Here we are. The journey goes without many unusual things happening.
And then we find some obvious trolls and a bat armada.
Don't ask me how this happened, but I think I reacted to the bats a little too late.
Next time more proper measures are used.
Walking around, we find some fireballs flying into our faces. This probably means...
DRAGON!!!1111
The idea is the same as in the stone web. Encircle and shoot down with fire arrows. But we won't get any loot 'cause the scalie faggot is above water
:warcraft voice: The orcs are approaching!
Dina was nailed by enemy
machine gun fire arrows.
There sure is a lot of them.
Oops.
BURN THE WHOLE GD DOWN.
Crap.
Goddammit. Orcs in huge mobs are tough.
But our napalm strikes soon overpower them.
And there's nothing left except ashes and scorched earth.
Well, okay, there's also this shaman. Hint: he's super useless. He does nothing but stare around and cast life drain.
When he dies and we loot the corpse...
Wait, that's it? Wow. That has to be the shortest and easiest main quest ever.
But before we leave...
Check the stats on this shit. Necromancers will be nearly powerless against Igles now.
And now you might think 'well, the map seems huge, there should be more stuff to see here, right?'. Well, no. Not quite.
A quick recap of the rest of the map:
Entering troll country.
Some ogres.
And goblins.
Yeah, a winner is you. Notice the minimap. Guess it's obvious why this place is called the scarab wastes.
This was supposed to be a cinematic of the crown reforging itself. But RoM2 likes to crash during cinematics and I had to quickly click through it.
Back in Kaarg, there's flavour dialogue.
And a negrodancer wants to see us in the tavern.
His majesty is very concerned with your demonstrated lack of respect towards his loyal servants from the Necromancer Guild. It is even more disturbing considering your family tradition of faithful service to the kings of Yases. However, at the same time, His Majesty is pleased with your campaigns against the orcs. In light of recent events, His Majesty orders you to travel to the western region and participate in the suppression of a local rebellion which is being supported by throngs of demonic beasts. If you comply with this order, the King will be satisfied and his wrath shall not fall upon you or your family.
It was my duty to hear the King's order. However, I have no wish to tolerate your presence any longer. I've seen too many crimes committed by your brethren in remote parts of Yases. I believed that the guild was not aware, but the more I see, the more this belief fades.
If you could only comprehend how painful your words are, sir Igles! Yes, there is still some corruption among us, but please be assured that the guild is striving to purify its ranks. Of course, sometimes we make mistakes, but we are also willing to forgive the mistakes made by others. Otherwise, the guild would have prosecuted you long ago. Doing so would be well within our rights, and justified. Your actions haven't always been lawful, but the guild knows that you're a loyal servant to the King. Fulfill his order and you shall be forgiven.
Rrrrrrrright. The necromancers are
obviously not up to anything fishy, aren't they?
Well, we go to the druids' camp, where more flavour dialogue awaits us.
And a new quest from the ZZ Top druid.
One of our scientists became so absorbed in his study of the orcs that he decided to move to the desert a while ago. We now call him the Orcologist.
A strange decision indeed. However, I do not see anything of interest to us in this information.
Well, his servant just recently arrived here with a letter requiring our assistance in an important matter. Frankly, I haven't been able to find a druid who would agree to leave our Woods and head out for the Desert, but after all, this scientist is one of us... To put it bluntly, I want you to go see the Orcologist and find out what he wants. It might be important for him.
Yes, of course we'll go! The scientists are a special breed of people. Helping him would be an honour.
I agree with Dina. If we have some spare time to travel to the sands, we should help the Orcologist with his problem.
The Elf is also here.
Some time ago... I beg your pardon, from the human point of view it would be time immemorial... Anyway, Esgel, the greatest of war leaders of all time, was killed in battle. No one among humans could match him in a one-on-one fight, and no one knew the art of war better. Esgel's army always won, even if greatly outnumbered by enemy forces. His people had a custom of burning their dead, but they decided to embalm Esgel's body and bury it in a specially built mausoleum to honor his deeds. I just learned that the guild has found this place!
Perhaps my knowledge of magic is insufficient to comprehend the danger of this situation. So far the worst consequence I can see is the creation of another zombie.
Your knowledge is limited, indeed. You were right by saying that regular zombies are not very dangerous, as they can not think or talk. However, the most skilled necromancers are capable of making them intelligent. Such creatures retain all abilities, skills and knowledge that they had while being alive, except that they're completely controlled by their creator. If Esgel joins the necromancers... It will be horrible! You, humans, must prevent this by protecting his mausoleum at all cost.
We understand you, Elf. Esgel's remains shall not be disturbed!
After that, we go do some shopping.
Igles gets a new armour set:
Kc gets new gloves
And, by popular demand, a new hat
Hope you're happy with the result
Dina also gets a new hat.
Igles also gets a new one-handed sword. And thus, we're almost completely broke.
Our next courses of action:
The elf's quest
ZZ Top druid's quest
Main quest.
Which is best and why? DISCUSS!!!