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Mass Effect: Andromeda Pre-Release Thread

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,118
Same old, same old.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,747
aa0.png
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,468
Location
Lair of Despair
This combat looks... Just look at it, he goes face to face, stands like and idiot and then just moving right and left trying to make it somehow dynamic, while he could just stand. Dunno if this is tank build, but all you need to do is stand and shot.
Camera is strange as well, why character is 60% of screen?
Skills animations looks good, although little numb.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
No way this is polished for release in march, I bet they butchered content for dlc right and left, and it will have a fuck ton of issues.

Luckily frostbite runs on a toaster, so performs de should be good.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,468
Location
Lair of Despair
Am I wrong or in none of these "gameplays" we've seen cover system? Previous games were pretty much built on this idea, so far we have seen only walking.
They probably rebuilt it beceause of an open-world.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,468
Location
Lair of Despair
At least we don't have autopilot in open-world games, so we wouldn't need to travel by ourselves, that border wasn't crossed... Yet.
 

pippin

Guest
ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,382
Location
Itaca
ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
Not entirely true, it has a final mission very well designed where you get the feeling your choices mattered, but actually there were no previous choices only a task list to complete (loyalty missions) and then picking the right choices in the suicide mission.
Hey I am not criticizing it, it's the best part of the trilogy, just pointing out it's not really much of a CnC, just good design.

Sorry for the EDIT: Well I always forget about the retarded final boss... but you can forgive it since the rest of the mission is great.
 

pippin

Guest
ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
Not entirely true, it has a final mission very well designed where you get the feeling your choices mattered, but actually there were no previous choices only a task list to complete (loyalty missions) and then picking the right choices in the suicide mission.
Hey I am not criticizing it, it's the best part of the trilogy, just pointing out it's not really much of a CnC, just good design.

Sorry for the EDIT: Well I always forget about the retarded final boss... but you can forgive it since the rest of the mission is great.

It's not just the loyalty missions, you have to care about the ship and upgrade it too. It's surprisingly detailed for a AAA game

http://i.imgur.com/n4QCEnA.jpg

also iirc you can't just save anywhere.

The terminator baby is cringeworthy as fuck, but you don't even fight him directly, iirc. You spend so little time fighting him that I just deleted it from my memory :P
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,609
Location
Winter
ME2 is the game where bioware gave up on even trying to make good RPGs and just went to cover shooter with romances. Fuck ME2.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Am I wrong or in none of these "gameplays" we've seen cover system? Previous games were pretty much built on this idea, so far we have seen only walking.
They probably rebuilt it beceause of an open-world.
There is cover but combat is supposed to be more dynamic

ME2 is the game where bioware gave up on even trying to make good RPGs and just went to cover shooter with romances. Fuck ME2.
and it was better because of it. ME1 was a bad rpg anyway, what does it say when an action game has better c&c than your game?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,631
Am I wrong or in none of these "gameplays" we've seen cover system? Previous games were pretty much built on this idea, so far we have seen only walking.
They probably rebuilt it beceause of an open-world.
Bioware probably couldn't figure out how to add it to the Frostbite engine. It was done for them in Unreal Engine.

Alternative viewpoint: They never wanted cover shooting for Mass Effect, but couldn't figure out how to remove it from Unreal. :lol:
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,631
You can change classes at will? :lol:
This leaves them the option of developing some challenging content that tests specific skill sets. It's not a bad design decision in isolation but it needs to be backed up by level design.
 

Tsukasa Buddha

Liturgist
Joined
Feb 21, 2011
Messages
143
ME2 is the game which suffers the most when you don't play it with its dlcs, but it still has the best cnc of the trilogy imo.
Not entirely true, it has a final mission very well designed where you get the feeling your choices mattered, but actually there were no previous choices only a task list to complete (loyalty missions) and then picking the right choices in the suicide mission.
Hey I am not criticizing it, it's the best part of the trilogy, just pointing out it's not really much of a CnC, just good design.

Sorry for the EDIT: Well I always forget about the retarded final boss... but you can forgive it since the rest of the mission is great.

It's not just the loyalty missions, you have to care about the ship and upgrade it too. It's surprisingly detailed for a AAA game

http://i.imgur.com/n4QCEnA.jpg

also iirc you can't just save anywhere.

The terminator baby is cringeworthy as fuck, but you don't even fight him directly, iirc. You spend so little time fighting him that I just deleted it from my memory :P

There are 3 ship upgrades that failing to do will kill someone. Then there is "assign loyal X expert to X role" that failing to do will kill someone. Don't need a flowchart for that "complexity".
 

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