Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
Surely a badass warrior can make use of his vast experience with longswords and adapt accordingly when using a dagger or a short axe? At least he isn't going to stab himself on the crotch.
I agree on most one-handed weapons, but I do think daggers should be a separate skill. It makes sense because the technique would be different (going for soft spots, having less effective parrying) and it would define rogues more as a class.
The technique is different with many blades, not just daggers to swords. As for parrying? Seriously? Ever hear of a Parrying Dagger?
Honestly, go look up the tons of information about weapons and the various techniques of their use.
I am not trying to be insulting, but this is the problem with the issue. People don't know much about the technical aspects of the skills modeled in the games they wish to generalize in.
That is fine and all, some people just want to wear the clothes, look cool, and make believe (My friend loved going to the SCA events to wear the gear and play act, but he didn't want to learn anything about the armor, weapons, the fighting styles, etc... so he was just some idiot walking around in gear). That said, some of us like the details and trying to bring some realism to the games we play in all the aspects of its design. Role playing isn't just dress-up.
Last edited: