Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
Ladies and gentlemen! And occasional attack helicopters!
Today I want to showcase a very special game on the Codex. I see it mentioned here from time to time, usually in a favorable context, but I am sad to see that no one has LP'ed it yet. I know the game is as niche as it gets, and is more than 17 years old, but... but... it is a very unique experience, and I can't think of any other place but the Codex that could sit through its utterly alien presentation and deliberate imcomprehensibleness to appreciate its hidden depth and one-of-a-kind storytelling.
But enough about that. What IS Vangers?
Well, to hear the tropes Wiki tell it, it is a Russian Wide Open Sandbox game created by K-D Lab in 1998. It can be described as a top-down racing role-playing adventure game with a... complicated storyline. It was praised for its unique atmosphere, freedom and innovative engine.
Let's listen to the developers instead:
Here's a trailer from 2014, much less detailed than its 2013 counterpart, but also more concise.
And here is a retrospective from RPS. Yeah, I know, not the most reputable site in these parts.
I want to make it into an interactive LP. I haven't figured out all the details on how to do it yet, but that's par the course, considering the nature of the beast. I'll be recording videos on my PC, and then take screenshots from there. A fast-paced racing game does not exactly lend itself to taking screenshots during the process - it is surprisingly easy to die in Vangers, and we might be doing this a lot.
I would love to hear some feedback about what you think of the game so far.
Update Index:
Part 0. Welcome to Fostral. - where we acquaint ourselves with the new world
Part 1. The great journey to the Incubator. - where we visit the surface for the first time
Part 2. Killing ain't easy. - where we drive around without much purpose
Part 3. The vicious (and indecent) cycle. - where we learn more about the Eleepods
Part 4. The Holy Race. - where we win our first Eleerection
Part 5. For the Swarm! - where we do some tabutasks
Part 6. To beeb or not to beeb? - where we acquire our first mechos
Part 7. Mission Impossible. - where we earn a key to Glorx
Part 8/I. A voyage to Glorx. Preparations. - where we prepare for the expedition to another world
Part 8/II. A voyage to Glorx. Bon voyage. - where we travel there and back again
Part 9. Goodbye, Fostral. - where we bring Leepky some (alien) cirt and bid our farewells
Part Unidentified. A Winner Is You. - where we play a game with the good Beeboorats. And win. And die.
Part 10. The old garderner. - where we meet our first Beeboorat who doesn't try to kill us
Part 11. A cog in the machine. - where the Buro accepts us under its wing
Part Uncertain. The one who questioned the Manual... - where we develop a rebel streak
Part 13. The loophole. - where we find a way out of our predicament
Part 14. Climbing up the career ladder. - where we get a promotion
Part 15. The show must go on! - where we win a PeepShow
Part 16. The Agency. - where we receive keys to Khox and Necross
Part 17. A mad new world. - where Boorawchick learns the toxick recipe
Part 18/I. A Saint and his money are soon parted. - where we meet our waifu
Part 18/II. The Buro may forgive, but it never forgets. - where we undergo a slave therapy
Part 18/III. Some people juggle mechoses. - where we steal a decent mechos and get back on track
Part 19. The winning move is not to play. - where we accidentally get a key to Xplo
Part 20. Xplore, Xploit, Xplode. - where we greatly amuse the Buro and get a lot of spare parts in the process
Part 21. Progress is stagnation. - where we assemle Last Moggy and catch our first Larva
Part 22. Flight makes right. - where we obtain Boot Sector
Extras:
Weapons in Vangers
Boorawchick's dialogues
Geer'ah's dialogues
Oboorez' dialogues
Basic concepts and glossary (added after the 8th update - there might be spoilers inside):
Current session information:
Today I want to showcase a very special game on the Codex. I see it mentioned here from time to time, usually in a favorable context, but I am sad to see that no one has LP'ed it yet. I know the game is as niche as it gets, and is more than 17 years old, but... but... it is a very unique experience, and I can't think of any other place but the Codex that could sit through its utterly alien presentation and deliberate imcomprehensibleness to appreciate its hidden depth and one-of-a-kind storytelling.
The game has been re-released on Steam and GOG in 2014, but, quite expectedly, after a warm reception by a bunch of fans whose minds are forever destined to wander the Lost Chain of Worlds, the game didn't find much understanding among the modern players. It was a valiant effort by one enthusiastic guy to port it to modern systems (and make it work on Linux) without I think even having access to the source code, but in the end, as it often happens, the 5 years long labour didn't pay the bills, so as of now all development has been stopped.
