Faarbaute
Arbiter
- Joined
- Mar 2, 2017
- Messages
- 771
It's long been a pet peeve of mine that movement in CRPGs often amount to little more than a formality, where, hypothetically, nothing is lost, except the illusion of freedom, if you were to do away with it all together ala Age of Decadence. I mean, other than the satisfaction of clicking your dudes around.
One idea I have to remedy this, is to make moving your character(s) around in an isometric RPG more involved, and if you don't mind me using these terms, more of a "core part of the gameplay loop" by fundamentally changing how your character interacts with its surroundings.
This would be achieved by the combination of a complete freedom of movement (click anywhere to move + click, hold and drag to plot a path or wasd if you're a fag) and an environment full of hazards and obstacles.
In other words, by turning those sweet gfx backgrunds into (more of) an actual environment that you interact with, instead of just being a pretty backdrop to be raced through, while looking for points of interest.
Tripping on roots or getting your feet wet would be the least of your problems if you decided to just click somewhere in the distance, expecting your character to safely navigate there on his own.
While on the other hand, it would allow you to stay in cover by carefully moving your character along the edge of a treeline, or ford across a river, to name just a couple of examples, and have these things be part of the actual gameplay, and not something that is done through dialogue.
I obviously like this idea myself, but I have a feeling that it would antagonize alot of people.
Still, I believe this could be massive, particularly for the exploration aspect, which I love about RPGs.
It would also obviously take a very careful implementation to not have this turn into a complete clownshow of funny death animations, or a frustrating mess that grinds the game to a halt, completely overshadowing any other aspect.
What do you think, niggas? Am I trying to fix what's not broken or is there any merit to any of this?
One idea I have to remedy this, is to make moving your character(s) around in an isometric RPG more involved, and if you don't mind me using these terms, more of a "core part of the gameplay loop" by fundamentally changing how your character interacts with its surroundings.
This would be achieved by the combination of a complete freedom of movement (click anywhere to move + click, hold and drag to plot a path or wasd if you're a fag) and an environment full of hazards and obstacles.
In other words, by turning those sweet gfx backgrunds into (more of) an actual environment that you interact with, instead of just being a pretty backdrop to be raced through, while looking for points of interest.
Tripping on roots or getting your feet wet would be the least of your problems if you decided to just click somewhere in the distance, expecting your character to safely navigate there on his own.
While on the other hand, it would allow you to stay in cover by carefully moving your character along the edge of a treeline, or ford across a river, to name just a couple of examples, and have these things be part of the actual gameplay, and not something that is done through dialogue.
I obviously like this idea myself, but I have a feeling that it would antagonize alot of people.
Still, I believe this could be massive, particularly for the exploration aspect, which I love about RPGs.
It would also obviously take a very careful implementation to not have this turn into a complete clownshow of funny death animations, or a frustrating mess that grinds the game to a halt, completely overshadowing any other aspect.
What do you think, niggas? Am I trying to fix what's not broken or is there any merit to any of this?