Absalom
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I was also disappointed by the lack of tentacle rape. Truly a horrible game. Back to FF:CC, true rpg goodness.
Another game that gave off this vibe was Morrowind. Although, individuality-wise, MW's NPCs are polar opposites of those in PS:T, even though the writing quality is good.Whispering Darkness said:Mr. Wednesday said:I LOVE Planescape. It's the only game that feels like it's telling me to just take my time, talk to people, and explore the world. I think my first playthrough took about 60-70 hours.
Yup, exactly, no hurry. Just take your time, feels nice.
Betrayal at Krondor
Yeah, this is also one that was suggested to me, one I'm looking to get my hands on.
Dark Individual said:Vibalist said:Lesifoere said:Oh, as opposed to talk to her when you meet her, I take it.
You have the option of initiating dialogue with her, then telling her you're there to kill her. Then you fight her and kill her, and then the game is over.
Are you retarded? Ravel is supposed to give you information without which you're doomed to wander the planes for eternity. It figures that you both disliked Torment, loved BG and attacked Ravel on sight.
Vibalist said:In my book having NPCs you can't kill without ending the game isn't very different from the immortal NPCs in games like Oblivion that everyone likes to go on about. Both are there to further important quests, and in both cases the games are designed in such a way that you can't go on playing them if you kill these NPCs.
To me this kind of stuff is completely immersion breaking. I realize Ravel was important in terms of furthering the story and that the Nameless One wouldn't have a chance of continuing without her, but this is exactly why I dislike Planescape. There was so much emphasis placed on the story that it ended up sacrificing other gameplay elements, like freedom of choice.
So in conclusion, if you want a good story go play PS:T. A good story is far from the only thing I look for in a computer game though, hence I ended up disappointed with the game.
It was what made the game better to me. It was a 2D game that reused chracter sprites a lot so it was nice to have detailed descriptions of what characters actually looked like, allowing me to better imagine wht their appearance was like. It also made the characters feel more real, like Reekwind for example with all those weird gestures he was described to be doing when telling his stories.Vibalist said:Well, if I wanted to read I'd buy a book already. Having to read a wall of text everytime I had to interact with a shopkeeper or open a door was one of the things that ruined Planescape for me.
Some conversations could be kind of a drag, I agree. I recall one guy in the Smoldering Corpse Bar who would go on and on about the planes. I don't mind him giving me some info but the guy himself had no character, it felt as if he just had a textbook and was reading it to me word-for-word.That's just the way I felt when playing the game. Maybe my attention span is short, but I seriously had to drag myself through many of those descriptions.
Side quests were really good I thought, and many had quite a few different solutions to go with. One of my favorite side quests was the really big one for Grace's brothel and all the interesting characters there you could interact with and who had their own problems you could help with. Some were also very creative and nice outcomes as well, like the Moridor's Box quest. Unfortunately, side quests become utter-shit to almost non-existent once you leave Sigil. A major bummer because the content in Sigil is one of the best experiences I've had in an RPG.And when taking into consideration the extremely short, boring sidequests
Rising to tops of factions like you would in Morrowind isn't really the point in them in Torment though. It's mainly joinging which one has beliefs that you like the best, representing what Nameless himself believes in. I do recall one of them had some good quests though, the big factory place. I liked the murder solving quest there.the fact that joining a "faction" meant squat
I never really understood the complaints about lack of armor in the game. You mainly got you stat boosts or whatever from the tattoos or accessories. The armor slot was mainly used for equipping disguises on Nameless. I think there are a few you can buy for Annah and Grace but they don't give any major advantages. And some of the character can't even wear armor, such as Vhailor, Nordom, Morte, Ignus. I think Dakkon considered his armor to be sacred or something and wouldn't remove it for that reason.the lack of character customization (armor?)
Ratty said:Didn't you guys get the memo? Any game that isn't a party-based high fantasy dungeon hack-fest is officially not an RPG
Vibalist said:Well, if I wanted to read I'd buy a book already. Having to read a wall of text everytime I had to interact with a shopkeeper or open a door was one of the things that ruined Planescape for me.
Phantasmal said:Kondor is tough to play nowadays. The visuals are so incredibly bad it's hard to even imagine what things should look like in your mind. Everything else is so clunky gameplay-wise, it doesn't help matters. The game would've been better being text only or at least 2D, definitely needs a remake.
The Vanished One said:God bless next-gen games, for they have hi-poly armour, and merrily the bloom doth shine on them.
"your book" needs to be burned then.Vibalist said:In my book having NPCs you can't kill without ending the game isn't very different from the immortal NPCs in games like Oblivion that everyone likes to go on about.
Of course. I wish it hadn't sprite mirroring though.Dark Individual said:Except PS:T looks better than any modern RPG .
