What kind of programming is that? To save traps you need a map id, x and y coordinates and the trap id. 4x 2 byte integers. You should be able to have millions of them without slowing down the game.The big source of save file bloat is the chanter's rime and frost trail spell. All the traps it creates, despite being temporary, permanently become part of the save file, which makes for killer load times.
http://forums.obsidian.net/topic/73...ing-mobileobjectssave-to-grow-out-of-control/
Look at all the bugs they have. There are several bugs with stats not being removed from the character after an effect expires or an item is removed (see Eder deflection bug, Fire Godlike DR stacking I think, possibly others).What kind of programming is that? To save traps you need a map id, x and y coordinates and the trap id. 4x 2 byte integers. You should be able to have millions of them without slowing down the game.The big source of save file bloat is the chanter's rime and frost trail spell. All the traps it creates, despite being temporary, permanently become part of the save file, which makes for killer load times.
http://forums.obsidian.net/topic/73...ing-mobileobjectssave-to-grow-out-of-control/
The big source of save file bloat is the chanter's rime and frost trail spell. All the traps it creates, despite being temporary, permanently become part of the save file, which makes for killer load times.
http://forums.obsidian.net/topic/73...ing-mobileobjectssave-to-grow-out-of-control/
I'm pretty sure I'm getting the Eder Deflection bug, since his Deflection is 110 or so. Even with Defender on, wearing plate, etc., I'm pretty sure it shouldn't be that high.
Yeah, well, I selected Rime and Frost for Kana Rua. Guess I won't be using that anymore, either. Pretty sure I'll be dropping him for Pallegina anyway. Too bad there aren't any in-game respec options... guess that would be "unbalanced."
I'm pretty sure I'm getting the Eder Deflection bug, since his Deflection is 110 or so. Even with Defender on, wearing plate, etc., I'm pretty sure it shouldn't be that high.
I'm pretty sure I'm getting the Eder Deflection bug, since his Deflection is 110 or so. Even with Defender on, wearing plate, etc., I'm pretty sure it shouldn't be that high.
Take of his equipment, turn off Defender and if it's ~25+3*(level-1) you should be fine, I think.
Most likely you are. Made a fix for my Eder who was getting 40+ free deflection. See the modding thread.I'm pretty sure I'm getting the Eder Deflection bug, since his Deflection is 110 or so. Even with Defender on, wearing plate, etc., I'm pretty sure it shouldn't be that high.
Take of his equipment, turn off Defender and if it's ~25+3*(level-1) you should be fine, I think.
So my chanter has 85 deflection naked. 25+24 for level + 16 attributes = 65..
Cautious attack is always on, switching it off does nothing.
Weapon and shield style seems to be on as well, even naked, putting on a shield just adds the shields deflection, nothing more. This accounts for 16, unless the weapon and shield nerf is only on the tooltip, and it's still +10 for now.
I certaintly fucking hope I haven't been getting a free 20 deflection. So many bugs related to save states and equipment/stat bonuses
No. Their distribution between the extremes is exactly the same, you just have more fidelity to alter the roll by smaller amounts if you want. To get a curve of the results, you need multiple dice.Yeah bloated is just nonsense, d100 over d20 means a more natural predictable curve in outcomes rather than wildly swingy battles.
my favorite is finding the hidden purple loot, and its like a grappling hook or 200 copper
I just completed the bearcave quest on solo PotD (ignored it on first playthrough) and the reward for picking the "nice guy" optionIt's really a shame because the itemization is one of my favorite things about the IE games, and something that a lot of the AAA console dragon age rabble could never appreciate.
I remember a sword in IWD that made you immune to Cloudkill. I mean, who would think of such a thing? I don't think its offensive power was anything to write home about, but it was such an interesting idea. I loved how so many of the IE items said fuck it to balance and just tried to do cool shit instead.
The Stash is one of the single best design decisions they made with this game. One of the most tedious, excruciatingly and mind-numbingly boring and just stupid tasks in BG1+2, IWD1+2 and a lot of similar games is simply having to arrange and rearrange the inventory all the time due to Encumberment or shit simply not fitting anymore or having to go back to town to sell all the shit before being able to go on and similar. I'm very happy that games are finally finding different ways to this philosophy (for another example, for instance Torchlight or Dungeon Siege) that some games like Gothic had all along, because it's neither fun nor challenging and just boring and a pure waste of the players time having to juggle around items to fill them into small boxes just right. If any game has managed to make this task fun, I don't think I've stumbled upon it. If you want to "RP" wasting your time and not having fun just toggle "Don't Restrict Stash" off in the option so you can only access it at certain locations or just don't use it at all. Don't force other people to go through that mindnumbing shit.Stash.
Because is endless. Even with rest mechanic you can loot esentially everything and soon you have problem where you have too much shitty loot to look for your uniques. Honestly i want mod that will remove storing weapons and armor in stash. It should be only for crafting materials and game should have bags and pouches, scrolls storages etc like in BG2. This way you know where everything is.
Without endless stash you would need to choose which item to take instead of looting everything without looking.
A system that comes down to making the player waste his time without much of any tactical consideration or rewarding gameplay is a shit system. Most players are going to loot everything regardless of what it is in the early stages to get some seed money and if they are forced by penalties later on they are going to loot every "worthwhile" item anyway, wether they need it or not. Developers probably know that. Having to make your trip back to town or whereever the nearest store is isn't a "decision" or "choice" in that context, it's just introducing tedium and actual busy work beyond having to sell off a few extra items. I don't give a shit what you want to LARP your character as, go ahead, but don't punish the majority of players for it.I rather have limited inventory space and juggle a few important items than having unlimited space and being forced to play fantasy Gamestop, taking 80 identical sets of used armor and weapon to shop to exchange for one new item.
One system forces you to make decisions, the other forces you to make busy work.
Can I put these arrows into the quiver slot (even though this char doesn't use a bow) and save some space? If I identify those potions maybe I can stack them on those others and save some space. Let's put these items and/or useless vendor trash rings that will give a bunch of gold into the quick item and ring slots to save some space. Let's put this weapon I don't really need into the secondary weapon slot to save some space etc. Crafting items, letters and similar would end up in chests in some keep or local headquarter anyway till they were required.