open. It can be done but it won't be good for quick escapes.
Wait, did we secure the ones that we managed to fix?Fangshi said:It is mostly tools and broken mundane items but there were a few more smelting rods that the dwarves could not get working so you could grab those and see what you can figure out.
Jester said:But we can cross to other side and start casting there? If yes there is no problem, if no we would have to send stuff, civilians and guards to other side and proceed on foot.
Nevill said:Wait, did we secure the ones that we managed to fix?
Thais friend the inventor did she went in direction of dwarf halls?Nevill said:Wait, did we secure the ones that we managed to fix?
You managed to find one of the ones you fixed. Jori had one and it was destroyed, it is possible that the others were destroyed as well. There were a few that the dwarves did not have time to fix and you could try to get them working but you do not really have any knowledge in that field of magic (neither does Bari really. He is a soldier not an inventor/mechanic). If you could find a proper tinkerer then maybe.
If she did mby we can make her ourSome gadget that a client that could not pay gave to her. She actually tried to convince her to come along on the expedition, but the inventor was adamant about leaving for the south. Said something about going where her inventions would be appreciated, Thaïs sighs and explains that the inventor really is a dear but just has no luck with people.
Im having what he has.mostly like asxetos, but with few changes:
Part 1. Treasure
1) The Vault, Red, Blue and Silver Orders
A)
2) The Library
A)
3) The Tower
C) Our glorious leader big D will try to catalogue what is in tower.
Part 2. Personnel
1) Thaïs
C) You keep her on but make her a partner, our own PR and negotiation specialist.
2) Gareth and Brigit
C) freeform (Keep them and also propose partnership to Gareth) > B
3) Serpent and Christine
B) You offer them positions. (Write letter to Thyvard family with condolences.)
4) Amena, Ithapi, Biliku, Uttu and the orphans
C) You keep them.
Part 3: The Plan Part 1
C) Going to dwarf king with patchfinder, Nine, Amena and Thais, after making sure that rest of our party is fine. (Prepare HQ for our forces, ask Gareth to train Ithap, Biliku and Uttu.) i feel that telling him about his son is must, after all he saved life of our friends.
Part 4: information
E) History of magic and biographies of Grand Mages > A) History of Dwarven ale and other parts of high culture .
Part 5: The back up plan:
Try to learn Bezzerker special the best vodka in world, sell it to masses named as "Tyrvard's still", hell mby even speak about it with dwarfs. Speak with Dwarf King about smithies relict's i recall there were some of them in orders tresures.
Jester said:Thais friend the inventor did she went in direction of dwarf halls?
Wisdom level up.
When we get to city, we will find out dont we? No plan survives contact with enemy.Jester said:Thais friend the inventor did she went in direction of dwarf halls?
Yes, she left for the dwarven kingdom a day or two before you left in search of the stone. It might be wise to take Thaïs with you if you want to find her and recruit her. Assuming of course that she even made it to the dwarves and is still with them.
Deceiver maxed wisdom didnt he? Guess we will have to make a cool sounding stage name for Der... personally prefer "fluffy the terrible".Wisdom level up.
You beat their goddess twice I figured that deserved a boost to willpower/wisdom.
Chapter 1: The Guardhouse - what would have happened if we stuffed both Tyrvard and Serpens in the same tent?
Chapter 2: Homeward Bound - what have saved us back there? What would have happened if we attacked the Fetch?
Chapter 3: The Library - what did the choice with Brigit entail? What was in the basement?
Chapter 4: The Incantation? - what would have happened have we stayed? How would different choices with Eris played out? Why did her 'sisters' kill her?
Chapter 9: A Strange Reward - what was that about the Journeyman plates? Did it even affect anything? Would we be able to teturn to our friends in time?
Chapter 10: Uninvited Guests - what would have happened if we attacked the leader or Christine?
Chapter 12: Aftermath - I take it the ring never affected anything? Why would they even give one to you?
Chapter 13: Revelations - so Nine can teach us all of that stuff in out free time? (yeah, I know I am playing with fire here)
Chapter 14: Under Siege - how well would a spiderfolk diplomacy had gone? :D
Chapter 15: Opening Moves - how well would a mage duel with Abharsair would go? Which relics did they want, and why?
Chapter 17: Casualties - what would have happened if we let Miosguinn go? What did he intend to do in the offices? What would have happened if we left the kids back in the chapel?
Chapter 18: The Hunt - what spell would Miosguinn have cast if we missed him? What was in the basement?
What were the stats on Isolde and Miosguinn?
What happened to her, what did the goddess turned her into? Why was she referred as the goddess' 'experiment'? Was that thing really Isolde, or just something that had a resemblance to her? How would Miosguinn know? Was she even sentient - well, different from the other Blues? I know she was a mage, but I don't remember her speaking a single word, and Miosguinn had to control her through magic. Why did she hate us so?
Why did Miosguinn joined our expedition, again?
Did he have some goals of his own he tried to achieve, or was he completely enslaved by the goddess?
How does this process work? Can you rebel against a god controlling you? What was that about destroying the world for Isolde? Did the goddess threaten him to take her back if he ever disobeys? What were Isoldes in the tanks all about? Why did he need them? Was Isolde that we killed not the first one he created?
What were the other possible ending encounters?
What was in the vault Miosguinn cleared?
Who was guarding the treasure?
Is the Dwarven Quarter free for looting now as well?