There is still a discrepancy between Steam and GOG versions - I think GOG got the latest build where the game has an option to keep all landscape chaanges. If you collapse a bridge or dig a tunnel, they are going to stay collapsed or dug. This feature has some game-breaking potential, and the developer of the remake warned against using it, but that's what was in the original, so that's how people wanted to play it. Some features from the original are still missing in the remake, sadly - the most notable are multiplayers support and some of the Counselor animations.
It is about $5 on GOG. Currently on sale with a -70% discount, too.
There is still a discrepancy between Steam and GOG versions - I think GOG got the latest build where the game has an option to keep all landscape chaanges. If you collapse a bridge or dig a tunnel, they are going to stay collapsed or dug. This feature has some game-breaking potential, and the developer of the remake warned against using it, but that's what was in the original, so that's how people wanted to play it. Some features from the original are still missing in the remake, sadly - the most notable are multiplayers support and some of the Counselor animations.
It is about $5 on GOG. Currently on sale with a -70% discount, too.
Well, to hear the tropes Wiki tell it, it is a Russian Wide Open Sandbox game created by K-D Lab in 1998. It can be described as a top-down racing role-playing adventure game with a... complicated storyline. It was praised for its unique atmosphere, freedom and innovative engine.
Let's listen to the developers instead:
Vangers: much like life, it is what you make of it. Your fate is forever intertwined with the mysterious Lost Chain of Worlds. To rise from the ranks of the lowliest vangers and become Master of the Chain, you must unlock the secrets of each of the worlds. Your ultimate objective? To complete The Chain and open the passage to the mythic place known only as Home. But there are as many ways to accomplish this goal as there are newborn vangers like yourself.
Vangering is much more than just driving around and shooting everything that moves. There are worlds to explore and puzzles to be solved. Some puzzles are necessary, others are not. Only one thing is certain: you will generally need to use your head more than your macHOTine gun if you expect to succeed.
The game is set more than a thousand years in the future, in a place like nothing you've known before, where the universe is governed by a set of laws that every vanger must learn if he or she wants to survive.
So what exactly is a vanger, you ask? A vanger is an explorer, trader, and warrior like yourself. For you, life begins in Podish, an escave on the world called Fostral, where you must talk to Counselor Leepky to receive information with which to begin your journey. He (if an eLeepod can actually be called "he") will fill you in on the details...
Vangering is much more than just driving around and shooting everything that moves. There are worlds to explore and puzzles to be solved. Some puzzles are necessary, others are not. Only one thing is certain: you will generally need to use your head more than your macHOTine gun if you expect to succeed.
The game is set more than a thousand years in the future, in a place like nothing you've known before, where the universe is governed by a set of laws that every vanger must learn if he or she wants to survive.
So what exactly is a vanger, you ask? A vanger is an explorer, trader, and warrior like yourself. For you, life begins in Podish, an escave on the world called Fostral, where you must talk to Counselor Leepky to receive information with which to begin your journey. He (if an eLeepod can actually be called "he") will fill you in on the details...
And here is a retrospective from RPS. Yeah, I know, not the most reputable site in these parts.
I want to make it into an interactive LP. I haven't figured out all the details on how to do it yet, but that's par the course, considering the nature of the beast. I'll be recording videos on my PC, and then take screenshots from there. A fast-paced racing game does not exactly lend itself to taking screenshots during the process - it is surprisingly easy to die in Vangers, and we might be doing this a lot.
I would love to hear some feedback about what you think of the game so far.
Update Index:
Part 0. Welcome to Fostral. - where we acquaint ourselves with the new world
Part 1. The great journey to the Incubator. - where we visit the surface for the first time
Part 2. Killing ain't easy. - where we drive around without much purpose
Part 3. The vicious (and indecent) cycle. - where we learn more about the Eleepods
Part 4. The Holy Race. - where we win our first Eleerection
Part 5. For the Swarm! - where we do some tabutasks
Part 6. To beeb or not to beeb? - where we acquire our first mechos
Part 7. Mission Impossible. - where we earn a key to Glorx
Part 8/I. A voyage to Glorx. Preparations. - where we prepare for the expedition to another world
Part 8/II. A voyage to Glorx. Bon voyage. - where we travel there and back again
Part 9. Goodbye, Fostral. - where we bring Leepky some (alien) cirt and bid our farewells
Part Unidentified. A Winner Is You. - where we play a game with the good Beeboorats. And win. And die.