Fat Dragon said:I never really understood the complaints about lack of armor in the game. You mainly got you stat boosts or whatever from the tattoos or accessories. The armor slot was mainly used for equipping disguises on Nameless. I think there are a few you can buy for Annah and Grace but they don't give any major advantages. And some of the character can't even wear armor, such as Vhailor, Nordom, Morte, Ignus. I think Dakkon considered his armor to be sacred or something and wouldn't remove it for that reason.
Vibalist said:In my book having NPCs you can't kill without ending the game isn't very different from the immortal NPCs in games like Oblivion that everyone likes to go on about.
Kavax said:Another thing I like about Torment is that it's like a deconstruction of the typical RPG game...
-Armor, experience and loot is not important.
-Rats are powerful enemies.
-You can't choose a gender, a race, or a name for your character, but you can however define his personality and beliefs more deeply than in any other RPG.
-Many of the characters that give you quests in the game are people that your character gave quests to in the past (PHAROD)
-Non-main quest related characters get huge dialogs, many rivalling that of main quest characters from other games.
I bet I could go on and on about other typical RPG elements that are subverted.
Darth Roxor said:Bullshit. I had a playthrough of it in July, and not only I wasn't bothered by the visuals (Northlands actually look good, and the art for cities/interiors is great), but also didn't feel any 'clunkyness'. It doesn't need a remake at all, unless you're an utter graphics whore.
PorkaMorka said:The graphics in and of themselves are quite playable, but the problem arises when you combine the crude 3d graphics with the ultra limited array of objects such as buildings that are available in the game. Throw in the clunky 3d movement and it's needlessly tiresome to look for a particular barn you need to get back to out of several.
I really liked it last time I played it, but then I was doing some sidequests and in one of them I had to report back to a barn way out in the middle of nowhere and there were a couple of similar barns in the area. Needless to say, I got annoyed and quit.
It's not the graphics, it's the reuse of 4 building models combined with 3d with almost no landmarks. If it used 2d grid type movement instead of 3d that crudeness would be less of an issue but as is, finding your way to particular spots away from the main road can suck.
JarlFrank said:Kavax said:Another thing I like about Torment is that it's like a deconstruction of the typical RPG game...
-Armor, experience and loot is not important.
-Rats are powerful enemies.
-You can't choose a gender, a race, or a name for your character, but you can however define his personality and beliefs more deeply than in any other RPG.
-Many of the characters that give you quests in the game are people that your character gave quests to in the past (PHAROD)
-Non-main quest related characters get huge dialogs, many rivalling that of main quest characters from other games.
I bet I could go on and on about other typical RPG elements that are subverted.
Experience actually is important, getting much of it makes you able to increase your important stats.
Bullshit back onto you. Ancient 3D games do not age well, at all. Especially when nearly the entire gameworld looks like Fisher Price building blocks combined with sluggish movement controls. Tons of people have wanted a remake for years, go look around. Call it graphic whoring if you want, fact of the matter is the game looks like complete ass and would've been better to have at least all text descriptions for everything instead of looking at houses that resemble something an 8 year old could draw. Welcome to 2008, just because next-gen games mostly suck doesn't mean the technology we have today couldn't be utilized properly.Darth Roxor said:Bullshit. I had a playthrough of it in July, and not only I wasn't bothered by the visuals (Northlands actually look good, and the art for cities/interiors is great), but also didn't feel any 'clunkyness'. It doesn't need a remake at all, unless you're an utter graphics whore.
He also gives AIDS and bone cancer to poor orphans.skyway said:You are the reason why RPGs are dead.
I haven't played it yet, but looks passable at very least.Darth Roxor said:It doesn't need a remake at all, unless you're an utter graphics whore.
Unless they are Frontier, FFE or Another World (ok, AW was 2D, but used vector graphics as well).Phantasmal said:Ancient 3D games do not age well, at all.
Exactly. Games in 3D often look worse because the amount of detail is much lower. And in PS:T it's really impressive. Only in the last 2 years I've seen really decent graphics - few places in Gothic 3 look nice, storms in Oblivion look cool (if u get a chance to see one before you're bored to death) and The Witcher has very good graphics (not so "sterile" as most games).Dark Individual said:Except PS:T looks better than any modern RPG .
Some links (I highly recommend Qwinn's mods):Soul said:Do I need some community patch or something like that? Except resolution mod, ofc.
Bullshit. The detail is much higher in 3D games, the thing is, that in a 2D game, you could simply evenly distribute the detail saturating the entire screen with detail and be done with this, while in a 3D game the perspective comes into play - small details in the background are irrelevant, while sticking your nose into wall will always reveal the blurry textures.Soul said:Exactly. Games in 3D often look worse because the amount of detail is much lower.
It's not that they looked better, but with limited resources, good art direction was more important and better investment.I also think that 16-bit color looked usually better. Now it's all looks so fucking cheerful. And that shitty glow thing everywhere. Makes me blink all the fucking time :/