JarlFrank said:Vibalist said:In my book having NPCs you can't kill without ending the game isn't very different from the immortal NPCs in games like Oblivion that everyone likes to go on about. Both are there to further important quests, and in both cases the games are designed in such a way that you can't go on playing them if you kill these NPCs.
To me this kind of stuff is completely immersion breaking. I realize Ravel was important in terms of furthering the story and that the Nameless One wouldn't have a chance of continuing without her, but this is exactly why I dislike Planescape. There was so much emphasis placed on the story that it ended up sacrificing other gameplay elements, like freedom of choice.
So in conclusion, if you want a good story go play PS:T. A good story is far from the only thing I look for in a computer game though, hence I ended up disappointed with the game.
You gotta be fucking kidding here. Many other games wouldn't even give you the choice of attacking a story-important character on sight. Look, you do have the choice. But if you choose to kill her, it's game over for you. You have to live with the fucking consequences. Also, you gotta be fucking retarded to do something like that. One friend of mine always kills anything in most of his RPGs, just for the experience and loot. But when I gave him PST, he had some problems with sidequests, but none at all with Ravel. Because it's goddamn fucking illogical to attack her. You've been searching for that woman for the largest part of the game because she has important information for you, and then you just go and kill her without even asking her anything? What the fuck? Of course you won't be able to go on with your quest because you'll never find out what Ravel actually did to you!
Torment has a large focus on story, but that also means that most of the stuff in PST is actually reasonable and you know what you have to do and why you have to do it. If you just kill someone you've been looking for during the last few hours of the game, well... then you're a complete idiot and it serves you right to get a game over screen.
You're right of course. I guess I should have thought that one over. I guess my real problem is with how the game handles the plot-important NPCs. Somehow it just felt silly and restricting to have the game tell you "game over" when it at the same time allowed you stroll up and just attack the plot important NPCs. Still, every game has its restrictions and I can see how it was pretty stupid of me to criticise this particular issue.