Is Call of Duty: Advanced Warfare RPG too?It has skills so it's an rpg
Is Call of Duty: Advanced Warfare RPG too?It has skills so it's an rpg
Not entirely true, it has a final mission very well designed where you get the feeling your choices mattered, but actually there were no previous choices only a task list to complete (loyalty missions) and then picking the right choices in the suicide mission.ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
Not entirely true, it has a final mission very well designed where you get the feeling your choices mattered, but actually there were no previous choices only a task list to complete (loyalty missions) and then picking the right choices in the suicide mission.ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
Hey I am not criticizing it, it's the best part of the trilogy, just pointing out it's not really much of a CnC, just good design.
Sorry for the EDIT: Well I always forget about the retarded final boss... but you can forgive it since the rest of the mission is great.
It's not just the loyalty missions, you have to care about the ship and upgrade it too. It's surprisingly detailed for a AAA game
There is cover but combat is supposed to be more dynamicAm I wrong or in none of these "gameplays" we've seen cover system? Previous games were pretty much built on this idea, so far we have seen only walking.
They probably rebuilt it beceause of an open-world.
and it was better because of it. ME1 was a bad rpg anyway, what does it say when an action game has better c&c than your game?ME2 is the game where bioware gave up on even trying to make good RPGs and just went to cover shooter with romances. Fuck ME2.
Bioware probably couldn't figure out how to add it to the Frostbite engine. It was done for them in Unreal Engine.Am I wrong or in none of these "gameplays" we've seen cover system? Previous games were pretty much built on this idea, so far we have seen only walking.
They probably rebuilt it beceause of an open-world.
This leaves them the option of developing some challenging content that tests specific skill sets. It's not a bad design decision in isolation but it needs to be backed up by level design.You can change classes at will?
Not entirely true, it has a final mission very well designed where you get the feeling your choices mattered, but actually there were no previous choices only a task list to complete (loyalty missions) and then picking the right choices in the suicide mission.ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
Hey I am not criticizing it, it's the best part of the trilogy, just pointing out it's not really much of a CnC, just good design.
Sorry for the EDIT: Well I always forget about the retarded final boss... but you can forgive it since the rest of the mission is great.
It's not just the loyalty missions, you have to care about the ship and upgrade it too. It's surprisingly detailed for a AAA game
http://i.imgur.com/n4QCEnA.jpg
also iirc you can't just save anywhere.
The terminator baby is cringeworthy as fuck, but you don't even fight him directly, iirc. You spend so little time fighting him that I just deleted it from my memory