Part 10. The old garderner. - where we meet our first Beeboorat who doesn't try to kill us
Part 11. A cog in the machine. - where the Buro accepts us under its wing
Part Uncertain. The one who questioned the Manual... - where we develop a rebel streak
Part 13. The loophole. - where we find a way out of our predicament
Part 14. Climbing up the career ladder. - where we get a promotion
Part 15. The show must go on! - where we win a PeepShow
Part 16. The Agency. - where we receive keys to Khox and Necross
Part 17. A mad new world. - where Boorawchick learns the toxick recipe
Part 18/I. A Saint and his money are soon parted. - where we meet our waifu
Part 18/II. The Buro may forgive, but it never forgets. - where we undergo a slave therapy
Part 18/III. Some people juggle mechoses. - where we steal a decent mechos and get back on track
Part 19. The winning move is not to play. - where we accidentally get a key to Xplo
Part 20. Xplore, Xploit, Xplode. - where we greatly amuse the Buro and get a lot of spare parts in the process
Part 21. Progress is stagnation. - where we assemle Last Moggy and catch our first Larva
Part 22. Flight makes right. - where we obtain Boot Sector
Extras:
Weapons in Vangers
Boorawchick's dialogues
Geer'ah's dialogues
Oboorez' dialogues
Basic concepts and glossary (added after the 8th update - there might be spoilers inside):
Mechos
Without a mechos a Vanger can only sit in an escave and listen to Leepky's mumbling. On mechoses Vangers ride and carry stuff.
Fostral
As you get out of Podish, Fostral is all around. These vastitudes are green from mould, with bad roads. On the roadsides stinkhorns grow, beebs creep in the ditches and raffas are all around. You'll see a lot before you get out of this dump, into another.
Eleepods
Eleepods inhabit Fostral. They live in their underground burrows and fear to go out. So they send Vangers. Those fat carcasses scold you and teach you life all the time.
Leepky
A very fat Eleepod. Very bombastic and blown up. The first memory in my life is his annoyed mug. Talks plentifully and enigmatically, guess that's why he calls himself "The Counselor of Podish".
Podish
That's how Eleepods call their main burrow. It's deep under the ground. A very wet and slippery place. Podish is easy to find - just ride down all the time and you're there. Leepky rules in Podish, the fat Eleepod.
Escave
An underground place where hucksters sit. They never get out to the surface and rot in their burrows. A Vanger doesn't have much to do down there. The hucksters sell mechos and some stuff. Several hatches on the ground lead into these burrows. There are two escaves on Fostral: Podish and Incubator.
Pod
Leepky tries to scare me with it all the time. An Eleepod can't creep on his own, he needs the pod. In the pod they'll lick and tickle him, smear him with mucus and do other stuff. I wouldn't like living in a pod. To think that I would have to share beebs with another Vanger!
Bunch
Apart from Leepky, there are other Eleepods in Podish. I've never seen them, however. All in all, they're called a bunch: all the creatures that live in an escave. Leepky said, I'm not from their bunch. Sure, I ain't never gonna rot in their stinking escave.
The Chain
I've got a huge metallic chain in my mechos. And Leepky told me something about The Chain of Worlds. They're not the same. There are some other worlds besides Fostral that I gotta drop by. They're Glorx, Necross, Xplo and some abandoned worlds. All together they're called The Chain of Worlds.
Larva
Larva is Eleepods' idol. Leepky asks to bring it. But what it is and where to catch it - he can't tell, just thrills and swells. Also, Larva gives the cirt, and Eleepods need it too. But anyway, it's all very obscure.
Beeboorats
Beeboorats live on Glorx. Eleepods fear them terribly. They scold Beeboorats even more than me. I can tell they're good. They won't teach me all the time. Wanna go to the good Beeboorats!
Glorx
If you ever manage to get out of Fostral, you'll get right to Glorx. Beeboorats live there. Eleepods say, there's a lot of water on that world. Water sucks. But for the Beeboorats' sake I'm ready for anything. Just not to see Leepky and his pod. Also, a thief escaped to Glorx that I chased through half the world. But I'll get 'im sometime anyway.
