Ah, thanks. That sounds very interesting. I already like the way units are handled there. Can you tell a bit about the economics? Have buildings maintenance costs and are the surroundings important? (taxes, defense, mines etc.)
The former. A lot of text (I mean in over a megabyte range) and a niche game do not bode well together for localizations.
But aren't you a hardcore Soviet that worked on gaems? What's stopping you from doing a translation ala Wesp and going all crazy?
Soviet or not, I am still a dirty capitalist
This did give me an idea for a certain suggestion though...
details about he game.
This game obviously got the pretty treatment in the hope that it sells in the west. I'd say the actual interface wouldn't be all that different from the first game.
But for Amerikwa the first should look more appealing with its colorfulness. The pale colors of the sequel are more suitable for Europeans.
Boys why don't you try original? Pirate it, survive Russian with dictionary, be happy. Then bitch about 3D version being worse than the original. (And compare this to Disciples when switched from 2D to 3D.)
Just one thing I was wondering, with so many buildings to build, how meaningful are they? Are they adding important elements when they're added, or are they more along the lines of +% recruits/month or +2 to visiting hero's stats like many of the HoMM extra buildings?
Are some of the buildings upgradeable, and if so, is the total number including the upgrades, or is it only the base buildings that are counted?
And naturally, they are combined into an intricate web of prerequisites and codependencies which could make the Civilization's research tree envious.
I just tried it. It really seems like a good game, I don't mind the battle graphics of non-animated sprites unlike Raghar, and the game looks even better than the screenshots in action, with real character. A lot of options and depth it seems but playing without knowing what the walls of text are about is not really worth it, even as it is possible to work out the basic mechanics and what's good for what, without knowing anything more. Just too tedious to use a dictionary for anything more than the basics. Damn...
Whoa, over 1 mb of text? Thats a lot. Is it all story?
Despair thy eyes!Looks pretty nice if I close the top left corner with my palm
Tried the 2009 game.
No full screen either...
Since units dont lose attack power by losing health, things like "first strike" are important.
Cant disable animation in combat, only make it rather fast, not fast enough for me.