Clockwork Knight
Arcane
Can't tell if trolling or average Elder Scrolls fan
Can't tell if trolling or average Elder Scrolls fan
If you cannot comprehend that a merchant who can give you 5k daily and buys any crap and is a god damn demon is not an easter egg, then yeah, might say something about your faculties up there.
Wait, who's making the strawman now?
You just set off my troll detector.
Can't tell if ignorant or plain stupid. We can trade barbs like that all day long by the way.Can't tell if trolling or average Elder Scrolls fan
If you cannot comprehend that a merchant who can give you 5k daily and buys any crap and is a god damn demon is not an easter egg, then yeah, might say something about your faculties up there.
Wait, who's making the strawman now?
You just set off my troll detector.
Where is the strawman?
If you cannot comprehend that a merchant who can give you 5k daily and buys any crap and is a god damn demon is not an easter egg, then yeah, might say something about your faculties up there.
Wait, who's making the strawman now?
You just set off my troll detector.
Where is the strawman?
I bolded it.
Clockwork wasn't claiming that Creeper wasn't an Easter Egg. He was clearly stating that selling to him isn't exploiting the game in anyway considering his location. He also was suggesting that being an Easter Egg isn't a good argument for "why something is ok to be imbalanced".
Something being an Easter Egg isn't a good reason to make it imbalanced. It's clear that Creeper can imbalance the game due to how much money he has, but putting him in such an obvious location was a clear design choice. Players were intended to find him and players will take advantage of him.
1.) I made an hypothetical statement. I didn't say it was his position.
2.) Doesn't matter how it's implemented, even if it is a terrible idea and being inside an absolutely non essential building makes him far from being "obvious".
3.) Still doesn't change the fact that it I can at least from adult players expect a modicum of intelligent behaviour and not abuse stupid shit like no tomorrow, but even if they do, at least have they the balls and stop crying the game is supposedly broken, when it was just them being derpy as fuck.
I always find it funny when so many players want responsibility, free choices etc. but then can't man up when they make choices which are plain retarded.
1.) I made an hypothetical statement. I didn't say it was his position.
2.) Doesn't matter how it's implemented, even if it is a terrible idea and being inside an absolutely non essential building makes him far from being "obvious".
In game where you are encourage to explore everywhere...
3.) Still doesn't change the fact that it I can at least from adult players expect a modicum of intelligent behaviour and not abuse stupid shit like no tomorrow, but even if they do, at least have they the balls and stop crying the game is supposedly broken, when it was just them being derpy as fuck.
I always find it funny when so many players want responsibility, free choices etc. but then can't man up when they make choices which are plain retarded.
Badly balanced game, not the fault of the designers but it's the fault of the players for playing within the rules?
You're a fucking retard.
Edit: sup Drog.
I'd continue arguing with you but unfortunately for you, you failed you Move Silently skill check. Your trolling is pretty standard, the random insults towards the end of your posts are quite banal, and tripping up with badly implemented strawman and then desperatly back pedaling makes it all too obvious.
"I made an hypothetical statement", are you fucking kidding me? Did you expect anyone to believe that shit? Bitch please, you couldn't even make a funny statement so you could get a chuckle out of me. I give you a D-, see my after class.
If you expect the Codex to be even humored by you, you've got a long ways to go grasshopper. If you expect anyone to take your arguments seriously, you may as well go back to the Bethesda forums or whatever shitty forum you came from. If you're going to respond to this post expecting a follow up from me don't waste your time. Try again in the future when I've forgotten about this current pathetic attempt.
Can't tell if trolling or average Elder Scrolls fan
Better not let DraQ see that last part.
Like this. Fun.There is the other end as well. For instance, putting weapon skills into basic generalized categories based on the number of limbs it takes to use them is missing the point and an obvious dumbing down of the system. Anyone who has trained in weapon use knows there is a major difference between the use of various weapons. A broadsword is not the same thing as a short sword by any means and is vastly different than an axe. A common problem with some arguments concerning redundancy is that their argument is one that operates on a severe ignorance of the given skill they generalize.
There are quirks with both approaches.