Raffa
They're such feeble mechos. Guess they're for those dumb Vangers who can't even remember the way from Podish to Incubator. But they know the way to my hideouts well. I kicked the scoundrels off my place a couple times. They're agile freaks, but even a stinker can kill them.
Kuzowocks
I've brought a lot of stuff to Leepky, but never came across a kuzowock. The fatty sees them in his dreams. I've asked him many times about kuzowocks and every time he fears that I steal his. Never tells me what they are.
Incubator
Incubator is Eleepods' second escave. If you ride from Podish up all the time, you'll get right there. Vangers ship nymbos to Incubator. This place is very wet and hot. Guess that's why they don't sell mechos there - they would rot out alive in that hole.
Bios
Sticky Eleepods, good Beeboorats and odd Zeexen are all bios. Each bios lives on their own world. That's because they can't stand each other.
Nymbos
In Podish you can take as much of it as you want. They're such yellow glossy clots. You have to ship them into Incubator, but quick. Fresher nymbos costs more. Leepky says, Beeboorats like eating it; he always fears that I steal some and sell it to them.
Cirt
Once I came across a box on the road. Brought it to Leepky. He swelled from joy and said it was cirt. The cirt that the mysterious Larva leaves. I didn't catch the Larva then, didn't even spot it leaving the cirt. Later Feenger said that Vangers pick up the cirt themselves.
Vangers
I'm a Vanger. Well, other ramblers like me and raffas are Vangers too. Only Vangers can ride on the worlds on mechoses. It's only due to Vangers that all those underground carcasses live: you bring them nymbos, you get them cirt.
Feenger
Feenger is an Eleepod that sits in Incubator. He's not as fat as Leepky, but looks the same. Maybe while I'm going through Fostral, Leepky quickly crawls under the ground and meets me in Incubator? And loses weight on the way? But why would he need that? And how does he plump out again? Unclear... They also tell tales about some pod, like Feenger is Leepky, but another one...
eLeech
When Eleerection comes, Feenger gives an eLeech to every Vanger who wishes. It's a little twisted worm. You have to drive him straight to Podish, without turning off the road. Else the eLeech dies, and you'll be in a bad plight. Better don't look at Leepky when he gets angry at the sight of a dead eLeech. As I got it, eLeech is a juvenile Eleepod that just reincarnated from a pod-eater who had plumped out to death.
Phlegma
I've had enough trouble with this mucus from Incubator. Too sticky and gooey. You should bring it to Podish where you can sell it. The local Eleepods swim in it and smear each other with it, the stupid dolts. Guess if I smeared my mechos with this stuff, it would rust out at once.
Passage
They're those glowing stars on Fostral. I've spotted three of them. Been thinking long of getting into one. But it just tosses me up all the time. Other Vangers can get into them. They turn into a cloud of specks and the circle draws them in. And you can't get 'em anymore. Through a Passage you can get into another world. Leepky says, a key is needed for the travel...
Zeexen
Zeexen live on Necross. Feenger says they like fairytales. If I ever get to them, I'll sure ask them why Leepky and Feenger are so much alike, where the beebs hide, what's beyond the mountains near to Incubator, and where to find Leepky's kuzowocks. I'll ask them everything!
Eleerection
Eleerection is when many Vangers with eLeeches in their bays race at full speed from Incubator to Podish. You better keep off the road else they're gonna tread you into the ground. They hurry because Leepky forks out a heap of beebs to the winner. I won an Eleerection once. Another win and I'll get the key to Glorx.
The Clash
They say nothing of it, just send me to Zeexen. I guess it's after The Clash when Eleepods got hidden in their burrows and never emerged since then. There musta been something horrible.
Softie
It seems Softie made all those Passages. I wouldn't believe that the lazy Eleepods made them. And they don't know nothing about Softies. I've been through the length and breadth of Fostral, but never saw them. But I saw an abandoned Passage, nobody ever gets out of it. Maybe they're hiding behind that Passage?
Cryspo
Cryspo are odd beasts that crept on Fostral long ago, when Eleepods didn't even exist. Zeexen can tell about this, but where do I get them now? Sometime I'll catch a zeex and grind her down with questions.
