WanderingThrough2
Scholar
- Joined
- Mar 17, 2008
- Messages
- 224
So I just slogged my way through NWN2 OC, which was pretty overwhelming in terms of tedium. A major problem for me, perhaps the largest, was the endless flow of items, feats, stats, skills, etc. that I had to puzzle my way through. Never was an AD&D player, so I really had no way of figuring out whether +2 saves (universal), +2 AC (natural), with 7 charges of spiderweb and blue light was better than +4 AC (deflection), +1 dex, protection from mind control, /5 resistance to ice, and so on.
I suppose a serious gamer (a) knows what all those do, (b) figures out the best load-out for a particular situation, and (c) swaps his equipment around as circumstances require. Since that would only amplify my fundamental problem (which is that if I wanted to spend my time minmaxing one hundred different variables I would have become an i-banker), I have no interest in getting good with NWN's system.
That is particularly so because the game was so easy, except when my characters stopped responding to commands, or got stuck on corners, or the camera swung wildly out of sight, or whatever. And unless there is a periapt of decent interface to be found, there's no point in screwing around with equipment.
The problem is, while NWN2 OC seemed unmanageable but easy, MotB seems even more preposterous (20-30 XP levels?) in that it seems to demand multiclassing, which introduces a host of new and unwanted complexity.
So, with that huge windup, my question is: is the game easy enough that if I just take a character and build him up in one class in a way that feels like it's fun, will I be screwed down the line, or is this as easy as the last one? Is there anything I should know in tricking my guy out to avoid having the game less fun? Thanks.
I suppose a serious gamer (a) knows what all those do, (b) figures out the best load-out for a particular situation, and (c) swaps his equipment around as circumstances require. Since that would only amplify my fundamental problem (which is that if I wanted to spend my time minmaxing one hundred different variables I would have become an i-banker), I have no interest in getting good with NWN's system.
That is particularly so because the game was so easy, except when my characters stopped responding to commands, or got stuck on corners, or the camera swung wildly out of sight, or whatever. And unless there is a periapt of decent interface to be found, there's no point in screwing around with equipment.
The problem is, while NWN2 OC seemed unmanageable but easy, MotB seems even more preposterous (20-30 XP levels?) in that it seems to demand multiclassing, which introduces a host of new and unwanted complexity.
So, with that huge windup, my question is: is the game easy enough that if I just take a character and build him up in one class in a way that feels like it's fun, will I be screwed down the line, or is this as easy as the last one? Is there anything I should know in tricking my guy out to avoid having the game less fun? Thanks.