luj1
You're all shills
Yes he is
haha oh shit manedit: also, get the fuck out of here with that condescending attitude, faggot.
movement is exploration in gayass crpgs, tard, in 2d exploration amounts to visual discovery like watching the details of a painting while uncovering it fully, then observing the full thingIt's long been a pet peeve of mine that movement in CRPGs often amount to little more than a formality, where, hypothetically, nothing is lost, except the illusion of freedom, if you were to do away with it all together ala Age of Decadence. I mean, other than the satisfaction of clicking your dudes around.
its a moronic idea, as i indicated previously, its not possible to add a good movement game without competing and ruining the core gameOne idea I have to remedy this, is to make moving your character(s) around in an isometric RPG more involved, and if you don't mind me using these terms, more of a "core part of the gameplay loop" by fundamentally changing how your character interacts with its surroundings.
this is not a GAME , its a BORDERLINE MORONIC PUZZLE!This would be achieved by the combination of a complete freedom of movement (click anywhere to move + click, hold and drag to plot a path or wasd if you're a fag) and an environment full of hazards and obstacles.
interactive environs are not enough for A GAME! its needs an enemyIn other words, by turning those sweet gfx backgrunds into (more of) an actual environment that you interact with, instead of just being a pretty backdrop to be raced through, while looking for points of interest.
Tripping on roots or getting your feet wet would be the least of your problems if you decided to just click somewhere in the distance, expecting your character to safely navigate there on his own.
2 year olds can navigate around shit you lobotomized gaylordWhile on the other hand, it would allow you to stay in cover by carefully moving your character along the edge of a treeline, or ford across a river, to name just a couple of examples, and have these things be part of the actual gameplay, and not something that is done through dialogue.
obviously you are mentally handicapped larperI obviously like this idea myself, but I have a feeling that it would antagonize alot of people.
you dont understand anything about your larper storyfag neckbeards virgin hobbyStill, I believe this could be massive, particularly for the exploration aspect, which I love about RPGs.
i think you are dumb, not like an insult but like you are realistically somewhere around 95 points, dont push too much, ok?It would also obviously take a very careful implementation to not have this turn into a complete clownshow of funny death animations, or a frustrating mess that grinds the game to a halt, completely overshadowing any other aspect.
What do you think, niggas? Am I trying to fix what's not broken or is there any merit to any of this?
Haha. Dude, you're insane!daaamn, what a chimpout
Jagged Alliance 2 has most of those things (except for flying, obviously).
Incursion did pretty much all of that. Because true roguelikes are the superior form of rpg. Sadly, the game was never properly finished. Sourcecode is out there though, maybe some day some lunatic will finish it off.