Beebs
Beebs are little bugs. They creep on Fostral in huddles. I love treading them down, but they often dodge nimbly. They can even get on the mechos and bite something off. You can exchange their skins for some goods in the shop. I wonder, how do Eleepods get beebs themselves? Guess they smear phlegma around escave and beebs get stuck to it. And I've heard beebs have their own escaves!
Necross
Zeexen live on Necross. To get there, you need to get to Glorx first. I once saw a mechos plastered with some motley mud and ooze. Guess it's from Necross. There's no such yucky stuff on Fostral. Guess it's a slimy place.
P-beam
When many Eleepods creep together, they can arrange a P-beam. Leepky boasts of it, says that with the P-beam they can see through anything. Gotta ask them to find that big gun that I once lost in the river near Incubator.
Chord
I was digging in Leepky's burrow when he told me about this, so I didn't remember anything. That's something inherent to Eleepods.
Plump-up
During the Plump-up Eleepods swell enormously in their escaves and produce nymbos. Many even burst from the effort. If you go to Incubator during this phase, you can be in time for eLeech giveaways.
Gulp-down
If I don't bring the eLeech to Podish before Gulp-down starts, he's dead. And me too. Eleepods watch this. During Gulp-down everything gets darker. Fostral chills out.
Departed Bios
There once lived a bios. They'd pick up the cirt, send Vangers to and fro, then they disappeared. It's somehow connected with the Larvae. Maybe Eleepods gonna vanish soon too. That would be fun. I would dig in their escaves to my mechos' content!
Cirtainer
A box to ship cirt. Else it's gonna rot. It's expensive in the shop - a cumbersome crock.
Without a mechos a Vanger can only sit in an escave and listen to Leepky's mumbling. On mechoses Vangers ride and carry stuff.
Fostral
As you get out of Podish, Fostral is all around. These vastitudes are green from mould, with bad roads. On the roadsides stinkhorns grow, beebs creep in the ditches and raffas are all around. You'll see a lot before you get out of this dump, into another.
Eleepods
Eleepods inhabit Fostral. They live in their underground burrows and fear to go out. So they send Vangers. Those fat carcasses scold you and teach you life all the time.
Leepky
A very fat Eleepod. Very bombastic and blown up. The first memory in my life is his annoyed mug. Talks plentifully and enigmatically, guess that's why he calls himself "The Counselor of Podish".
Podish
That's how Eleepods call their main burrow. It's deep under the ground. A very wet and slippery place. Podish is easy to find - just ride down all the time and you're there. Leepky rules in Podish, the fat Eleepod.
Escave
An underground place where hucksters sit. They never get out to the surface and rot in their burrows. A Vanger doesn't have much to do down there. The hucksters sell mechos and some stuff. Several hatches on the ground lead into these burrows. There are two escaves on Fostral: Podish and Incubator.
Pod
Leepky tries to scare me with it all the time. An Eleepod can't creep on his own, he needs the pod. In the pod they'll lick and tickle him, smear him with mucus and do other stuff. I wouldn't like living in a pod. To think that I would have to share beebs with another Vanger!
Bunch
Apart from Leepky, there are other Eleepods in Podish. I've never seen them, however. All in all, they're called a bunch: all the creatures that live in an escave. Leepky said, I'm not from their bunch. Sure, I ain't never gonna rot in their stinking escave.
The Chain
I've got a huge metallic chain in my mechos. And Leepky told me something about The Chain of Worlds. They're not the same. There are some other worlds besides Fostral that I gotta drop by. They're Glorx, Necross, Xplo and some abandoned worlds. All together they're called The Chain of Worlds.
Larva
Larva is Eleepods' idol. Leepky asks to bring it. But what it is and where to catch it - he can't tell, just thrills and swells. Also, Larva gives the cirt, and Eleepods need it too. But anyway, it's all very obscure.
Beeboorats
Beeboorats live on Glorx. Eleepods fear them terribly. They scold Beeboorats even more than me. I can tell they're good. They won't teach me all the time. Wanna go to the good Beeboorats!
Glorx
If you ever manage to get out of Fostral, you'll get right to Glorx. Beeboorats live there. Eleepods say, there's a lot of water on that world. Water sucks. But for the Beeboorats' sake I'm ready for anything. Just not to see Leepky and his pod. Also, a thief escaped to Glorx that I chased through half the world. But I'll get 'im sometime anyway.