"I am the master of the long sword, I can attack 10 times in the blink of an eye and cleave a human hair down the middle."
"Cool bro, take this short sword. It's about 6 inches shorter."
"Ohh fuck how do I even hold this thing?"
I guess if you determine "skill" in a weapon to be simply swinging it around, then that would be a point. Thing is, that isn't what the "skill" in a weapon means. It is understanding the weapon and knowing its strengths/weaknesses and how they are applied within combat. I can train you to fight single handed with a long blade and then hand you a short blade. You may attempt to use the short blade similarly to that of a long blade, but you immediately see the problem with such applications. Short blades have different techniques, different styles and require new mastery. So being a great wielder of a long sword doesn't make you worth a shit with a short sword.
Also, this is apparent in not only various types of blades (though some can transfer fairly well depending on make and style of the weapon), but things like if they are single or double bladed, etc... All of these things matter and one does not become a sword master because they learned how to wield one type of sword. Heck, fighting with a Katana is drastically different than that of a bastard sword and yet both are two handed/one handed weapons. A raiper and a saber are completely different in fighting styles as well.
So yes... "Ohh fuck, how do I even hold this thing" indeed. (oh and the difference between them is more than 6 inches, try about around 12-15 or so in difference.)
I know this is all "nerdy" stuff, but then... that is kind of the point of these systems, not simply to facilitate someones fantasy of make believe dress up.
Wurm Online is somewhat like this. Here're what sword skills are like:
Swords:
.... Long Sword (1/3 Swords, 2/3 Long Sword)
.... Short Sword (1/3 Swords, 2/3 Long Sword)
.... Two Handed Sword (1/3 Swords, 2/3 Long Sword)
That same patterning - where a parent skill merges with sub-skills - is used in other weapon skills. For example, the Axes parent skill has 4 sub-skills: Hatchet, Huge axe, Large axe, Small axe. Stats are also considered when determining defense/offense abilities..
However, I think it can be further "parented", like this:
One-Handed
.... Swords:
.... .... Long Sword
.... .... Short Sword
.... Axes
.... .... Hatchet
.... .... Huge Axe
.... .... Large Axe
.... .... Small Axe
When I say "blended" I just mean a compelling and overlapping experience. I couldn't find a way to use Stealth which blended into anything. When I tried to use it to sneak past enemies, it broken more oftne than not. And the occassions when that would actually be useful didn't present itself often enough. And what about using sneak to get the damge bonus on the first attack? Well even then it broke oftne, even when I was behind the creature. I gues what I'm trying to tel you is it felt like sneaking was an afterthought, like they didn't relaly put a lot of thought into making it a compelling expeirence to progress it from the lower ranks to the higher ranks. Maybe some more quests for all lvl ranges wher sneaking is actually vital? Maybe Morrowind even had some of those.(...)
I understand your point, I just completely disagree with it. It seems that you expect all skills to blend into the experience, to be available and useful without any specific attention to their training. As you said, they should "blend" into the experience. Here is the thing, if by simply playing the game without attention to the skills (ie dedication to promote your selected ones) is the goal, then skills are pointless in the first place. It would be better to simply give you the full power of those skills and let you play through the games story and exploration without any need to attend to character development (maybe unlocking their powers and use at certain stages of the story when needed). While you think having to pay attention closely to a given skill, to promote it, to train it, and raise it to the level of your desire is a "failure" in a game, others see this as the point of character development. That the play is to manage the characters progression as a contest to the success and interaction within the story. The type of play that you seek reminds me of the difference between an AD&D player and a White Wolf gamer. One is focused on the rules (AD&D is a rule centric game) while the other focuses on the acting of the role with few limits in the implementation of such (the often resolve their conflicts with Ro Sham Bo). The goals of each system are dramatically different. The question is if Morrowind was supposed to be the former or the later, or a mix. Personally, I think a cRPG has always been a focus of the "Game" aspect of play (ie rule systems and overcoming the rules through clever applications of them), not the LARPing type of interaction that you see in White Wolf games (that is, unless the game goes out of its way to achieve that, ie Bloodlines).
