Using Bloodbeard's boat we travel around some...
Exploring around, we encounter those nasty bugs.
An altar, probably related to a quest, but not any of ours.
An important samourai. Easily killed. A magic sword is stuck in the big rock behind, a la Excalibur, and we needed it for a dojo quest.
This hydra looks fierce...
...but was not that tough. Killing it completes a town hall quest.
This cart reminds us of the treasure. Let's see...
We have no idea what a beat is, but we don't give a flying fuck. It's high time for some underwater action. Check the ridiculous look of the party members with their scuba gear. Also a good show of how tough they are, statistics-wise.
Cool, no ? Let's dive !
We arrive straight onto this building.
In case we had not guessed, the game narrator confirms it, we have found the underwater city.
Before trying to enter the buildings we look for the treasure.
We find those chests, that must be it.
Gold bars ! Gems ! Bingo !
A rather disapointing item, considering its name and location in the late game.
This looks like an entrance.
Indeed ! A dungeon lever !
The underwater corridor leads us to...
This Cthulhu-like and totally closed door. This is not the entry.
Let's get out and try the big building we saw earlier.
The main door is another Cthulhu door, what is this city ? R'lyeh ? Also, Volourn discovers that fire spells fizzle underwater.
Anyway, this is not the entry either.
A hole ! Under the building.
It first leads us inside the building. Nothing interesting here.
The passage continues to this dungeon lever.
Inside the sunken city. At last.
Precious pockets of air cand be found here and there, so we can replenish our oxygen tanks.
We meet a shy mermaid. Jasede, ever the gentleman, is about to answer no.
Even then, she is still afraid of him. Probably due to the mask. Yeah, probably. So we switch to the official team speaker, Ladonna. Who has an even more frightening look.
The mermaid tells us to see a mysterious oracle, if we wish to learn more about the tablets we came to find.
She offers to show the way, but we block her path, that one made me laugh out loud. Anyway, we move aside...
She opens the sewers, the way to the oracle, and gives us a key/gem that could be useful to navigate the city. We will visite the sewers later, let us wander the corridors first.
More mermaids.
More pockets of air.
Chests can be anywhere here. Like under the ceiling.
This lock looks like it fits the gem.
This is the gem. It indeed opens the door, which leads to a rotating room. Nothing really "visual", so no screens. An annoying "action" part, let's just skip it.
Those are tougher versions of the usual crabs.
Some parts of the city are still above water.
The text leaves us no doubt as to what is in that chest.
Indeed ! The second of the three tablets. That's one down, two to go. We sure will find the others... next update. :wink:
Special sceenshot of the day : KC's amazing senses !