Raffa
They're such feeble mechos. Guess they're for those dumb Vangers who can't even remember the way from Podish to Incubator. But they know the way to my hideouts well. I kicked the scoundrels off my place a couple times. They're agile freaks, but even a stinker can kill them.
Kuzowocks
I've brought a lot of stuff to Leepky, but never came across a kuzowock. The fatty sees them in his dreams. I've asked him many times about kuzowocks and every time he fears that I steal his. Never tells me what they are.
Incubator
Incubator is Eleepods' second escave. If you ride from Podish up all the time, you'll get right there. Vangers ship nymbos to Incubator. This place is very wet and hot. Guess that's why they don't sell mechos there - they would rot out alive in that hole.
Bios
Sticky Eleepods, good Beeboorats and odd Zeexen are all bios. Each bios lives on their own world. That's because they can't stand each other.
Nymbos
In Podish you can take as much of it as you want. They're such yellow glossy clots. You have to ship them into Incubator, but quick. Fresher nymbos costs more. Leepky says, Beeboorats like eating it; he always fears that I steal some and sell it to them.
Cirt
Once I came across a box on the road. Brought it to Leepky. He swelled from joy and said it was cirt. The cirt that the mysterious Larva leaves. I didn't catch the Larva then, didn't even spot it leaving the cirt. Later Feenger said that Vangers pick up the cirt themselves.
Vangers
I'm a Vanger. Well, other ramblers like me and raffas are Vangers too. Only Vangers can ride on the worlds on mechoses. It's only due to Vangers that all those underground carcasses live: you bring them nymbos, you get them cirt.
Feenger
Feenger is an Eleepod that sits in Incubator. He's not as fat as Leepky, but looks the same. Maybe while I'm going through Fostral, Leepky quickly crawls under the ground and meets me in Incubator? And loses weight on the way? But why would he need that? And how does he plump out again? Unclear... They also tell tales about some pod, like Feenger is Leepky, but another one...
eLeech
When Eleerection comes, Feenger gives an eLeech to every Vanger who wishes. It's a little twisted worm. You have to drive him straight to Podish, without turning off the road. Else the eLeech dies, and you'll be in a bad plight. Better don't look at Leepky when he gets angry at the sight of a dead eLeech. As I got it, eLeech is a juvenile Eleepod that just reincarnated from a pod-eater who had plumped out to death.
Phlegma
I've had enough trouble with this mucus from Incubator. Too sticky and gooey. You should bring it to Podish where you can sell it. The local Eleepods swim in it and smear each other with it, the stupid dolts. Guess if I smeared my mechos with this stuff, it would rust out at once.
Passage
They're those glowing stars on Fostral. I've spotted three of them. Been thinking long of getting into one. But it just tosses me up all the time. Other Vangers can get into them. They turn into a cloud of specks and the circle draws them in. And you can't get 'em anymore. Through a Passage you can get into another world. Leepky says, a key is needed for the travel...
Zeexen
Zeexen live on Necross. Feenger says they like fairytales. If I ever get to them, I'll sure ask them why Leepky and Feenger are so much alike, where the beebs hide, what's beyond the mountains near to Incubator, and where to find Leepky's kuzowocks. I'll ask them everything!
Eleerection
Eleerection is when many Vangers with eLeeches in their bays race at full speed from Incubator to Podish. You better keep off the road else they're gonna tread you into the ground. They hurry because Leepky forks out a heap of beebs to the winner. I won an Eleerection once. Another win and I'll get the key to Glorx.
The Clash
They say nothing of it, just send me to Zeexen. I guess it's after The Clash when Eleepods got hidden in their burrows and never emerged since then. There musta been something horrible.
Softie
It seems Softie made all those Passages. I wouldn't believe that the lazy Eleepods made them. And they don't know nothing about Softies. I've been through the length and breadth of Fostral, but never saw them. But I saw an abandoned Passage, nobody ever gets out of it. Maybe they're hiding behind that Passage?
Cryspo
Cryspo are odd beasts that crept on Fostral long ago, when Eleepods didn't even exist. Zeexen can tell about this, but where do I get them now? Sometime I'll catch a zeex and grind her down with questions.