As I commented in my previous post, Wrum Online does some synergies, as in:If there's a long sword master called Lancelot and a peasant called Bob, who's got the same physical strength as Lancelot but who has never held anything more sophisticated than a pitchfork in his life, and they decide to have a duel with short swords, who would you put your money on?
Being trained in one weapon of course doesn't mean that you'd be equally good in using another, but it makes sense to have some kind of synergies between different skills. Lancelot would probably kill Bob the peasant with his footwork alone, but his strikes would also be more powerful, precise and better-timed with better use of his entire body and momentum instead of using just his arm to swing the blade. The same would probably apply even if Lancelot was, say, a boxer rather than someone trained with swords.
Too bad that so few RPGs do skill synergies, AoD being one of them (unless the skill system has been changed recently). If you improve a certain skill, the related skills would also improve to a lesser extent rather than them either being completely separate or just merged into one.
Pay attention and realise, 'hey I can sell things to shops for more than I paid for them', so money is worthless, realise that I can buy levels so the whole level up system is pointless, pay attention to alchemy and realise that potions stack, so combat, stats and all challenge is irrelevant, but then realise it doesn't matter because combat is shit anyway and I can spend all my time being a LARPing faggot and just read the in game books, because in a good RPG the game part is not important.
I have seen the error of my ways, next time I find a magic sword in a Bethshit game I will throw it away because it could be too powerful for an adult gamer. Skills could be problematic too, so any combat I face I will toss a coin and if it is heads I will use the console to kill the enemy, that way it is all equal and the enemies aren't disadvantaged.
Be sure not to talk to any NPC as well, they could give you an item or a quest that you're clearly not intended to touch (but you will anyway, won't you? Fucking kids)
Pay attention and realise, 'hey I can sell things to shops for more than I paid for them', so money is worthless, realise that I can buy levels so the whole level up system is pointless, pay attention to alchemy and realise that potions stack, so combat, stats and all challenge is irrelevant, but then realise it doesn't matter because combat is shit anyway and I can spend all my time being a LARPing faggot and just read the in game books, because in a good RPG the game part is not important.
Seriously.
Morrowind is one of my favorite games because I am an explorefag. It has nothing in its systems anyone should praise as HARDKORE RPG SKILLZ.
Seriously.
Morrowind is one of my favorite games because I am an explorefag. It has nothing in its systems anyone should praise as HARDKORE RPG SKILLZ.
Yeah... a logical and working economy being the nr 1 reason why everyone plays RPGs. I only play games where NPCs give me a fair price for a rusty dagger and some apples.
Also, obvious troll is obvious.
Yeah... a logical and working economy being the nr 1 reason why everyone plays RPGs. I only play games where NPCs give me a fair price for a rusty dagger and some apples.
Also, obvious troll is obvious.
Aww.BG and BG2 for example had easily as many exploits especially in the magic system as MW had. Stuff like quadruple Projections or triple Abi Dalzims via Trigger, idiotic AI which can't open a door and dies to a god damn Cloudkill, recharging wands by selling and buying them again, killing bosses with 20 million traps before you make them hostile (like Firkraag), backstabbing Iron Golem form for multi/dual class mage thieves, etc, stealing from merchants and selling back, summoning 50 minions from a Summon wand, etc.
Aww.BG and BG2 for example had easily as many exploits especially in the magic system as MW had. Stuff like quadruple Projections or triple Abi Dalzims via Trigger, idiotic AI which can't open a door and dies to a god damn Cloudkill, recharging wands by selling and buying them again, killing bosses with 20 million traps before you make them hostile (like Firkraag), backstabbing Iron Golem form for multi/dual class mage thieves, etc, stealing from merchants and selling back, summoning 50 minions from a Summon wand, etc.
Now I want to replay BG trilogy again.
I love me my cheese if it's fun to do (heck, I love to cheese in general, loved it in Morrowind too til it got mind-numbingly boring because I was a god and they were puny little creatures that were supposed to be powerful instead of roflstomp material), and these games aren't a cakewalk even if you use cheese tactics, because linear progression instead of open world makes balancing easy.