Beebs
Beebs are little bugs. They creep on Fostral in huddles. I love treading them down, but they often dodge nimbly. They can even get on the mechos and bite something off. You can exchange their skins for some goods in the shop. I wonder, how do Eleepods get beebs themselves? Guess they smear phlegma around escave and beebs get stuck to it. And I've heard beebs have their own escaves!
Necross
Zeexen live on Necross. To get there, you need to get to Glorx first. I once saw a mechos plastered with some motley mud and ooze. Guess it's from Necross. There's no such yucky stuff on Fostral. Guess it's a slimy place.
P-beam
When many Eleepods creep together, they can arrange a P-beam. Leepky boasts of it, says that with the P-beam they can see through anything. Gotta ask them to find that big gun that I once lost in the river near Incubator.
Chord
I was digging in Leepky's burrow when he told me about this, so I didn't remember anything. That's something inherent to Eleepods.
Plump-up
During the Plump-up Eleepods swell enormously in their escaves and produce nymbos. Many even burst from the effort. If you go to Incubator during this phase, you can be in time for eLeech giveaways.
Gulp-down
If I don't bring the eLeech to Podish before Gulp-down starts, he's dead. And me too. Eleepods watch this. During Gulp-down everything gets darker. Fostral chills out.
Departed Bios
There once lived a bios. They'd pick up the cirt, send Vangers to and fro, then they disappeared. It's somehow connected with the Larvae. Maybe Eleepods gonna vanish soon too. That would be fun. I would dig in their escaves to my mechos' content!
Cirtainer
A box to ship cirt. Else it's gonna rot. It's expensive in the shop - a cumbersome crock.
Tabutasks:
Completed 9 for the Eleepods, 1 failed
Completed 7 for the Beeboorats, 4 failed
Completed 6 for the Zeexen, 4 failed
Cirt and Larvae:
Delivered 3 portions to the Eleepods
Delivered 83 portions to the Beeboorats
Fostral is where the Larva is, the Queen of the Eleerection!
The Larva responsible for Progress is temporarily residing in a zone of the Chain codenamed Xplo (delivered)
The Larva responsible for Heroism is on Fostral
The Larva responsible for Election of Castaways is on Necross
Somewhere far away Saturday Larva is crawling around deep underground. That place is called Xplo.
Broken mechoses:
Queen Frog - Fostral
Wormaster - Fostral
Lawn Mower - Glorx, repaired, currently on Glorx
Sandoll - Glorx
Last Moggy - Necross, repaired, currently on Glorx
Rattle was once taken out of Queen Frog.
The Cogged Widget is a part of Wormaster. (Currently in VigBoo)
Box is a part of Last Moggy. (Installed)
Star is a part of the Lawn Mower. (Installed)
Cart is a spare part of Sandoll.
Wheezer fits the Lawn Mower. (Installed)
Zigger-Zagger is a Sandoll spare part.
Put-put is a spare part of Last Moggy. (Installed)
Heavy Iron - specifications unknown. (Currently in Zeepa)
Husker - specifications unknown. (In the cargo hold)
Completed 9 for the Eleepods, 1 failed
Completed 7 for the Beeboorats, 4 failed
Completed 6 for the Zeexen, 4 failed
Cirt and Larvae:
Delivered 3 portions to the Eleepods
Delivered 83 portions to the Beeboorats
Fostral is where the Larva is, the Queen of the Eleerection!
The Larva responsible for Progress is temporarily residing in a zone of the Chain codenamed Xplo (delivered)
The Larva responsible for Heroism is on Fostral
The Larva responsible for Election of Castaways is on Necross
Somewhere far away Saturday Larva is crawling around deep underground. That place is called Xplo.
Broken mechoses:
Queen Frog - Fostral
Wormaster - Fostral
Lawn Mower - Glorx, repaired, currently on Glorx
Sandoll - Glorx
Last Moggy - Necross, repaired, currently on Glorx
Rattle was once taken out of Queen Frog.
The Cogged Widget is a part of Wormaster. (Currently in VigBoo)
Box is a part of Last Moggy. (Installed)
Star is a part of the Lawn Mower. (Installed)
Cart is a spare part of Sandoll.
Wheezer fits the Lawn Mower. (Installed)
Zigger-Zagger is a Sandoll spare part.
Put-put is a spare part of Last Moggy. (Installed)
Heavy Iron - specifications unknown. (Currently in Zeepa)
Husker - specifications unknown. (In the cargo hold)
Last edited by a moderator: